Video yükleniyor...
Video Yüklenemedi
Floating point precision gets pretty bad at 500 kilometers from the origin point 😅 Working on an origin shifting system, but it's slow going, given my terrain system doesn't support it and I'm having to do a bunch of C++ wrangling, compiling, reloading ... not the fastest feedback cycle
135,537 görüntüleme • 3 ay önce •via X (Twitter)
0 Yorum
Yorum bulunmuyor
Orijinal gönderinin yorumları burada görünecek

