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This is procedural animation in #UnrealEngine 5.7, using a Control Rig running a Locomotor to generate footsteps, and the new Control Rig physics to drive the pose to the target step locations.

115,345 次观看 • 10 个月前 •via X (Twitter)

50 条评论

Patrick Kalyn 的头像
Patrick Kalyn10 个月前

This looks pretty good for procedural locomotion. Massive time saver. Is there a way to bake it down, if you wanted to refine it as key frame anim?

Kiaran Ritchie 的头像
Kiaran Ritchie10 个月前

Ya, you could record this in take recorder and then use sequencer to backwards solve it onto an animation rig to make additive tweaks.

Patrick Kalyn 的头像
Patrick Kalyn10 个月前

Very cool!

Kiaran Ritchie 的头像
Kiaran Ritchie10 个月前

This kinda blew up. Credit to Dustin Devoe @DusDeVo who setup the Control Rig and Danny Chapman @Mr_Rowl who integrated physics into control rig. And to the many talented engineers who shaped Control Rig into a next-gen rigging framework.

Kiaran Ritchie 的头像
Kiaran Ritchie10 个月前

That's really cool how they interact and collide!

Gabriel Dechichi 的头像
Gabriel Dechichi10 个月前

it's incredible that this is all procedural

HandsomeHam 的头像
HandsomeHam10 个月前

Uncanny Vally - Metal doesn't bend like that

k - ҂͍̟͐̒̎͆̅̚̚( * ̧_*) 的头像
k - ҂͍̟͐̒̎͆̅̚̚( * ̧_*)10 个月前

🔥🔥🔥

Groovebox 的头像
Groovebox10 个月前

This look like Arc Riders

Aleksei Rastegaev 的头像
Aleksei Rastegaev13 天前

@kiaran_ritchie Hi! It's so cool, is it possible to get this 3d model somewhere to experiment with?

Kiaran Ritchie 的头像
Kiaran Ritchie13 天前

I think it might be available someplace. @chasescooper would know!

Mr. Trilobite 的头像
Mr. Trilobite10 个月前

AWW HES A LIL GUY 🥹

Tius 的头像
Tius10 个月前

Beyond All Reason mentio... *commander self-destruction*

braeden hall 的头像
braeden hall10 个月前

@ionthedev

0x44 0x46 的头像
0x44 0x4610 个月前

Fuck I wish I could do that

Kiaran Ritchie 的头像
Kiaran Ritchie10 个月前

I wrote a tutorial to get you started. We've made it pretty straight forward.

Danny Chapman 的头像
Danny Chapman10 个月前

@0x440x46 And this for the physics (the resources include this scene too!): ControlRig + Locomotor + Physics FTW!

0x44 0x46 的头像
0x44 0x4610 个月前

@kiaran_ritchie Thanks ya’ll. This is exactly what I’ve been trying to grasp and learn. Thank you.

Kiaran Ritchie 的头像
Kiaran Ritchie10 个月前

@Mr_Rowl Post your results!

HermitDwarf 的头像
HermitDwarf10 个月前

Is there any chance we'll get more granular locomotor nodes? In case we want to do individual things like only foot locking?

Kiaran Ritchie 的头像
Kiaran Ritchie10 个月前

The Locomotor only affects the Pelvis and outputs foot locations. If you don't want it to affect the actual pelvis, you can pass in a fake transform. Though it's designed to respect incoming foot and pelvis animation, if that's your concern.

firtoz 的头像
firtoz10 个月前

Wow that's so expressive!

ANZH x WG 的头像
ANZH x WG10 个月前

Not even Twitter compression can hide the ghosting in this one...

ANZH x WG 的头像
ANZH x WG10 个月前

Ah, I apologize if it felt like I was trying to blame you for the graphical issues of the engine or undermine your work. That was by no means my goal, my frustration just spilled out and made me react somewhat irrationally.

Eric Smith 的头像
Eric Smith10 个月前

please go work with @EmbarkStudios on @ARCRaidersGame

Emrah 的头像
Emrah10 个月前

It's extremely amazing but where is the game?

Mathias Klassen 的头像
Mathias Klassen10 个月前

Very cool!!

k - ҂͍̟͐̒̎͆̅̚̚( * ̧_*) 的头像
k - ҂͍̟͐̒̎͆̅̚̚( * ̧_*)10 个月前

just thought about the fact that you can throw state trees on top 🫠

Vovô Leandro 🧔 的头像
Vovô Leandro 🧔10 个月前

Amazing

traders_guild 的头像
traders_guild10 个月前

where does the ammo live?

Kiaran Ritchie 的头像
Kiaran Ritchie10 个月前

Uuuh... It's an energy weapon!

traders_guild 的头像
traders_guild10 个月前

ok, where does the energy live?

Kiaran Ritchie 的头像
Kiaran Ritchie10 个月前

Uuhh... fusion cells!

traders_guild 的头像
traders_guild10 个月前

damn, fusion unlocked. How did i not think of that. the Iron man Heart.

Sooshi 的头像
Sooshi10 个月前

I can't prove it yet, but this might be the new ARC

iʎǝןɐʞ-ʎǝןɐʞ-ʎǝןɐʞ🥬👍(unsupervised🥩) 的头像
iʎǝןɐʞ-ʎǝןɐʞ-ʎǝןɐʞ🥬👍(unsupervised🥩)10 个月前

Spore memories

Aku 的头像
Aku10 个月前

Looks awesome

Bane Grujic 的头像
Bane Grujic10 个月前

I haven’t looked into this yet but is control rig able to move constraints now? Looks pretty sweet

Kiaran Ritchie 的头像
Kiaran Ritchie10 个月前

You can procedurally generate physics bodies, shapes and constraints and apply these to a local simulation that you can step anywhere in your rig. It's crazy.

ζ Pedram ζ 的头像
ζ Pedram ζ10 个月前

I love it lol

Dick Applehead 的头像
Dick Applehead10 个月前

I'll get excited when i see a replicated multiplayer demo

Brett Cooper 的头像
Brett Cooper10 个月前

looks like a tank from total annihilation (original) and not like 16bit

namrog84 的头像
namrog849 个月前

I love everything about this. The only thing missing is some footstep sound/particle/fx. Since I'm confused on how to do that with these new systems without traditional anim notifies.

Ditectrev 的头像
Ditectrev10 个月前

Absolutely stunning!!

jhonny chihuahua 的头像
jhonny chihuahua10 个月前

Is procedural which mean no more keyframe used ? @grok

Kuang Xu 的头像
Kuang Xu10 个月前

Can you convince epic to make more top notch single player games? This would be sick in a good game that doesn’t fry my brain

Krisztian 的头像
Krisztian10 个月前

It looks like a Vanguard cannon from Beyond All Reason

A Space Potato 的头像
A Space Potato10 个月前

Not convinced. There's a lot of visible bending and shifting on joints that should not move in those ways. For example, the knee and ankle joints are modeled as single axis hinges, but the animation has them vending sideways.

Kiaran Ritchie 的头像
Kiaran Ritchie10 个月前

Ya, you could setup a hinge limit on a full body IK or in this case on the rigid body joint constraints. Both support it.

Benas 的头像
Benas10 个月前

This is why I will buy Half-Life 3 as soon as it comes out. #steam

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