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Fixing some bugs and making improvements in the Character Controller. World movement will now push the character through dynamic rigid bodies instead of stopping the character. #GameDev #IndieDev #Unity3D

20,436 görüntüleme • 3 ay önce •via X (Twitter)

6 Yorum

GameGen profil fotoğrafı
GameGen3 ay önce

That is one of those quietly important fixes, getting a moving platform to shove the character through loose rigidbodies instead of hard-stopping feels so much better. Are you resolving the push with depenetration or just applying velocity to the bodies?

Kephen Rai profil fotoğrafı
Kephen Rai3 ay önce

That looks better to me than almost all of my test projects testing almost the same thing(s). Keep up the work, dude, it looks good.

Alastoir De Faruh profil fotoğrafı
Alastoir De Faruh3 ay önce

I thought its nose squashed while hitting the wall

Mike V profil fotoğrafı
Mike V3 ay önce

Other changes: Setting the fixed delta time manually. (was not automatically updated) Using Capsule Cast instead of Sphere Cast. Added sliding to the movement clipping. Skipping dynamic rigid bodies for all movement clipping. Integrating dynamic gravity. Still WIP.

Skyseeker profil fotoğrafı
Skyseeker3 ay önce

Can I talk to you over discord about this thingy?

PlayPug ✨ Learn Godot & GDScript profil fotoğrafı
PlayPug ✨ Learn Godot & GDScript2 ay önce

Nice physics!

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