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float i,e,R,s;vec3 q,p,d=vec3(-FC.yx/r*.5+vec2(.3,1.3),1);for(q.zy--;i++<99.;){o.rgb+=.01-exp(-e*4e2)*.025*hsv(.04,.4,.8);s=4.,p=q+=d*e*R*.09;p=vec3(log(R=length(p))-t*.5,exp(-p.x/R-p.z/R),atan(p.x-.4,p.y));for(e=--p.y;s<6e2;s+=s)e+=dot(sin(p.zx*s),cos(p.xx*s+t))/s;}#つぶやきGLSL
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