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I'm starting a new procgen game project, and want to showcase as I develop it this year: a pretty ambitious game with ye olde (but realistic) towns. Here's after the first few hours!
70,857 views • 2 years ago •via X (Twitter)
9 Comments

In the past few years I've pivoted towards more and more technical roles, and helped to Art Direct/develop a few games... so I've got lots of #gamedev goodies + art to share this year🤠

Also, this video (and much of my recent work) is made utilising insanely underappreciated @ApparanceUK middeware, which everyone should check out.

This looks a lot like what we've been doing this morning with @DungeonAlchemi1. :) Good luck!

@DungeonAlchemi1 Super cool project! Thanks for sharing

@ElDavidVille I love when my brain sees gifs like these and just auto adds sound effects. It added spring noise to fully closing the room xD

@ElDavidVille That's exactly what's driving me lately, procedural visuals that tickle the brain just right.. who needs sound effects really

take my money I want to learn 👀🖤🔥

Very cool! Are you linetracing from cursor and placing a spline that you place spline meshes on? I am trying to build a corridor creation tool in ue5 using geometry scripting and its driving me nuts.

Yep! Linetracing, simplifying the lines (posted the snippet in another reply), and then I use Apparance to place the meshes along that line.
