Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Fixed some issues with nanite and collision settings in Car Studio. The car and building should look better on lower-end machines now 🚗. 6258-9776-8293 #fortnite #uefn #fortnitecreative

16,406 görüntüleme • 3 yıl önce •via X (Twitter)

8 Yorum

DirectingPete profil fotoğrafı
DirectingPete3 yıl önce

@JeroenIsLive This is incredible!

Welcometorome profil fotoğrafı
Welcometorome3 yıl önce

@JeroenIsLive Gonna check this out looks dope 👍

Fortnite Switch Physics profil fotoğrafı
Fortnite Switch Physics3 yıl önce

@JeroenIsLive I’m afraid the Switch is too low end for this, somehow the hoverboard instantly escapes its shiny metal cage and the car goes haywire. The details haven’t changed much compared to when I tried the map the last time.

Jerome | Insane UEFN profil fotoğrafı
Jerome | Insane UEFN3 yıl önce

Hey thanks for the vids! I need a switch haha 😂 . I’ll recheck the nanite fallback settings though, see if i can find something. Hoverboard is very experimental but im not seeing unexpected things in the video. if you drive carefully its doable.

JoshDoes profil fotoğrafı
JoshDoes3 yıl önce

@JeroenIsLive How did u make ur own working car? i hear a hoverboard is the model attached to a hoverboard prop or something?

Jerome | Insane UEFN profil fotoğrafı
Jerome | Insane UEFN3 yıl önce

Yes , hoverboard -> creative prop movement with Verse -> control rig with car attached

アイス / aisu profil fotoğrafı
アイス / aisu3 yıl önce

@JeroenIsLive I went to this island of yours. It's very cool! By the way, how can I set up nanite in UEFN? Do you think applying nanite to about 4 million triangular polygons would make the session possible?

Jerome | Insane UEFN profil fotoğrafı
Jerome | Insane UEFN3 yıl önce

It will automatically setup on static meshes. It won’t work with translucent materials though. You can change nanite settings in the static mesh details panel.

Benzer Videolar