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GACHIAKUTA: The Game • Survival action RPG from Com2uS, in collaboration with Kodansha • Based on the hit anime and manga by Kei Urana with graffiti design by Hideyoshi Andou • Cel-shaded visuals, graffiti-punk art style • Story follows Rudo - falsely accused, exiled to the Pit, joins the...

93,648 次观看 • 3 个月前 •via X (Twitter)

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5 Facts you didn't want to know about Alien Breed for the Commodore Amiga Alien Breed (1991) is a landmark Amiga title that defined Team17’s early style: tense, atmospheric, and brutally addictive. It was perfect for co-op gaming with mates. Programmed by Andreas Tadic and Peter Tuleby, with graphics by Rico Holmes and iconic music by Allister Brimble. 1. Top-down run-and-gun sci-fi shooter heavily inspired by Aliens: You (and a friend in co-op) explore an infested space station, blasting xenomorph-like aliens (I originally thought they were aliens) while managing limited ammo and health. It mixes fast arcade action with tense resource management. 2. Team17’s breakthrough hit: This was only their second game, after Full Contact, and their first full-price release. It put the UK developer and publisher on the map, before they became famous for the Worms series. 3. Extremely well-received on Amiga: Launched to critical acclaim, with many magazines scoring it 85–91% (CVG 91%, Zero 91%, CU Amiga 90%, Amiga Action 87%). It was usually praised for its smooth multi-directional scrolling, atmosphere, co-op play, and technical excellence on the Amiga. 4. Infamously difficult: The original game was notoriously tough and short, with only six levels. Because of this, Team17 later released Alien Breed Special Edition 92, with rebalanced difficulty, extra levels, and various fixes. In my opinion, it’s a much more enjoyable game. 5. No official Commodore 64 version: it was developed primarily for the Amiga, and the Commodore 64 never got a conversion :( Would you have played it? I would have big time! Still one of the best top-down shooters ever made on the Amiga. Who else remembers the panic when the ammo ran low and the aliens kept coming?

Commodore Computer Museum 🕹

13,291 次观看 • 4 个月前

Phantom Blade Zero | New Gameplay Details & PS5 Pro Footage: ▫️ 8 regions with intricate, handcrafted level design ▫️ 55 different weapons - 30 primaries and 25 secondaries ▫️ On Hellwalker difficulty, bosses won't rely on fixed patterns - they adapt to your behavior and mistakes in real-time ▫️ Play as Soul - once the most feared blade, but gets set up for his leader's murder ▫️ He is killed by his blood brother in a final duel ▫️ Soul gets revived by a mysterious healer but has only 66 days to live ▫️ Find a cure and uncover the plot behind the betrayal ▫️ Fight martial artists from across the Wulin (martial arts underworld) in the town of Pangzhen ▫️ Not an open world game, but not strictly linear from start to finish ▫️ Each region is interconnected to create one large world ▫️ Use Bells to fast travel between discovered locations ▫️ World map is hand-painted with Chinese ink wash style techniques giving only a rough sense of direction ▫️ Discover hidden enemies, side quests, and secret treasure ▫️ Unlock new skills and weapon upgrades, which can be reset at any time to reinvest in others ▫️ Upgrading a weapon unlocks unique forms and techniques ▫️ Three base difficulty options ▫️ An even harder '66 Days' difficulty can be unlocked, which gives you just 66 lives to complete the entire game ▫️ 'Kung-fu Punk' theme - Traditional kung-fu, combined with steampunk and body modification ▫️ Releasing October 29th on PS5 and PC Phantom Blade Zero #PhantomBladeZero #PS5

