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Fixing some bugs and making improvements in the Character Controller. World movement will now push the character through dynamic rigid bodies instead of stopping the character. #GameDev #IndieDev #Unity3D

20,436 Aufrufe • vor 3 Monaten •via X (Twitter)

6 Kommentare

Profilbild von GameGen
GameGenvor 3 Monaten

That is one of those quietly important fixes, getting a moving platform to shove the character through loose rigidbodies instead of hard-stopping feels so much better. Are you resolving the push with depenetration or just applying velocity to the bodies?

Profilbild von Kephen Rai
Kephen Raivor 3 Monaten

That looks better to me than almost all of my test projects testing almost the same thing(s). Keep up the work, dude, it looks good.

Profilbild von Alastoir De Faruh
Alastoir De Faruhvor 3 Monaten

I thought its nose squashed while hitting the wall

Profilbild von Mike V
Mike Vvor 3 Monaten

Other changes: Setting the fixed delta time manually. (was not automatically updated) Using Capsule Cast instead of Sphere Cast. Added sliding to the movement clipping. Skipping dynamic rigid bodies for all movement clipping. Integrating dynamic gravity. Still WIP.

Profilbild von Skyseeker
Skyseekervor 3 Monaten

Can I talk to you over discord about this thingy?

Profilbild von PlayPug ✨ Learn Godot & GDScript
PlayPug ✨ Learn Godot & GDScriptvor 2 Monaten

Nice physics!

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