Loading video...

Video Failed to Load

Go Home

Game design isn't about making things fun. It's about guiding players through incentives that will lead them to complete the game's goal while keeping them engaged and learning. Let me show you how progression systems work in modern games. A thread 🧵

76,605 views • 1 year ago •via X (Twitter)

13 Comments

Ludonauta's profile picture
Ludonauta1 year ago

Every game has a goal. But the magic lies in how we guide players toward it. The key? Progression mechanics. They're not just checkpoints, percentages, or level completion, they're the invisible hand that shapes the entire player journey.

Ludonauta's profile picture
Ludonauta1 year ago

Here's what most get wrong: Level design ≠ Making pretty environments Level design = Crafting the player's learning curve and progression path It's about HOW players move through the game and what they accomplish to move forward, not just WHERE they move and what they see.

Ludonauta's profile picture
Ludonauta1 year ago

Think Metroidvania games: - Player needs double jump to reach new areas - Specific weapons unlock new paths - The story unfolds new areas This isn't about blocking progress, it's about teaching through discovery. Watch how Hollow Knight masters this:

Ludonauta's profile picture
Ludonauta1 year ago

Games = Have goals Toys = Don't Even "sandbox" games like Minecraft have progression systems. The difference? Emergence vs. Embedded progressions. In one, players create their own milestones, in the other, players follow a pre-established set of milestones.

Ludonauta's profile picture
Ludonauta1 year ago

In Minecraft, players can create their own goals: 1. Create a house 1.1 Collect wood 1.2 Gather food 1.3 Assemble the house 2. Mine 2.1 Craft a pickaxe 2.2 Find a mine ... None of this is embedded in the game, players created this progression on their own.

Ludonauta's profile picture
Ludonauta1 year ago

While in Half-Life, players are gently guided through a pre-established set of achievements and objectives they most accomplish to complete the game.

Ludonauta's profile picture
Ludonauta1 year ago

Want to keep players hooked? Apply Carrot Dangling. Always keep something exciting just out of reach: - The next power-up - A plot revelation - A character upgrade It's not teasing, it's maintaining anticipation. Always ensure they are aware of their next reward.

Ludonauta's profile picture
Ludonauta1 year ago

Big goals = overwhelm. Small steps = motivate. Apply Breadcrumbing, small rewards that lead to big milestones. Break down progression into: - Mini-achievements - Skill upgrades - Story beats This ensures they don't get offtrack, climbing the mountain one step at a time.

Ludonauta's profile picture
Ludonauta1 year ago

Some games even play with how little freedom players actually have in their journey. Look at Bioshock genius: Making players feel free while following a strict path. "Would you kindly..." wasn't just a plot twist. It was a masterclass in level design and storytelling.

Ludonauta's profile picture
Ludonauta1 year ago

Freedom vs. Structure Too much freedom = Lost players Too much structure = Bored players The sweet spot? Guided discovery. Make sure to put tests in every major achievement to ensure that players learned the necessary to move to the next chapter Don't forget to teach them!

Ludonauta's profile picture
Ludonauta1 year ago

Great progression systems are invisible. Players don't see the mechanics. They feel the journey. Remember: - Clear goals - Meaningful rewards - Guided freedom - Constant learning That's how you create games that players can't put down.

Ludonauta's profile picture
Ludonauta1 year ago

Enjoyed the thread? Don't forget to follow me for more. Check out the pinned post on my profile to enroll for the First Line to First Dollar course, where you will learn all the ins and outs of designing, developing, and launching your first game.

RedDeer.Games's profile picture
RedDeer.Games2 years ago

Calling all parents and little learners ❗ 🟦 THE SMURFS: LEARN AND PLAY 🟦 #educational game for kids on #NintendoSwitch With #Smurfs children can develop logical thinking skills through engaging mini-games! 🕹️ PLAY NOW ⤵️ #screenshotsaturday

Related Videos