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Found a new technique that lets me render colossal silhouettes regardless of water clarity

39,903 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Monad 𒉎 ꜰᴜʟʟ ꜰᴀᴛʜᴏᴍ
Monad 𒉎 ꜰᴜʟʟ ꜰᴀᴛʜᴏᴍvor 1 Jahr

What it looked like before (at 30% water clarity)

Profilbild von RatFren
RatFrenvor 1 Jahr

Oh cool No really, i didnt need to sleep tonight

Profilbild von TronofC
TronofCvor 1 Jahr

Oh boy, that's cool and not at all terrifying Seriously though, fuckin cool

Profilbild von SkeletonTheta
SkeletonThetavor 1 Jahr

Ooooo, how did you do that? I wanna know.

Profilbild von Monad 𒉎 ꜰᴜʟʟ ꜰᴀᴛʜᴏᴍ
Monad 𒉎 ꜰᴜʟʟ ꜰᴀᴛʜᴏᴍvor 1 Jahr

Basically, I'm overlaying a lower poly model that the ocean fog is set to ignore. Then I'm using a custom transparency shader to fade it out when close or very far.

Profilbild von Graham Uhelski | “Cryptica”
Graham Uhelski | “Cryptica”vor 1 Jahr

This is so awesome!

Profilbild von Paddles
Paddlesvor 1 Jahr

my GOODNESS

Profilbild von FiendishName
FiendishNamevor 1 Jahr

NOPE. NOPENOPENOPENOPENOPENOPENOPENOPENOPENOPE. WHY DO YOU KEEP DONG THIS MAN. THE DEMO WAS SCARY ENOUGH. THE FUCK IS THIS.

Profilbild von Azrhyga
Azrhygavor 1 Jahr

Awesome!! Really good job finding a method to do it!!

Profilbild von gloveman
glovemanvor 1 Jahr

somehow the blue water is more creepy

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