KAMI

62,941 次观看 • 1 个月前

North & South on the Amiga – One of the most charming 16-bit takes on the Civil War! Infogrames brought the humor of the Belgian comic Les Tuniques Bleues to life in this 1989 Commodore Amiga classic. Pick the Union or Confederacy, conquer territory across the USA map, manage railroads for income, and dive into hilarious arcade-style battles. Pure strategy mixed with cartoon action! Here are 5 interesting facts about the Amiga version: 1. The game is directly based on the long-running Belgian comic series Les Tuniques Bleues by Raoul Cauvin and Willy Lambil. It keeps the light-hearted, satirical tone instead of a serious war sim, complete with cartoonish characters and animations. 2. Released in 1989 by Infogrames for Amiga and Atari ST. It was the original version, developed in-house with stunning colourful graphics, sampled sound effects, and a memorable soundtrack by Charles Callet that includes funny national anthem parodies depending on the language chosen. 3. Five languages supported right from the start: English, French, German, Spanish, and Italian. The menu has fun hidden touches, like clicking on the photographer's backside for a funny reaction. 4. Strategy meets arcade perfectly – move armies on the map to capture states, then switch to real-time mini-games when attacking forts (dodge cannon fire and plant dynamite) or trains (race along the tracks). Army battles let you command infantry, cavalry, and artillery with side-view chaos. 5. Excellent two-player support with hotseat or simultaneous play. The game is fast-paced, accessible, and sessions usually last 15-30 minutes, making it perfect for quick matches or long rivalries. A true Amiga classic that still holds up for its humour, presentation, and addictive blend of strategy and action. Who’s played it – North or South side?

Commodore Computer Museum 🕹

19,517 次观看 • 5 个月前

It is my pleasure to officially announce that @Gen3Games in partnership with the Futureverse team has taken on the development of Untamed Isles. We are so excited to now be working closely with the Futureverse team to bring the game to The Root Network 🫡 We will soon begin actively communicating throughout the development process, and we invite the entire Root Network, XRPL and Untamed Isles community to join us as we bring this IP to life In this post, I will now outline some of the core design directions we are taking with Untamed Isles: - Rather than the original MMORPG genre of Untamed, we are shifting the focus to a multi-player instance-based extraction style gameplay loop alongside various global social hubs and multi-player features. - The Zerpmon IP will be integrated into Untamed Isles through the use of fan favorite creatures and the in-game lore/narrative - We will leverage Futureverse generative AI technology to bring a variety of traditionally 2D assets like Zerpmon to life within the 3D Untamed Isles world - The style of combat will be changed from turn based to real-time combat reminiscent of games like Palworld - This will be a Web2 experience at its core, leveraging Web3 technology. For example, AlteredStateMachine technology including B.R.A.I.N.S, the Murmur Matrix and NFI pallet ( will play a role in both improving the depth of NPC-driven experiences within the game and allowing players to manipulate the way their creatures battle in interesting and unique ways Lots more information will come out soon and throughout the development process. We look forward to doing our part in bringing a high quality game to the Futureverse, XRPL and the Untamed Isles communities As a team of 15 people working on multiple large-scale games and on chain experiences, we now have the opportunity to work on some incredible IP and bringing it to life Our goal at Gen3 Games as always remains the same; to build genuinely enjoyable games that use AI and blockchain to enhance the overall experience. I hope everyone is just as excited as we are to enter the Untamed Isles 💜

