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for(float i,g,e,s;++i<99.;o.rgb+=.01-hsv(.1,g*.013,s/2e2)){vec3 p=vec3((FC.xy-.5*r)/r.y*7.+vec2(-2,8),g+4.)*rotate3D(sin(t*.5)*.005-1.8,vec3(0,9,-1));s=1.8;for(int i;i++<19;p=vec3(.05,4,-1)-abs(abs(p)*e-vec3(3.1,4,2.9)))s*=e=7.1/dot(p,p*.5);g+=p.y/s;s=log(s)/exp(e);}#つぶやきGLSL
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