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Fixing some bugs and making improvements in the Character Controller. World movement will now push the character through dynamic rigid bodies instead of stopping the character. #GameDev #IndieDev #Unity3D

20,436 просмотров • 3 месяцев назад •via X (Twitter)

Комментарии: 6

Фото профиля GameGen
GameGen3 месяцев назад

That is one of those quietly important fixes, getting a moving platform to shove the character through loose rigidbodies instead of hard-stopping feels so much better. Are you resolving the push with depenetration or just applying velocity to the bodies?

Фото профиля Kephen Rai
Kephen Rai3 месяцев назад

That looks better to me than almost all of my test projects testing almost the same thing(s). Keep up the work, dude, it looks good.

Фото профиля Alastoir De Faruh
Alastoir De Faruh3 месяцев назад

I thought its nose squashed while hitting the wall

Фото профиля Mike V
Mike V3 месяцев назад

Other changes: Setting the fixed delta time manually. (was not automatically updated) Using Capsule Cast instead of Sphere Cast. Added sliding to the movement clipping. Skipping dynamic rigid bodies for all movement clipping. Integrating dynamic gravity. Still WIP.

Фото профиля Skyseeker
Skyseeker3 месяцев назад

Can I talk to you over discord about this thingy?

Фото профиля PlayPug ✨ Learn Godot & GDScript
PlayPug ✨ Learn Godot & GDScript2 месяцев назад

Nice physics!

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