Shen

114,738 次观看 • 2 年前

We got new Crimson Desert gameplay, showing off the combat, progression system and more of the world, and this game continues to look insane. Here are the highlights: - Multiple different weapon types including: Sword and shield, Spears, Greatswords, Axes, Dual-wield swords and ranged weapons such as guns - Use mounts during combat such as bears, mechs and dragons - Melee combat allows you to utilize actual martial arts and massive combos - Three playable characters, Cliff seems to mostly use melee weapons, a female is focused on magic and ranged weapons such as a rifle, and a male orc who serves a barbarian role. It does seem like you can mix and match abilities between them - You can grab, throw and kick enemies to create chains of attacks. Slide is another ability that can be chained with double jumps and kicks - Swap weapons mid combat and you can enhance weapnos with elements such as spark damage - A grapple hook can be used to scale up walls and swing into attacks - Progression is based on acquiring artifacts, which are found by defeating bosses and at the end of dungeons as well as hidden across the world - Some skills are earned by observing others use them out in the world - You can use a sort of helicopter blades umbrella to fly around the world - Buy, find or craft gear to use in combat. Gear is upgradeable as well - Crafting/Upgrading is highly detailed, for example you can go and mine for certain materials in caves, you will also need to hunt animals or defeat bosses for certain materials as well - Crafting materials can be obtained through quests and in hidden locations as well - Add special effects to weapons and armors at certain vendors such as Wizards - There are flying bosses that you will have to fight in the skies such as flying metallic birds that you can land on Crimson Desert is launching on March 19th on Xbox Series X/S, PS5, PC and Mac. Every time we see more of this game, it feels like a true GOTY contender that will be an absolute amazing massive experience. I truly hope it lives up to the hype!

Synth Potato🥔

224,722 次观看 • 7 个月前

EXODUS | Extended Gameplay Reveal + Details 20 Minutes of Gameplay ▶️ ▪️Coming to PS5, Xbox and PC in Early 2027 ▪️Play as the Traveler Jun Aslan of the Aslan Dynasty, half-human, half-Celestial ▪️Customizable options, male/female, appearance, etc ▪️Choose your alignment: 'Paladin' (virtuous) or 'Immortal' (ambitious) ▪️Your choices shape your character and the world around you ▪️There are gameplay rewards for whichever alignment you choose, as well as a mix ▪️The game starts with Jun on their home planet of Lidon with their Awakened wolf companion "Houston" ▪️The first two companions you meet are Elise and Tom ▪️CC Orlev is played by Matthew McConaughey ▪️Extensive weapon modifications, magazines, recoil, fire rate, unique abilities etc ▪️You can fully stealth your way through encounters, invisibility cloak, silencers ▪️Grapple hook across the environment, command companions during combat ▪️Make difficult choices, whether to save or sacrifice innocents in battle, etc ▪️Time Dilation: There are points in the story where you go on deep space missions that will tremendously dilate time ▪️You have to choose who to leave behind and come back to find that decades, sometimes centuries have passed ▪️Persepolis: Primary hub and major city on Lidon for humans and Awakened ▪️Embark on new quests, experience how your choices shape the world and meet new companions in Persepolis ▪️Lidon is facing extinction due to a Celestial virus called The Rot ▪️Salt is another companion, an Awakened octopus in a mech suit that uses a long range sniper rifle and abilities that confuse and stagger enemies ▪️Jun can manipulate and affect the environment with Celestial abilities like "Induction" ▪️You will discover ancient tech during missions that let you upgrade the "Gauntlet", a powerful artifact passed down to him from his/her father ▪️Gauntlet abilities change the way you traverse the environment and battle enemies ▪️In the final stretch of development, more coming before launch #EXODUS #PS5 #Xbox #Steam #SummerGameFest #FutureGamesShow

