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Found a new technique that lets me render colossal silhouettes regardless of water clarity
39,903 просмотров • 1 год назад •via X (Twitter)
Комментарии: 10

Monad 𒉎 ꜰᴜʟʟ ꜰᴀᴛʜᴏᴍ1 год назад
What it looked like before (at 30% water clarity)

RatFren1 год назад
Oh cool No really, i didnt need to sleep tonight

TronofC1 год назад
Oh boy, that's cool and not at all terrifying Seriously though, fuckin cool

SkeletonTheta1 год назад
Ooooo, how did you do that? I wanna know.

Monad 𒉎 ꜰᴜʟʟ ꜰᴀᴛʜᴏᴍ1 год назад
Basically, I'm overlaying a lower poly model that the ocean fog is set to ignore. Then I'm using a custom transparency shader to fade it out when close or very far.

Graham Uhelski | “Cryptica”1 год назад
This is so awesome!

Paddles1 год назад
my GOODNESS

FiendishName1 год назад
NOPE. NOPENOPENOPENOPENOPENOPENOPENOPENOPENOPE. WHY DO YOU KEEP DONG THIS MAN. THE DEMO WAS SCARY ENOUGH. THE FUCK IS THIS.

Azrhyga1 год назад
Awesome!! Really good job finding a method to do it!!

gloveman1 год назад
somehow the blue water is more creepy
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