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Fixing some bugs and making improvements in the Character Controller. World movement will now push the character through dynamic rigid bodies instead of stopping the character. #GameDev #IndieDev #Unity3D

20,436 views • 3 months ago •via X (Twitter)

6 Comments

GameGen's profile picture
GameGen3 months ago

That is one of those quietly important fixes, getting a moving platform to shove the character through loose rigidbodies instead of hard-stopping feels so much better. Are you resolving the push with depenetration or just applying velocity to the bodies?

Kephen Rai's profile picture
Kephen Rai3 months ago

That looks better to me than almost all of my test projects testing almost the same thing(s). Keep up the work, dude, it looks good.

Alastoir De Faruh's profile picture
Alastoir De Faruh3 months ago

I thought its nose squashed while hitting the wall

Mike V's profile picture
Mike V3 months ago

Other changes: Setting the fixed delta time manually. (was not automatically updated) Using Capsule Cast instead of Sphere Cast. Added sliding to the movement clipping. Skipping dynamic rigid bodies for all movement clipping. Integrating dynamic gravity. Still WIP.

Skyseeker's profile picture
Skyseeker3 months ago

Can I talk to you over discord about this thingy?

PlayPug ✨ Learn Godot & GDScript's profile picture
PlayPug ✨ Learn Godot & GDScript2 months ago

Nice physics!

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