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Trying something different GPT 6 Astra + Blender to create a 3D playable game for the browser. Using WASM + WebGPU ... skipping the need for ThreeJS entirely. - GPT Images 2.5 for Mockup + Reference Images - GPT 6 Astra xHigh - Blender MCP

23,847 просмотров • 1 день назад •via X (Twitter)

Комментарии: 23

Фото профиля eric provencher
eric provencher1 день назад

Ask your agent to use ECS and create complex large scale simulations I think for a small game Threejs would be fine. Wasm is most useful for complex cpu work and ECS helps make efficient use renderer calls and memory usage, which benefits a lot from direct webgpu use.

Фото профиля Chong-U
Chong-U1 день назад

Inspired by this post by @pvncher Several reasons why you might want to skip ThreeJS - but he outlines some compelling ones here.

Фото профиля George Qiao
George Qiao1 день назад

Amazing!!!

Фото профиля Chong-U
Chong-U1 день назад

Thanks George!

Фото профиля Givros
Givros1 день назад

Result is amazing !

Фото профиля Chong-U
Chong-U1 день назад

Thanks! Pretty pleased with it yeah! Unlocks new possibilities

Фото профиля Pre-Revenue Dan
Pre-Revenue Dan1 день назад

Can you go inside the shop? I'd happily waste twenty minutes poking around in there.

Фото профиля Chong-U
Chong-U1 день назад

Good idea! What do you think would be worth messing around doing in there?

Фото профиля 安叫兽|Bird🕊️ 🔶 BNB
安叫兽|Bird🕊️ 🔶 BNB21 часов назад

直接在浏览器里玩 3D,已经有点离谱了

Фото профиля Gregor
Gregor1 день назад

the WASM + WebGPU skip is the interesting move. what's the actual runtime bridging Blender to the browser, are you going through Godot export or something more custom?

Фото профиля AI Mastery Guide
AI Mastery Guide20 часов назад

Skipping ThreeJS is a bold move

Фото профиля Brooks
Brooks1 день назад

Looking great! I'm trying this for a little italian island. It's taking forever, and the results look nothing like the concept art. It takes a ton of time with agents to force them into tiny details. They take so many shortcuts.

Фото профиля Renas
Renas1 день назад

Nice man looks great. Have u seen any different in quality of results in having Astra use computer use and control Blender vs just Blender mcp?

Фото профиля Chong-U
Chong-U1 день назад

Thanks! I've actually not used computer use with Blender - Blender MCP has worked very well for me.

Фото профиля Renas
Renas1 день назад

I've had mixed results with Blender MCP, especially when it comes to animations. Found this repo which seems quite amazing looking at the demos, what you think have you given this a try? They're all procedurally generated:

Фото профиля Chong-U
Chong-U1 день назад

I've seen this! I think it uses Trellis ? Not tried it myself - but I've had pretty good results with just Blender MCP except for characters

Фото профиля Renas
Renas1 день назад

I am giving it a try now and will report back my findings/results for u :)

Фото профиля Renas
Renas1 день назад

Reference image and results with image2threejs here. Not super happy with the results, but could also be me doing smth wrong.

Фото профиля Chong-U
Chong-U1 день назад

Still tough to do characters - would recommend using Meshy / Tripo

Фото профиля Baron Kimble
Baron Kimble23 часов назад

I tried this but AI still went with three.js

Фото профиля 0xthw7
0xthw71 день назад

why did you ditch three.js or phaser? they no longer add value to the pipeline?

Фото профиля Chong-U
Chong-U1 день назад

I still love Phaser for 2D games!

Фото профиля Chrome DAO
Chrome DAO1 день назад

The WASM + WebGPU route is a bold constraint—skipping Three.js should make the architecture much leaner. Curious how you’re handling input and scene streaming once the Blender scene grows.

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