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First time building a gUI with Blender MCP +Astra +Tripo This is insane. Html preview for AI is dead.
125,029 views • 5 days ago •via X (Twitter)
67 Comments

Top! Tô fazendo a mesma coisa aqui, detalhe que nunca tinha usado Blender, na verdade continuo sem nunca ter usado, quem usa é o GPT6 🤣

Usar o blender MCP via Astra é um caminho sem volta. Estou há 3 dias sem ver o sol.

@oalanicolas Astra?

@oalanicolas Chatgpt6

cara a cada post tu ta elevando mais o nivel dessa parada ta muito foda pqp

Obrigado !! Jaja sai a gameplay !

You just have to jump into unity cli and it’s yours. This is exactly how we work

Thats it ! ;)

building a GUI in Blender sounds like a steep learning curve but exciting

You should definitely try it! Grab a GUI you like as a reference and ask Astra to use Tripo + Blender MCP to recreate it step by step. I’d love to see how far you can push this workflow.

does the text stay editable when you bring this into Unity, or is it baked into the assets?

editable

Html preview dead already lol

cool

Thanks !

Nice! I’m looking forward to seeing the workflow!

Thanks ! I will post more soon.

you maxed every card in it lol

Yes ! U are a 1/100 observer. Nice catch ! I’m building now the vfx of card upgrades :)

is the vfx blender or coded after

Reference of the vfx on mp4 then give it to Astra build assets of vfx on tripo then ask Astra to animate it with blender with goal and judges against the reference mp4.

judge catches the look, misses the timing

What are you using Tripo for? Never used it before, just curious.

To create the assets components with 5000 quads and exports it as fbx to blender.

what's the biggest challenge you've faced while using Blender for this?

Decide on the asset granularity / atomic level: what should be a reusable asset, how those assets can be reused later, and what shouldn’t be an asset at all, but rather a dynamic variable handled by the code.

How long did it take to make this? Which thinking level did you use? 😄

Astra high using /goal with reference and judge agents to close the loop. Total of 2 hours.

Stunning result! Just a demo or building a game?

Hey Aidan Thanks! I'm building a game. Anytime soon I will post here the gameplay.

when the blender viewport is the preview pane the html mockups start looking decorative

That looks like a game I want to play reminds me of hearthstone

It’s inspired by Blizzard’s assets. I’m trying to bring together former Blizzard employees who want to bring back the spirit of the original Blizzard and help me build this game. Feel free to share this post and help me reach some of them.

wtf is this sorcery!

Thanks ! Astra is giving us new ways to build art.

hi, it's use tripo pro?

I’ve used 600 tokens of tripo pro plan.

how is it looking regarding performance so far?

60 fps smooth

awesome!

fire

In da hole

Que maneiro! Parabéns!!!! O prompt precisa ser bem elaborado? Ou o Astra vai por conta própria definindo o melhor caminho ?

Nao precisa. Só seguir o padrao da estrutura que passei por aqui nos outros comentários. Basicamente é, ter uma ref visual do que você quer usando OpenAI images ou Grok Imagine, em seguida, pedir ao Astra com /goal e agentes cítricos, usar o blender mcp pra chegar na imagem que você quer até atingir nota >=9.5.

Unity or Unreal?

Hey Vercel ! 33 is my favorite game. Unity :)

Incroyable ça donne envie de se lancer

blender mcp makes richer previews, but deterministic edits still fail faster than html

I’ve integrated this blender gUI with fable 5.1 to my unity mobile game. I had 0 issues. I think it’s new a tool/path to consider.

This is Amazing! where can i learn how to use Blender MCP + Tripo. any tutorials out there or.... You are very creative!!🔥🔥

Will copy this for my project! I think you just saved me a few thousand $$$. 😁

Feel free ! Happy for you ! :)

brabo

Escolheu unity por algum motivo específico? Eu fico na dúvida entre usar unity ou godot

Escolhi porque o unity é a melhor plataforma pra criação de jogos mobile iOS/android. Testa os dois ! Acho que o godot é mais fácil.

Maybe that's how you make a good HUD ! !

A 3D GUI is the demo. Checkout still happens on a flat page.

Here’s the beta version already integrated into the mobile game.The flat video you saw was just a concept render as well. The actual experience is being built in 3D. Still early, but getting there!

In-game 3D is the right next test. The grade is still whether a tap becomes a paid SKU.

I’ll be posting a 3D gameplay video in about 5 minutes. Would love to hear your thoughts on the quality! :)

Using 3D tools for this kind of GUI feels a bit overkill

I aimed to triple AAA quality.

The dangerous bit is how quickly a preview feels like proof. I still click through the deployed path myself before I call a build done.

the shift from HTML previews to tools like Blender can really change workflows

blender as a gui builder sounds like a maintenance nightmare waiting to happen. i'll believe the ai preview is dead when i see something that doesn't look like a wireframe sketch

but why

crazy!
