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From day one, mimic has been focused on a single goal: general-purpose dexterous manipulation. Today we're proud to announce the mimic hand M1 and the mimic wearable U1. We believe the only way to solve dexterous manipulation at scale is by going full-stack at the frontier of physical AI,... show more
93,292 views • 2 months ago •via X (Twitter)
17 Comments

The U1 is an exoskeleton that records human demonstrations directly matched to the M1's kinematics, no robot required. Dexterity is one of the last barriers between AI and the physical world. Solving it unlocks entire categories of physical work that automation has never been able to reach.

This is the foundation on top of which our frontier AI work is done, and we’re just getting started. Full thesis linked here.

Truly a labor of love

>18 000x speedup on HD image payloads this is what ruthless, no-compromises vertical integration feels like. stack that has more to do with high frequency trading infra than ROS2.

This is such an incredible piece of work! I wasn't really aware of the biomechanics involved, so I asked my doctor sibling and oh boy, CMC kinematics are HARD. Massive thumbs up on all the effort put into the thumbs ahaha

I’ve heard some interesting stuff about its data collection

@JacobZietek This is awesome

wow this is so cool praying ya'll will go hyper privacy, self-custody also @chris_j_paxton, hoping you n all agree basic AI safety for robotics is sandboxed world model, and clear regulation around dangerous activities, complete public accountability if get info out of sandbox

Full-stack physical Al

cant it be solved by high quality contact-rich demonstration data? maybe embedding it into the physical ai may make it 10x more better dont you think?

Going full-stack for dexterous manipulation makes a lot of sense. Excited to see what comes next.

tendon-driven hand + wearable data collection + foundation model, all in-house. if you're going after general-purpose dexterity, owning the data pipeline end-to-end might be the only way it works

Building around the human hand as the fixed point makes a lot of sense for dexterity

the mimic hand + wearable combo is interesting, but what’s the actual bottleneck you hit first with the software stack for real-world tasks?

It's amazing.

Congrats on M1 launch — the backdrivability and tendon routing great for real industrial use. what fasteners are you using for the joint assemblies and pulley mounts? how do they handle the high payload cycles, low backlash targets and backdriving?

Tendon-driven and backdrivable is the right call - that's what makes human hands work. Interested to see how M1 handles real production tasks not just lab demos