Shinobi602

58,131 次观看 • 3 个月前

Today, Stern Pinball, Inc. announced its all-new line of pinball games, The Uncanny X-Men. The game features iconic Marvel characters including Wolverine, Professor X, and many more. Created in collaboration with Marvel Comics, players will step into the lives of their favorite X-Men. To save the world from a future ruled by Sentinels, they must first change the past! The Uncanny X-Men pinball games are available today in Pro, Premium, and Limited Edition (LE) models. The X-Men is one of the highest-grossing superhero franchises of all time, with hundreds of millions of comics sold, over $6B in Box Office earnings from films to date, and the critically acclaimed X-Men '97 series which extended the original X-Men animated series from the 1990s. Multiple X-Men characters were featured in the new Deadpool & Wolverine movie which has grossed over $1BN making it the highest earning R-rated film of all time. Stern's new The Uncanny X-Men pinball games feature Wolverine, Professor X, Cyclops, Storm, Colossus, Beast, Rogue, Gambit, Nightcrawler, Jean Grey, Bishop, Kitty Pryde, and Magneto, along with a supporting cast of allies and foes. The adventure takes players to familiar X-Men locations including the Danger Room, Beast’s Lab, the X-Mansion, and Genosha. Along the way players will interact with fabled X-Men devices like Cerebro and the X-Jet. The Uncanny X-Men playfield is a unique pinball layout that features an array of new crossing shots and ramp designs with surprising ball trajectories to deliver kinetic satisfaction. The all-new Danger Room design, located to the left of the main flippers, offers a high-risk, high-reward experience that includes a mini-flipper and a novel outlane spinner. Premium and Limited Edition models also include an all-new elevated captive ball vari-target themed as Beast’s Lab. The Uncanny X-Men pinball game features a mechanically articulated Sentinel for the player to battle. The Sentinel's large robotic head changes its state based on the player’s actions. In the Premium and Limited Edition models, the Sentinel rises from underneath the playfield and fights back by destroying the player’s ramps or attacking the ball with its extended hands. "X-Men is a time-honored franchise that Marvel and Stern fans love. It’s the superhero franchise that I grew up with. We're excited for fans to experience the fun of The Uncanny X-Men pinball," said Seth Davis, President & CEO of Stern Pinball. The Uncanny X-Men’s game experience is masterfully illustrated in comic book style art by renowned artist Jeremy Packer, aka Zombie Yeti. Each game also features a custom X-Men soundtrack with diverse musical styles designed to immerse the player into the game’s various time periods. The soundtrack was composed by Charlie Benante of Anthrax and Pantera fame. The game’s video presentation makes the classic Days of Future Past story come to life in animated motion graphics style. The Days of Future Past story takes place in Marvel’s Earth-811 timeline and as an homage, our numbered Limited Edition games will be limited to 811 games globally for The Uncanny X-Men. The highly collectible Limited Edition model includes the new Speaker Expression Lighting System with X-Men-themed game effects, a “Danger Room” inspired mirrored backglass, reflective foil “Future vs. Past” high-definition cabinet decals with artwork by Zombie Yeti, exclusive “Sentinel Armor” powder-coated pinball armor, a custom designer-autographed bottom arch, upgraded audio system, anti-reflection pinball playfield glass, shaker motor, a sequentially numbered plaque, a signed Certificate of Authenticity, and a digital Insider Connected LE owner’s badge on registration.

