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Fixing some bugs and making improvements in the Character Controller. World movement will now push the character through dynamic rigid bodies instead of stopping the character. #GameDev #IndieDev #Unity3D

20,436 次观看 • 3 个月前 •via X (Twitter)

6 条评论

GameGen 的头像
GameGen3 个月前

That is one of those quietly important fixes, getting a moving platform to shove the character through loose rigidbodies instead of hard-stopping feels so much better. Are you resolving the push with depenetration or just applying velocity to the bodies?

Kephen Rai 的头像
Kephen Rai3 个月前

That looks better to me than almost all of my test projects testing almost the same thing(s). Keep up the work, dude, it looks good.

Alastoir De Faruh 的头像
Alastoir De Faruh3 个月前

I thought its nose squashed while hitting the wall

Mike V 的头像
Mike V3 个月前

Other changes: Setting the fixed delta time manually. (was not automatically updated) Using Capsule Cast instead of Sphere Cast. Added sliding to the movement clipping. Skipping dynamic rigid bodies for all movement clipping. Integrating dynamic gravity. Still WIP.

Skyseeker 的头像
Skyseeker3 个月前

Can I talk to you over discord about this thingy?

PlayPug ✨ Learn Godot & GDScript 的头像
PlayPug ✨ Learn Godot & GDScript2 个月前

Nice physics!

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