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Forget lidar. One single camera. Runs in real time & is open source: A streaming 3D model that reconstructs scenes live, at ~20 FPS, over long sequences. End-to-end. Optimization tricks, cleanup steps? Nope. And it beats both streaming and even some offline methods. Perception is becoming software-first. Closer to...

112,718 просмотров • 6 дней назад •via X (Twitter)

Комментарии: 8

Фото профиля Jeremy Longworth
Jeremy Longworth6 дней назад

This is a big step for software-defined perception. A single camera feeding a model that can maintain geometry, pose and long-range context at ~20 FPS changes the economics of giving machines spatial awareness. I wouldn’t write lidar off, but the amount of useful 3D understanding we can now extract from ordinary vision is accelerating fast.

Фото профиля SpiderMonkey ☀️🌳
SpiderMonkey ☀️🌳6 дней назад

This looks awesome, might see if I can slap this on Boop to help navigate the home

Фото профиля Pacer
Pacer6 дней назад

In daylight or places that are lit, yes. Cameras are great for mapping things. Sometimes it may be a little innaccurate, depending on its speed and computation. With anything living or moving in the picture, I assume it would look like an expsoure technique swirling around.

Фото профиля ThisMightWork
ThisMightWork6 дней назад

The 10,000+ frame runs are the interesting part for me. Does revisiting an earlier room tighten the map, or mainly reveal how much it drifted? A “walk out, take a long detour, come back” demo would be useful.

Фото профиля WhatAboutFrank
WhatAboutFrank6 дней назад

INSANEO

Фото профиля Stephane
Stephane6 дней назад

This is great. Love this kind of work.

Фото профиля Cato
Cato6 дней назад

if i have mutliple cameras can it merge them?

Фото профиля BreezeOg
BreezeOg6 дней назад

one camera and 20 fps live lidar companies sweating

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