Stern Pinball

46,512 次观看 • 2 年前

Now that I'm 80 hours in and have completed Rinacita, I want to give my thoughts on Wuthering Waves as a whole, both from the perspective of a new player and as someone who hates the gacha monetization model. When I first started I was told that 1.0 (The first arc/region of the game) was mid. I disagree with that sentiment. While the first 7 or so hours were bogged down a bit by lore terms and exposition that often left me confused, around Yinlin's companion quest is when I started getting invested and upon reaching Mt. Firmament (10-15 hours?) I was locked in. What I WILL say, is that the first arc of the game is mid in COMPARISON to what the game offers and becomes later on in every single regard, writing, dialogue, gameplay, music, map/world design, everything. Rinacita is truly a game changer and you can see the game's budget increase in real time with higher quality animations and cutscenes, as well as the map basically being an entire game on top. Every single companion quest without fail has ranged from solid to great, even making me tear up on a few occasions (Encore lol) and making me care about characters I never thought I would. They're truly a highlight and the writing is what makes this game go from just playing with attractive characters to playing with characters you actually care about. The sheer amount of content this game offers is absurd with both varying forms of short/long form content. It's hard for the game to feel repetitive when it gives you a new character to play as or constantly introduces new mechanics. (puzzles, traversal, combat challenges, bosses, etc) Even 80 hours in there's constantly new mechanics being introduced to me. The combat and team building is great, simple but with a level of depth that allows for some player expression (especially newer characters) and the various Forte's and movesets of the characters are both satisfying and incredibly flashy. The audio design specifically on some attacks is very punchy like Chisa's ult. The game is also just, gorgeous. The art design for everything in Wuwa is stunning, the map sizes are huge with varying biomes and the heights you can fly can be jaw dropping at times. Almost every location is screenshot worthy and the music does a lot of heavy lifting to, especially once you get to Rinacita. Wuwa just might also be the most F2P friendly Gacha that exists and while I stand by the idea that every game (including this one) would be better without gacha systems I have to give credit where it's due. It is INCREDIBLY generous with summoning currency (asterite) and I'd even wager to say, due to the store prices being absurd (If I remember correctly it's about $25 for 1 multi-summon) unless you're very well off it's a horrible decision to spend money for summons in this game when you could easily grind that in 2-3 hours of gameplay. Not to mention the pity system being very favorable and lenient. Even if you find yourself playing with mostly base characters for 40 hours (like I did because I didn't know you got more asterite from exploring than doing quests) the game is constantly giving you new characters to temporarily play as in quests to stop combat from getting too repetitive. Once again the characters are a massive highlight, in design, gameplay and writing, this is quickly becoming one of my favorite worlds where every arc introduces new favorites for me. I find myself enjoying where Rover is being taken as a character and that she's starting to speak more and more, slowly seeming to become less of a self-insert even if she'll always be that to an extent. I'm not going to lie to you and say the story is some unique masterpiece that avoids all tropes. It's not, you've likely seen similar stories told, but it executes everything at a high level and accomplishes what it's trying to do. The biggest flaws are the file size and the prices of the in-game store, as well as it's nature as a gacha game. Even if it may be the most generous one. The actual optimization of the game I find is solid, on PC with a 4060 I run on almost max settings and get 70+fps even with how massive the world is. The starting few hours can also be slow and exposition heavy with lore-terms you don't understand. Leaving you confused and disconnected for awhile, even later on in Rinacita the dialogue can stretch on for too long sometimes which can be a pace killer, but it doesn't ruin the quality of the stories it's trying to tell. From what people say I haven't even gotten to the best part of the game and I'm very excited! If I were to give a current rating, it would be a 8/10 and as long as you don't spend money on summons, I would recommend at least giving it a try.

