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Fixing some bugs and making improvements in the Character Controller. World movement will now push the character through dynamic rigid bodies instead of stopping the character. #GameDev #IndieDev #Unity3D
6 条评论

That is one of those quietly important fixes, getting a moving platform to shove the character through loose rigidbodies instead of hard-stopping feels so much better. Are you resolving the push with depenetration or just applying velocity to the bodies?

That looks better to me than almost all of my test projects testing almost the same thing(s). Keep up the work, dude, it looks good.

I thought its nose squashed while hitting the wall

Other changes: Setting the fixed delta time manually. (was not automatically updated) Using Capsule Cast instead of Sphere Cast. Added sliding to the movement clipping. Skipping dynamic rigid bodies for all movement clipping. Integrating dynamic gravity. Still WIP.

Can I talk to you over discord about this thingy?

Nice physics!
