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Fully procedural aim offset using Control Rig in #UE5 The head and body aim at different rates to help sell the motion

17,083 次观看 • 2 年前 •via X (Twitter)

8 条评论

Lincoln Margison - Game Development 的头像
Lincoln Margison - Game Development2 年前

Looks great. If you lock the feet and distribute the rotation down to the pelvis too, you'll get some additional range of motion. I imagine that if he tries to aim at more than ~45 degrees to the right it starts to look odd, but his stance would allow for twisting the pelvis as it reaches the end of the range. Maybe could keep it stationary for the middle range, but as it approaches the boundaries it starts to use some pelvis rotation too to help out.

Kelechi Apakama | 🛠 Stormrite 的头像
Kelechi Apakama | 🛠 Stormrite2 年前

Nice idea! Yeah I can add that into the stationary pose. I was designing this for aiming while moving, but it would be a good idea to make the standing aim more believable too

⚔Wandering Dutch🇳🇱 的头像
⚔Wandering Dutch🇳🇱2 年前

Man this took a turn to the sci fi 😅

Kelechi Apakama | 🛠 Stormrite 的头像
Kelechi Apakama | 🛠 Stormrite2 年前

Dw I'm not adding guns to Stormrite 😭 it's just a separate project I have set up for testing stuff

Ali Şahan Yalçın 的头像
Ali Şahan Yalçın2 年前

that's so cool 💯

Brian Murphy 的头像
Brian Murphy2 年前

Weird. Stormrite using guns? 🤔 😆

YASSIR 的头像
YASSIR2 年前

But i think the head should move first followed up by hands, because the head is focusing on the target then he aim with his hands

Kelechi Apakama | 🛠 Stormrite 的头像
Kelechi Apakama | 🛠 Stormrite2 年前

It does! It's just that the delay isn't too drastic to keep a decent level of responsiveness

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