🎮𝙆𝙖𝙞𝙮𝙖🎮

100,729 次观看 • 3 个月前

I played Clair Obscur Expedition 33 for 60+ hours, defeated all the superbosses and here is my review: -2 graphic modes on PS5 -Many options (Motion Blur, Film Grain, Chromatic Aberration and more) -Played the game on the PS5 in performance mode -Solid 60fps with great picture quality -Very fast loading times -Minimal hud design -Played on the normal difficulty (was just right) -You can change the difficulty anytime (up and down) -The visuals and art direction in this game are insane, trust me -Every new location looks stunning and tells a story -The art direction is so unreal but also so authentic at the same time, stunnig work, the art director should get a raise for this -THE VOICE ACTING is also top tier, every character is brought to life with so much passion and love -The dialogue quality is also amazing and really reminded me of Naughty Dog games -How the characters behave and communicate with each other is simply lifelike -The characters also have complex personalities -Some very dark themes and overall a very mature story (death/loss, love, swearing, blood and gore) -The story is amazing and remains exciting until the very end -Some insane "holy shit" story moments -The game is more linear with some open zones and one massive overworld -I would compare it to Final Fantasy 10 in a very good way -There are also some beautiful fixed camera angles that took me right back to that time -The best overworld map out there, the size is MASSIVE and full of content (hidden areas, superbosses, shortcuts, lore and more) -You can camp everywhere on the map -Camp is your hub that will change overtime (extra dialogue, new NPCs, side content, listen to music and more) -You can level up your relationships with various characters -Romances are also a thing -Exploration is very rewarding, no minimap works great -Dedicated jump button and no fall damage is a huge win -There are so many cool things to collect -The game will respect your time, no long walks and good checkpoints -New outfits and weapons will look different (also in cutscenes) -You can skip cutscenes before boss attempts -The combat is super fun and a mix of Persona, Final Fantasy 10 and Legend of Dragoon -One button press combat is just stunning and will flow over time -You can see every enemy before the fight, quick in and out -Some of the boss fights are gigantic with insane attacks and some stunning "From Software boss arenas" (no joke) -The enemy variety is great with some terrifying creature design -The build variety is also crazy with so many combinations -Some of the late game bosses and especially the superbosses are no joke -Soundtrack is insane and every track is a banger -Different battle themes, boss themes, secret boss themes and many more -Some of the tracks especially in the emotional scenes hit me so hard -Game is super polished but I've encountered some small bugs (sound disappear, could no longer jump and some other small things) -Bugs got easy fixed with a reload (day 1 patch could fix that) -Not a fan of some jumping puzzles, but there are optional -Skill management becomes a little bit confusing as the game progresses (menu design could be better) -Would love a mechanic to kill lower level enemies fast and quick -New game plus on day 1 (with extra stuff) is amazing -The game is made by around 30 people, 30 hours of main story, 30 hours of bonus content, insane number of outfits, story focused, no microtransactions bullshit, new game plus mode on day 1 and a price tag of around 50 bucks, need I say more This game is brimming with attention to detail and is a true passion project by fans for fans. The developers may not have had the biggest budget, but they had a clear vision and the result is simply outstanding. My Verdict: 9.5/10 #ClairObscurExpedition33 Clair Obscur: Expedition 33 Shuhei Yoshida

GermanStrands

800,379 次观看 • 1 年前

HoYoverse (the devs behind Genshin Impact, Honkai Star Rail and Zenless Zone Zero) are working on several very large Gacha games. Some open-world, some action combat, some turn-based, some aren't even confirmed to have Gacha in them. Let's break it down: ⚠️1. Petit Planet (Cozy Life Sim)⚠️ Relaxed, cozy cosmic life sim - honestly, pretty much a spin on Animal Crossing. ⚠️2. Varsapura (Open-World Action)⚠️ Open-world action RPG set in a supernatural, modern-ish metropolis infused with strange/paranormal elements. It has a darker, more grounded and stylish atmosphere compared to Genshin or Star Rail. ⚠️3. Honkai: Nexus Anima (Creature Collection Strategy)⚠️ Creature-collecting adventure strategy game (heavily compared to Pokémon-style mechanics) with auto-chess elements. ⚠️4. Photorealistic Fantasy Research Project (UE5)⚠️ Epic high-fantasy open-world game with realistic visuals (darker, more grounded tone than Genshin). Key features from job posts: massive boss battles, dynamic open world, co-op multiplayer, PvP, intelligent NPCs, ecological AI simulation, full-terrain combat. ⚠️5. Ghibli-style Sandbox Game (UE5)⚠️ Sandbox game heavily inspired by Studio Ghibli’s art style. Recruitment opened around October 2025. They’re specifically looking for people with dress-up game experience. Very early stage. ⚠️6. Western Cartoon-style Hero Shooter (Unity)⚠️ Multiplayer hero shooter in western cartoon/near-future fantasy style. PVE + PVP. Some people compare it to Splatoon vibes (unconfirmed). Early job-posting stage. ⚠️7. Social Sim (Unity)⚠️ City life / making friends / multiculturalism focused. Early stage. ⚠️8. Realistic Shooter (UE5)⚠️ Modern or near-modern city setting with PVP elements. Another recent job posting (December 2025). What are YOU most excited for?!

Stix

85,006 次观看 • 2 个月前