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Found a new technique that lets me render colossal silhouettes regardless of water clarity
39,903 Aufrufe • vor 1 Jahr •via X (Twitter)
10 Kommentare

Monad 𒉎 ꜰᴜʟʟ ꜰᴀᴛʜᴏᴍvor 1 Jahr
What it looked like before (at 30% water clarity)

RatFrenvor 1 Jahr
Oh cool No really, i didnt need to sleep tonight

TronofCvor 1 Jahr
Oh boy, that's cool and not at all terrifying Seriously though, fuckin cool

SkeletonThetavor 1 Jahr
Ooooo, how did you do that? I wanna know.

Monad 𒉎 ꜰᴜʟʟ ꜰᴀᴛʜᴏᴍvor 1 Jahr
Basically, I'm overlaying a lower poly model that the ocean fog is set to ignore. Then I'm using a custom transparency shader to fade it out when close or very far.

Graham Uhelski | “Cryptica”vor 1 Jahr
This is so awesome!

Paddlesvor 1 Jahr
my GOODNESS

FiendishNamevor 1 Jahr
NOPE. NOPENOPENOPENOPENOPENOPENOPENOPENOPENOPE. WHY DO YOU KEEP DONG THIS MAN. THE DEMO WAS SCARY ENOUGH. THE FUCK IS THIS.

Azrhygavor 1 Jahr
Awesome!! Really good job finding a method to do it!!

glovemanvor 1 Jahr
somehow the blue water is more creepy
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