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For those who don't know: FFXIV has an issue when a player has 30 active buffs and debuffs. Anything more will not be applied and show up as "dodging" them. This is a huge problem in the Forked Tower raid where phantom jobs and certain party comps will easily...

147,037 görüntüleme • 1 yıl önce •via X (Twitter)

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Khumi profil fotoğrafı
Khumi1 yıl önce

History repeats itself...

Iain Jackson profil fotoğrafı
Iain Jackson1 yıl önce

Was this not also used in Baldesian Arsenal to try and avoid the Doom debuff from Sacrifice? I’m sure I remember some stilly attempts being made with shields, cover, etc.

Bank Holiday profil fotoğrafı
Bank Holiday1 yıl önce

lmao I remember this in DRS, our party leaders had to keep reminding people DO NOT CAST PROTECT/SHELL/BUBBLE ON PEOPLE we know you think you are helping but you are doing the OPPOSITE!

Battle Queen Gwen ⌛️🎼🍵 profil fotoğrafı
Battle Queen Gwen ⌛️🎼🍵1 yıl önce

World Race of TOP iirc had teams changing their comps cause of Phase 3

Tenkay profil fotoğrafı
Tenkay1 yıl önce

Watching Mug and Chain get culled off Magitaur in real time is crazy

MidoriGrey profil fotoğrafı
MidoriGrey1 yıl önce

This is also very likely the reason they're allergic to implementing dot-focused rotations because they wanted to avoid the debuff limit an enemy could have when 8 or more players are slamming it with 3 things at once each. Honestly I wonder if they've hit their limit on ffxiv.

Lily profil fotoğrafı
Lily1 yıl önce

Remember that day in Endwalker when party buffs were just completely broken and having two bards or dancers would result in all kinds of nonsense? That was a result of a failed attempt to fix the buff cap iirc.

Sasha profil fotoğrafı
Sasha1 yıl önce

I don’t understand how this issue has never been fixed and yet they insist on making 48 man content. Not that it shouldn’t exist, but why haven’t they tackled that issue before making it? What a disaster.

Gnome profil fotoğrafı
Gnome1 yıl önce

this is how it feels tbh

Juan Brito profil fotoğrafı
Juan Brito1 yıl önce

It's incredible how long this issue has been around, surely it's from legacy code, but even then, looks easier to build it from the ground again like mobile at this point

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