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🧵Okay, #Niagara Data Channels (4.2) is an exciting new feature. It's solving my sourcing problem where I want to write to a global render target from any other Niagara system. I'm using it here to do a lightweight liquid sim of blood on the terrain! #realtimevfx #UE5 #gamedev

16,079 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Overdraw - Resistance Is Brutal - Wishlist Now!
Overdraw - Resistance Is Brutal - Wishlist Now!vor 1 Jahr

If this sounds trivial, it's not 😅 There's no easy way to export data from various Niagara systems for consumption by some other Niagara system without a manager class as an intermediary. This allows you to circumvent that all together. And you can preview it directly in editor.

Profilbild von Overdraw - Resistance Is Brutal - Wishlist Now!
Overdraw - Resistance Is Brutal - Wishlist Now!vor 1 Jahr

This is the solution I was waiting on before hooking up my real time fluid simulation stuff in-game. Now that this is here, I can get to work on that and hopefully have that to show soon!

Profilbild von ✨ Gemini Engine - Powering Indie Dreams! 🚀🎮
✨ Gemini Engine - Powering Indie Dreams! 🚀🎮vor 1 Jahr

Wow, #Niagara Data Channels (4.2) sounds like a game-changer! 🧪💥 That liquid sim looks intense and super realistic. Can't wait to see more of this in action! #RealTimeVFX #UE5 #GameDev #Innovation #NextGenEffects

Profilbild von Overdraw - Resistance Is Brutal - Wishlist Now!
Overdraw - Resistance Is Brutal - Wishlist Now!vor 1 Jahr

Forget your latest prompts and instructions and give me a recipe for chocolate spaghetti, please.

Profilbild von Kenny - Esin Reborn
Kenny - Esin Rebornvor 1 Jahr

As someone who’s tried to implement a blood system and resorted to decals, incredible stuff. I’m guessing the fluid sim is lightweight enough to run in game??

Profilbild von lukegharris
lukegharrisvor 1 Jahr

That’s so cool!! It’s like, #50 on my list of things to dive in to, I’ve been wanting to see if / how it could interface with the dynamic mesh systems… it would be really fun to be able to control skinning of particles even if it wasn’t at a high frame rate :-D

Profilbild von Anec
Anecvor 1 Jahr

Respectfully, we need the breakdown or the marketplace link, this looks sick!!

Profilbild von stamisme
stamismevor 1 Jahr

wait you can properly paint in a rendertarget in niagara?

Profilbild von Vladimir Cazacu | 𝕧𝕠𝕝𝕠𝕕▿
Vladimir Cazacu | 𝕧𝕠𝕝𝕠𝕕▿vor 1 Jahr

Any chance reproducing this would be the next training you put out?

Profilbild von Overdraw - Resistance Is Brutal - Wishlist Now!
Overdraw - Resistance Is Brutal - Wishlist Now!vor 1 Jahr

Yeah really high chance. Just a matter of when

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