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Fully procedural aim offset using Control Rig in #UE5 The head and body aim at different rates to help sell the motion

17,108 görüntüleme • 2 yıl önce •via X (Twitter)

8 Yorum

Lincoln Margison - Game Development profil fotoğrafı
Lincoln Margison - Game Development2 yıl önce

Looks great. If you lock the feet and distribute the rotation down to the pelvis too, you'll get some additional range of motion. I imagine that if he tries to aim at more than ~45 degrees to the right it starts to look odd, but his stance would allow for twisting the pelvis as it reaches the end of the range. Maybe could keep it stationary for the middle range, but as it approaches the boundaries it starts to use some pelvis rotation too to help out.

Kelechi Apakama | 🛠 Stormrite profil fotoğrafı
Kelechi Apakama | 🛠 Stormrite2 yıl önce

Nice idea! Yeah I can add that into the stationary pose. I was designing this for aiming while moving, but it would be a good idea to make the standing aim more believable too

⚔Wandering Dutch🇳🇱 profil fotoğrafı
⚔Wandering Dutch🇳🇱2 yıl önce

Man this took a turn to the sci fi 😅

Kelechi Apakama | 🛠 Stormrite profil fotoğrafı
Kelechi Apakama | 🛠 Stormrite2 yıl önce

Dw I'm not adding guns to Stormrite 😭 it's just a separate project I have set up for testing stuff

Ali Şahan Yalçın profil fotoğrafı
Ali Şahan Yalçın2 yıl önce

that's so cool 💯

Brian Murphy profil fotoğrafı
Brian Murphy2 yıl önce

Weird. Stormrite using guns? 🤔 😆

YASSIR profil fotoğrafı
YASSIR2 yıl önce

But i think the head should move first followed up by hands, because the head is focusing on the target then he aim with his hands

Kelechi Apakama | 🛠 Stormrite profil fotoğrafı
Kelechi Apakama | 🛠 Stormrite2 yıl önce

It does! It's just that the delay isn't too drastic to keep a decent level of responsiveness

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