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GAMEPLAY: - Running accuracy with Desert Eagle has been increased by 30% I'm definitely feeling this change 🤯

610,516 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Raino
Rainovor 1 Jahr

mf tryina snitch

Profilbild von ً
ًvor 1 Jahr

how much lower do yall want the skill ceiling to get ...

Profilbild von can't be blank
can't be blankvor 1 Jahr

The People are complaining here, should keep in mind that it was a also a thing in csgo. When I think about rushing A-long on Dust 2 just with the deagle...

Profilbild von Sharky
Sharkyvor 1 Jahr

Imagine playing against people ranked -2500

Profilbild von capezera - buying skins 🇸🇬
capezera - buying skins 🇸🇬vor 1 Jahr

Nahhh wtf is this game

Profilbild von dona
donavor 1 Jahr

NT

Profilbild von Justinas
Justinasvor 1 Jahr

I mean the only shot that went straight while running was last one from 1 meter. First shot you litterly missed the head, but cause of rng you hit it.

Profilbild von ykyli
ykylivor 1 Jahr

@Matthewb_CSGO ich meinte doch heute Nacht auf Nuke, dass ich 3 Fenster mit deagle back3back im Rennen aufbekommen hab, war wohl kein Zufall 😂

Profilbild von PaZz_72
PaZz_72vor 1 Jahr

This is true ?

Profilbild von Raino
Rainovor 1 Jahr

I don't see any community notes, must be true

Ähnliche Videos

Patch 12.09 // Shotgun Changes // #VALORANT • All shotguns are now less accurate when moving • Run, walk, crouch-walk, and jump accuracy has been standardized across all shotguns • Crouching now provides a 15% accuracy multiplier for shotguns, matching rifles • Bucky: crouch accuracy modifier increased from 10 >>> 15% • Judge/Shorty: crouch accuracy modifier decreased from 25 >>> 15% • Shotguns are now much less accurate while using ropes • Your shotgun spread will increase significantly when you're on a rope, especially if you're moving: • Standing still: Accuracy reduced (spread increased from 0.075 >>> 0.75) • Walking: Accuracy reduced (spread increased from 0.09 >>> 1.5) • Running: Accuracy reduced (spread increased from 0.1 >>> 3.0) Bucky: • Bucky pellet damage in the 0-8m range decreased • Head 40 >>> 34 • Body 20 >>> 17 • Legs 17 >>> 14 • Minimum spread increased from 2.6 >>> 3.0 • Walking spread increased from 0.075 >>> 1 • Running spread increased from .1 >>> 2 • Crouch-walk spread increased from .05 >>> .5 • Jump spread increased from 1.25 >>> 4 Judge: • Minimum spread increased from 2.25 >>> 2.5 • Note: this will only apply to PC for now- this spread change will apply to console in Patch 12.11 • Walking spread increased from .075 >>> 1 • Running spread increased from 0.75 >>> 2 • Crouch-walk spread increased from .05 >>> .5 • Jump spread increased from 2.25 >>> 4 Shorty: • Fire rate decreased from 3.33 >>> 3.0 • Walking spread increased from .075 >>> 1 • Running spread increased from 0.1 >>> 2 • Crouch-walk spread increased from .05 >>> .5 • Jump spread increased from 1.25 >>> 4

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