正在加载视频...

视频加载失败

Floating point precision gets pretty bad at 500 kilometers from the origin point 😅 Working on an origin shifting system, but it's slow going, given my terrain system doesn't support it and I'm having to do a bunch of C++ wrangling, compiling, reloading ... not the fastest feedback cycle

135,564 次观看 • 5 个月前 •via X (Twitter)

0 条评论

暂无评论

原始帖子的评论将显示在这里

相关视频