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FULL FORCE AUTHORIZED. CLEARED FOR CARRIER STRIKE 🫡 Capture the SSMs. Hammer the enemy carrier. When it goes critical, hit the M-COMs or keep the pressure on and sink it. ⚓ Ready to strike? Full briefing:

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#Battlefield6 Season 4 'Top Gun' - Carrier Strike Mode Overview 🚢 "Carrier Strike is a reworked version of classic Battlefield modes Carrier Assault (Battlefield 4) and Titan Mode (Battlefield 2142). Your objective is to take control of Strategic Surface-to-Surface Missile (SSM) batteries to weaken the enemy fleet, then lead the final, decisive assault to bring their carrier down (NATO's USS Grant and Pax Armata's PXS Condor)." The Basics Carrier Strike preserves the fun and spectacle of a large-scale assault on an aircraft carrier, while adding 'new and exciting ways' to get the job done. 🚢 Carrier Strike is playable on the Tsuru Reef's map. 🚢 32v32, single-round mode with a 30-minute timer. 🚢 Your goal is to reduce the enemy carrier's HP to zero or to destroy their M-COMs when they become available to detonate. A game also ends automatically after 30-minutes; the team with the highest carrier health wins and draws, while designed to be rare, can be achieved if both carriers have the exact same amount of health. 🚢 Your carrier serves as your mobile HQ and your primary target. In addition to the flight deck, where you can launch jets off for maximum altitude, the carrier includes an interior Headquarters spawn area and M-COMs. When a carrier takes damage, note the smoke, hull damage, and debris. When it drops to 50% health, it enters a "critical state” where an explosion rocks the deck, and the interior M-COM rooms become accessible from the water. "A carrier can be damaged by multiple means, but is primarily impacted by SSM batteries, five in total scattered around the map like Conquest flags." 🚢 Teams can control the SSM batteries by capturing them (remaining in its control area for a short period of time) and keeping them from enemy control. 🚢 SSM batteries periodically fire missiles at the enemy carrier, dealing consistent damage every 15 seconds. When a battery changes ownership, its firing cooldown resets, so it is possible to stop an upcoming salvo by capturing a battery before it fires off. 🚢 In addition to causing significant carrier damage, controlling the majority of SSM batteries also grants your teams access to automatic AA emplacements. This can disrupt incoming enemy aerial vehicles alongside your squads infantry and vehicular anti-air means. You can also damage the Carrier by direct fire, including explosives and weapons mounted on vehicles. "Direct damage is the other means of destroying the Carrier prior to its critical state. Jet bombs, explosives, tank ammo, and shoulder-fired launchers fired directly onto the enemy carrier’s deck or hull cause damage. However, among all these damage sources, jet bombs deal as much damage as the missiles from SSM Batteries, so consider putting your best air-to-ground specialist on strafing run duty." 🚢 Finally, once the carrier is in a critical state, its M-COM stations can be directly accessed and primed for detonation. At first, one M-COM room opens up to those invading by sea, while the Headquarters spawn allows the defending team to move immediately into the room after respawning. Once that M-COM is destroyed, a set of blast doors open to the other M-COM in the Carrier’s main reactor room.

Battlefield Bulletin

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