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For those who don't know: FFXIV has an issue when a player has 30 active buffs and debuffs. Anything more will not be applied and show up as "dodging" them. This is a huge problem in the Forked Tower raid where phantom jobs and certain party comps will easily...

147,037 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля Khumi
Khumi1 год назад

History repeats itself...

Фото профиля Iain Jackson
Iain Jackson1 год назад

Was this not also used in Baldesian Arsenal to try and avoid the Doom debuff from Sacrifice? I’m sure I remember some stilly attempts being made with shields, cover, etc.

Фото профиля Bank Holiday
Bank Holiday1 год назад

lmao I remember this in DRS, our party leaders had to keep reminding people DO NOT CAST PROTECT/SHELL/BUBBLE ON PEOPLE we know you think you are helping but you are doing the OPPOSITE!

Фото профиля Battle Queen Gwen ⌛️🎼🍵
Battle Queen Gwen ⌛️🎼🍵1 год назад

World Race of TOP iirc had teams changing their comps cause of Phase 3

Фото профиля Tenkay
Tenkay1 год назад

Watching Mug and Chain get culled off Magitaur in real time is crazy

Фото профиля MidoriGrey
MidoriGrey1 год назад

This is also very likely the reason they're allergic to implementing dot-focused rotations because they wanted to avoid the debuff limit an enemy could have when 8 or more players are slamming it with 3 things at once each. Honestly I wonder if they've hit their limit on ffxiv.

Фото профиля Lily
Lily1 год назад

Remember that day in Endwalker when party buffs were just completely broken and having two bards or dancers would result in all kinds of nonsense? That was a result of a failed attempt to fix the buff cap iirc.

Фото профиля Sasha
Sasha1 год назад

I don’t understand how this issue has never been fixed and yet they insist on making 48 man content. Not that it shouldn’t exist, but why haven’t they tackled that issue before making it? What a disaster.

Фото профиля Gnome
Gnome1 год назад

this is how it feels tbh

Фото профиля Juan Brito
Juan Brito1 год назад

It's incredible how long this issue has been around, surely it's from legacy code, but even then, looks easier to build it from the ground again like mobile at this point

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