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For the Halo Studios team, the Unreal Engine community was another tool helping with their development on Halo: Campaign Evolved. Through knowledge and expertise sharing, they were able to leverage learnings from tips, Unreal Fest talks and case studies provided by devs in the UE community. Get a closer... show more
28,145 Aufrufe • vor 2 Monaten •via X (Twitter)
14 Kommentare

Couldn't play through Halo Infinite because it kept crashing on two different set-ups. Completed my playthrough of Halo: Campaign Evolved yesterday without any hiccup, no crash, all smooth sailing!

Graphics great beside blur and aberration. Gameplay bad, too bad devs still don’t understand gameplay is everything

Can they recreate the feel, atmosphere, and identity of Halo: Combat Evolved in Unreal Engine 5? Because Halo Campaign Evolved failed to do so!

Fidelity mode on series x is unplayable, the input lag it creates simply hinders the experience too much, I shouldn't be conditioned to play in performance mode in order to enjoy.

They couldn't have just had an unreal fest talk with their fans, and got a case study to see what they wanted?

I wouldn’t admit to being involved in that POS…

@TimSweeneyEpic UE already has ITemporalUpscaler. Could Epic promote it to a stable runtime provider ABI, with a matching frame-gen interface, so shipped games can swap/update signed DLSS/FSR/XeSS providers without rebuilding? PC releases would stop fossilizing old scaler stacks.

And they still manage to fuck it up time after time after time. even UE5 can’t save the incompetence.

They absolutely COOKED!!

They used an ai slop for the graphics and it’s running on the fossil blam engine

Just wow

your engine is goyslop and this remake was also

Sounds great but they @Halo have work to do with Silent Cartographer on PS5. Dont know if its the Lumin or what, but the metal surfaces have this very noisy effect going with them. It's very image breaking and immersion is none existent, especially when you get inside. 🙏

Unreal engine is retarded








