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First time building a gUI with Blender MCP +Astra +Tripo This is insane. Html preview for AI is dead.

125,029 次观看 • 5 天前 •via X (Twitter)

67 条评论

Alan Nicolas 的头像
Alan Nicolas5 天前

Top! Tô fazendo a mesma coisa aqui, detalhe que nunca tinha usado Blender, na verdade continuo sem nunca ter usado, quem usa é o GPT6 🤣

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance5 天前

Usar o blender MCP via Astra é um caminho sem volta. Estou há 3 dias sem ver o sol.

madmelo 的头像
madmelo5 天前

@oalanicolas Astra?

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance5 天前

@oalanicolas Chatgpt6

Wesley 的头像
Wesley5 天前

cara a cada post tu ta elevando mais o nivel dessa parada ta muito foda pqp

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance5 天前

Obrigado !! Jaja sai a gameplay !

Isidro Quintana 的头像
Isidro Quintana5 天前

You just have to jump into unity cli and it’s yours. This is exactly how we work

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance5 天前

Thats it ! ;)

Kimi Nguyen 的头像
Kimi Nguyen5 天前

building a GUI in Blender sounds like a steep learning curve but exciting

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance5 天前

You should definitely try it! Grab a GUI you like as a reference and ask Astra to use Tripo + Blender MCP to recreate it step by step. I’d love to see how far you can push this workflow.

imoutoftokens 的头像
imoutoftokens5 天前

does the text stay editable when you bring this into Unity, or is it baked into the assets?

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance5 天前

editable

AI Mastery Guide 的头像
AI Mastery Guide5 天前

Html preview dead already lol

 007 的头像
 0074 天前

cool

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance4 天前

Thanks !

Louis Jeremii 的头像
Louis Jeremii5 天前

Nice! I’m looking forward to seeing the workflow!

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance5 天前

Thanks ! I will post more soon.

Griz 的头像
Griz5 天前

you maxed every card in it lol

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance5 天前

Yes ! U are a 1/100 observer. Nice catch ! I’m building now the vfx of card upgrades :)

Griz 的头像
Griz5 天前

is the vfx blender or coded after

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance5 天前

Reference of the vfx on mp4 then give it to Astra build assets of vfx on tripo then ask Astra to animate it with blender with goal and judges against the reference mp4.

Griz 的头像
Griz5 天前

judge catches the look, misses the timing

Daniel Leach 的头像
Daniel Leach5 天前

What are you using Tripo for? Never used it before, just curious.

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance5 天前

To create the assets components with 5000 quads and exports it as fbx to blender.

Brian Hadu 的头像
Brian Hadu5 天前

what's the biggest challenge you've faced while using Blender for this?

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance5 天前

Decide on the asset granularity / atomic level: what should be a reusable asset, how those assets can be reused later, and what shouldn’t be an asset at all, but rather a dynamic variable handled by the code.

Jay 的头像
Jay5 天前

How long did it take to make this? Which thinking level did you use? 😄

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance5 天前

Astra high using /goal with reference and judge agents to close the loop. Total of 2 hours.

aidan 的头像
aidan5 天前

Stunning result! Just a demo or building a game?

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance5 天前

Hey Aidan Thanks! I'm building a game. Anytime soon I will post here the gameplay.

hehe 的头像
hehe5 天前

when the blender viewport is the preview pane the html mockups start looking decorative

Legendary 的头像
Legendary5 天前

That looks like a game I want to play reminds me of hearthstone

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance5 天前

It’s inspired by Blizzard’s assets. I’m trying to bring together former Blizzard employees who want to bring back the spirit of the original Blizzard and help me build this game. Feel free to share this post and help me reach some of them.

✌︎ frederik ✌︎ 的头像
✌︎ frederik ✌︎5 天前

wtf is this sorcery!

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance5 天前

Thanks ! Astra is giving us new ways to build art.

Aditya Budi Utomo 的头像
Aditya Budi Utomo5 天前

hi, it's use tripo pro?

