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Game Animator Arthur Munoz shared a brilliant behind-the-scenes look at his work on The Last Faith by Kumi Souls Games—handling the modeling, rigging, and animation entirely in 3D before adapting it through a rotoscope-style pixel pipeline. #GameAnimation #gamedev #animation

19,171 views • 3 days ago •via X (Twitter)

6 Comments

Arthur Munoz's profile picture
Arthur Munoz3 days ago

Thanks for sharing ! 🔥

Shri V2160's profile picture
Shri V21603 days ago

@MunozArthur1 It's usually the other way around, 2D to 3D but this is interesting. I have only seen 3D being used for main poses but the whole animation this is a first for me.

Mohsenkhajavinik's profile picture
Mohsenkhajavinik2 days ago

@MunozArthur1 Add battle damage to the characters. They are so clean.

3Dgamedev's profile picture
3Dgamedev3 days ago

Animators and gamedevs: do you prefer full 3D modeling as a base for 2D pixel art games, or is hand-drawing every frame pixel-by-pixel the only true way to get that authentic feel? 👇

Kain Yusanagi's profile picture
Kain Yusanagi2 days ago

@MunozArthur1 Giving major Spongebob vibes.

Hang Chu's profile picture
Hang Chu2 days ago

@MunozArthur1 are there pixel cleanup steps after the 3d render?

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