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Five years ago, I started a project that was everything you aren't supposed to do. A big, hours-long single player action game with cutscenes and side quests galore. After release last year, I've more than doubled the size of the game, and I'm not done yet. #gamedev

162,627 views • 1 year ago •via X (Twitter)

10 Comments

goba's profile picture
goba1 year ago

Remember, every time you tell a youtuber to play Carter's Quest, a homunculus gets its wings 😇

Goblinz Publishing's profile picture
Goblinz Publishing1 year ago

When GameDev Tycoon meets Movie Industry Play the DEMO & wishlist on Steam 👇

Freddy's profile picture
Freddy1 year ago

The Legend Of Not Zelda - Not Ocarina Of Time You really, really nailed the feeling of the N64 Zelda titles. Down to the music in parts. It's a shame that this doesn't blow up like crazy.

goba's profile picture
goba1 year ago

There is still time my friend

brawlers world's profile picture
brawlers world1 year ago

you and this project are beyond inspirational!

goba's profile picture
goba1 year ago

thank you brawler!! 💖🥺🥺

Beanbon's profile picture
Beanbon1 year ago

did you study the way oot characters move for the animation or did it just work out that way? i swear that goblin turning around is classic zelda movement

goba's profile picture
goba1 year ago

mostly subconsciously but it was def always on my mind making the cutscenes

Joshua Clements's profile picture
Joshua Clements1 year ago

OK but does this game have chocolate chip waffles?

goba's profile picture
goba1 year ago

it has hype moments and aura but no waffles. lazy dev

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