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Forget lidar. One single camera. Runs in real time & is open source: A streaming 3D model that reconstructs scenes live, at ~20 FPS, over long sequences. End-to-end. Optimization tricks, cleanup steps? Nope. And it beats both streaming and even some offline methods. Perception is becoming software-first. Closer to...

112,718 views • 6 days ago •via X (Twitter)

8 Comments

Jeremy Longworth's profile picture
Jeremy Longworth6 days ago

This is a big step for software-defined perception. A single camera feeding a model that can maintain geometry, pose and long-range context at ~20 FPS changes the economics of giving machines spatial awareness. I wouldn’t write lidar off, but the amount of useful 3D understanding we can now extract from ordinary vision is accelerating fast.

SpiderMonkey ☀️🌳's profile picture
SpiderMonkey ☀️🌳6 days ago

This looks awesome, might see if I can slap this on Boop to help navigate the home

Pacer's profile picture
Pacer6 days ago

In daylight or places that are lit, yes. Cameras are great for mapping things. Sometimes it may be a little innaccurate, depending on its speed and computation. With anything living or moving in the picture, I assume it would look like an expsoure technique swirling around.

ThisMightWork's profile picture
ThisMightWork6 days ago

The 10,000+ frame runs are the interesting part for me. Does revisiting an earlier room tighten the map, or mainly reveal how much it drifted? A “walk out, take a long detour, come back” demo would be useful.

WhatAboutFrank's profile picture
WhatAboutFrank6 days ago

INSANEO

Stephane's profile picture
Stephane6 days ago

This is great. Love this kind of work.

Cato's profile picture
Cato6 days ago

if i have mutliple cameras can it merge them?

BreezeOg's profile picture
BreezeOg6 days ago

one camera and 20 fps live lidar companies sweating

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