Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Fixed some issues with nanite and collision settings in Car Studio. The car and building should look better on lower-end machines now 🚗. 6258-9776-8293 #fortnite #uefn #fortnitecreative

16,406 Aufrufe • vor 3 Jahren •via X (Twitter)

8 Kommentare

Profilbild von DirectingPete
DirectingPetevor 3 Jahren

@JeroenIsLive This is incredible!

Profilbild von Welcometorome
Welcometoromevor 3 Jahren

@JeroenIsLive Gonna check this out looks dope 👍

Profilbild von Fortnite Switch Physics
Fortnite Switch Physicsvor 3 Jahren

@JeroenIsLive I’m afraid the Switch is too low end for this, somehow the hoverboard instantly escapes its shiny metal cage and the car goes haywire. The details haven’t changed much compared to when I tried the map the last time.

Profilbild von Jerome | Insane UEFN
Jerome | Insane UEFNvor 3 Jahren

Hey thanks for the vids! I need a switch haha 😂 . I’ll recheck the nanite fallback settings though, see if i can find something. Hoverboard is very experimental but im not seeing unexpected things in the video. if you drive carefully its doable.

Profilbild von JoshDoes
JoshDoesvor 3 Jahren

@JeroenIsLive How did u make ur own working car? i hear a hoverboard is the model attached to a hoverboard prop or something?

Profilbild von Jerome | Insane UEFN
Jerome | Insane UEFNvor 3 Jahren

Yes , hoverboard -> creative prop movement with Verse -> control rig with car attached

Profilbild von アイス / aisu
アイス / aisuvor 3 Jahren

@JeroenIsLive I went to this island of yours. It's very cool! By the way, how can I set up nanite in UEFN? Do you think applying nanite to about 4 million triangular polygons would make the session possible?

Profilbild von Jerome | Insane UEFN
Jerome | Insane UEFNvor 3 Jahren

It will automatically setup on static meshes. It won’t work with translucent materials though. You can change nanite settings in the static mesh details panel.

Ähnliche Videos