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float i,e,R,s;vec3 q,p,d=vec3(FC.xy/r*.4+vec2(-.2,.8),1);for(q.zy--;i++<80.;){o.rgb-=hsv(R,.5,exp(-e)*.01)-vec3(exp(-e*9.)*.04);s=7.,p=q+=d*e*R*.16;p=vec3(log2(R=length(p))-t*.5,exp(R-p.z/R*.1),atan(p.y,p.x));for(e=--p.y;s<1e3;s+=s)e+=dot(sin(p.xz*s),sin(p.xx*s))/s;}#つぶやきGLSL

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