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Game #1: Flappy Llama This is my first time experimenting with Scene Graph, and I absolutely love it. I can just drop down as many Flappy Llama machines as I want, and each one works as its own fully independent arcade game. Fortnite Developers #UEFN #Verse Tim Sweeney -... show more
31 条评论

If I could wave a wand and do anything else it would be the fact I still have to use a UI button. My goal originally was just to use input trigger and then players on different consoles could tap, hit spacebar, click with their mouse, press A or X anywhere on the screen, etc. and not have to worry so much about hitting the jump button. But input trigger won’t send signals out with input_mode.All and I can’t use input_mode.None because their UI then will scale and it’s almost impossible to accommodate the game for everyone’s hud sizes. Was tempted to try the experimental input stuff but idk when that stuff will release and I don’t want to hold onto these games that long haha.

@FNCreate @TimSweeneyEpic 🔥

@FNCreate @TimSweeneyEpic

@FNCreate @TimSweeneyEpic This is cool. You think it’s possible to make a working claw machine game with scene graph and physics?

@Creatos469964 @FNCreate @TimSweeneyEpic Hmm I’m not sure physics can be applied to entities.

@FNCreate @TimSweeneyEpic WHAT! This is amazing! Love the little wiggle and that the screen updates for those that are not playing the game. SICK little touches.

Haha yeah, truthfully, I wish I was a material god, I had tried for a day or so to mirror what was happening in game on the screen but I’m just so bad with materials I was going down a rabbit hole and I can only do so much ☹️, it’s absolutely possible since the whole game runs on materials but I’d have to combine several materials into one and that’s where I fail. Thought it would have been awesome to spectate by actually looking at the screen, so when I ended up abandoning that I felt like I needed to do something to make it less static.

@IanSouthwell2 @FNCreate @TimSweeneyEpic You could have 3 images that act as a slideshow once its functional, then use a material node to swap between them every second, to give the illusion of animated action

@IanSouthwell2 @FNCreate @TimSweeneyEpic Yeah like I was telling dwdfn, I contemplated it, but I’ve just never done flip book stuff before and me attempting to mirror it for so long I just caved and did the easiest thing I could lol

@IanSouthwell2 @FNCreate @TimSweeneyEpic Its not that hard, its just one node. Make those 4 images into a 2x2 grid in Photoshop and set columns/rows to 2 then link the texture to the node

@DolphinDom @FNCreate @TimSweeneyEpic Educational and Entertaining.

@FNCreate @TimSweeneyEpic tjis is so good

@FNCreate @TimSweeneyEpic Fire🔥

@FNCreate @TimSweeneyEpic Wow. That’s amazing. It’s insane to watch how every day someone comes up with something new and pushes the limits of UEFN even further. 🤯

@FNCreate @TimSweeneyEpic Wow this is sick

@FNCreate @TimSweeneyEpic 🤯

@FNCreate @TimSweeneyEpic Amazing 🔥

@FNCreate @TimSweeneyEpic Is this all verse ui ?

@FNCreate @TimSweeneyEpic yup, 100%. the only thing placed in the project is the scene graph entity, the grid floor and some spawn pads.

@FNCreate @TimSweeneyEpic oh awesome, really great work

@FNCreate @TimSweeneyEpic This is the single coolest thing I've ever seen in a creative map

@FNCreate @TimSweeneyEpic thats just great

@FNCreate @TimSweeneyEpic Sick!! Nice start to your new solo career 🔥

@FNCreate @TimSweeneyEpic 🔥

@FNCreate @TimSweeneyEpic Really sweet man I love this

@FNCreate @TimSweeneyEpic This is awesome! Scene Graph implementation in Verse is powerful. Love the independent arcade game design - practical UEFN learning for beginners. Great contribution to the Fortnite Creative community! 🎮 #GameDev #UEFN

@FNCreate @TimSweeneyEpic How did you make the verse animation so smooth?

@FNCreate @TimSweeneyEpic This is great! Now added to the list of things I need to do in UEFN.

@FNCreate @TimSweeneyEpic 🔥

@FNCreate @TimSweeneyEpic You should call it "Leapy Llama"

@FNCreate @TimSweeneyEpic This is sick! Does it just checking widget positions every tick to calculate collision, or is there some other method?