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance5 天前

I’ve used 600 tokens of tripo pro plan.

Pedro Ortega 的头像
Pedro Ortega5 天前

how is it looking regarding performance so far?

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance5 天前

60 fps smooth

Pedro Ortega 的头像
Pedro Ortega5 天前

awesome!

cracktro 的头像
cracktro5 天前

fire

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance5 天前

In da hole

✪ Sandro Fidélis 的头像
✪ Sandro Fidélis5 天前

Que maneiro! Parabéns!!!! O prompt precisa ser bem elaborado? Ou o Astra vai por conta própria definindo o melhor caminho ?

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance4 天前

Nao precisa. Só seguir o padrao da estrutura que passei por aqui nos outros comentários. Basicamente é, ter uma ref visual do que você quer usando OpenAI images ou Grok Imagine, em seguida, pedir ao Astra com /goal e agentes cítricos, usar o blender mcp pra chegar na imagem que você quer até atingir nota >=9.5.

The Wise Madman 的头像
The Wise Madman5 天前

Unity or Unreal?

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance5 天前

Hey Vercel ! 33 is my favorite game. Unity :)

✖️✖️✖️ 的头像
✖️✖️✖️5 天前

Incroyable ça donne envie de se lancer

Sebastian Buzdugan 的头像
Sebastian Buzdugan5 天前

blender mcp makes richer previews, but deterministic edits still fail faster than html

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance5 天前

I’ve integrated this blender gUI with fable 5.1 to my unity mobile game. I had 0 issues. I think it’s new a tool/path to consider.

Kay 的头像
Kay5 天前

This is Amazing! where can i learn how to use Blender MCP + Tripo. any tutorials out there or.... You are very creative!!🔥🔥

Xuru 的头像
Xuru5 天前

Will copy this for my project! I think you just saved me a few thousand $$$. 😁

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance5 天前

Feel free ! Happy for you ! :)

Gustavo Carvalho 的头像
Gustavo Carvalho5 天前

brabo

Toledo 的头像
Toledo5 天前

Escolheu unity por algum motivo específico? Eu fico na dúvida entre usar unity ou godot

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance5 天前

Escolhi porque o unity é a melhor plataforma pra criação de jogos mobile iOS/android. Testa os dois ! Acho que o godot é mais fácil.

Alex 的头像
Alex5 天前

Maybe that's how you make a good HUD ! !

Sophia Data Queen 的头像
Sophia Data Queen5 天前

A 3D GUI is the demo. Checkout still happens on a flat page.

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance5 天前

Here’s the beta version already integrated into the mobile game.The flat video you saw was just a concept render as well. The actual experience is being built in 3D. Still early, but getting there!

Sophia Data Queen 的头像
Sophia Data Queen4 天前

In-game 3D is the right next test. The grade is still whether a tap becomes a paid SKU.

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance4 天前

I’ll be posting a 3D gameplay video in about 5 minutes. Would love to hear your thoughts on the quality! :)

INDIEGAMES/WTF 的头像
INDIEGAMES/WTF5 天前

Using 3D tools for this kind of GUI feels a bit overkill

Lucca Cerf ➔ Pluma Finance 的头像
Lucca Cerf ➔ Pluma Finance5 天前

I aimed to triple AAA quality.

Preyforge 的头像
Preyforge5 天前

The dangerous bit is how quickly a preview feels like proof. I still click through the deployed path myself before I call a build done.

Brjan | AI Builder 的头像
Brjan | AI Builder4 天前

the shift from HTML previews to tools like Blender can really change workflows

Rick | DMKTZ | FITzOn 的头像
Rick | DMKTZ | FITzOn5 天前

blender as a gui builder sounds like a maintenance nightmare waiting to happen. i'll believe the ai preview is dead when i see something that doesn't look like a wireframe sketch

_Nekros 的头像
_Nekros5 天前

but why

Game Studio BTC 的头像
Game Studio BTC5 天前

crazy!

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