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Patch 12.09 // Shotgun Changes // #VALORANT • All shotguns are now less accurate when moving • Run, walk, crouch-walk, and jump accuracy has been standardized across all shotguns • Crouching now provides a 15% accuracy multiplier for shotguns, matching rifles • Bucky: crouch accuracy modifier increased from 10...

319,456 просмотров • 3 месяцев назад •via X (Twitter)

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Full #Overwatch2 Sombra Rework Patch Notes & Breakdown 👾 Machine Pistol: → Damage increased from 7.5 to 8. → Minimum Spread reduced from 0.5 to 0. → Number of shots until max spread has been increased from 3 to 6 shots. → Reload time reduced from 1.4 seconds to 1.2 seconds. Hack: → Cast time reduced from 0.75 seconds to 0.65 seconds. → Now cancels Stealth when hacking an enemy hero. → Cooldown increased from 4 to 6 seconds. → Hack has a reduced cooldown of 3 seconds if Hack is interrupted or if a non-hero enemy is hacked. → The "Hacked" warning text will now only appear while you are silenced and not for the remainder duration of the hack debuff. Stealth: → Ability reworked to be a passive. Sombra automatically becomes invisible after 3.5 seconds while not shooting, using a damaging ability, or receiving damage. → Stealth movement speed bonus reduced from 60% to 45%. → Fade Out duration into Stealth reduced from 0.375 seconds to 0.25 seconds. → Fade In duration from Stealth reduced from 0.5 seconds to 0.375 seconds. →Updated the UI messaging to the Sombra player when hacking Health Packs to "Revealed" instead of "Detected". Now the message "Detected" is only used when an enemy player is in the detection radius. Virus: → This is a new ability assigned to Ability 1 by default. → Fire a projectile that damages an enemy over time. Damage is dealt faster on Hacked enemies. → Impact Damage: 10 (20 on hacked target). → Damage over time: 100 over 4 seconds (100 over 2 seconds on hacked target). Translocator: → Can no longer be manually activated. Translocator will now automatically teleport Sombra after 0.25 seconds from being thrown or when impacting the environment. → Reduces the Stealth passive cooldown after teleporting. → Projectile speed increased from 25 to 72. → Cooldown reduced from 6 seconds to 5 seconds. → Cooldown now begins after Sombra teleports to the location of the Transponder. → Projectile launch initial vertical offset removed. EMP: → Ultimate charge cost increased by 15%. → Health percent damage decreased from 40% to 30% Opportunist: → Removed.

Overwatch Cavalry

1,585,190 просмотров • 2 лет назад

Massive Study Reveals More Bad News for the COVID Vaccinated The "conspiracy theorists" were right once again. There are HUGE health risks from the jab, no matter how much the media tries to downplay it. Take a look for yourself: Moderna (Dose 1/2): • Swelling of the brain and spinal cord: Almost 4 times (400%) increased risk (first dose) • Myocarditis: 3.48 times increased risk (first dose) • Pericarditis: 1.74 times increased risk (first dose) • Myocarditis (Second shot): 6.1 times increased risk AstraZeneca: • Blood clots: 3.23 times (320%) increased risk • Guillain–Barré syndrome (could lead to paralysis): 2.49 times increased risk • Pericarditis (Third dose): 6.91 times increased risk Pfizer: • Myocarditis (First dose): 2.78 times increased risk • Myocarditis (Second dose): 2.86 times increased risk • Myocarditis (Third dose): 2.09 times increased risk Moderna (Further doses beyond the first): • Myocarditis from the second shot: 6.1 times increased risk • Pericarditis (Fourth dose): 2.64 times increased risk • Myocarditis from the third dose: 2.01 times increased risk This study conducted by the Global Vaccine Data Network (GVDN) looked at a cohort of 99 million vaccinated individuals. The increased risks were compared to what was expected based on pre-COVID-19 vaccination healthcare data, or in simpler terms, if you did not receive the jab at all. Most of the above risk factors are calculated based on a single dose. When you consider many people took three shots or more, the results of the study become even more alarming. Listen to what Del Bigtree, host of The Highwire, had to say: “And they’re not even talking about cancer … but how about this? You’re like, well, only six times the amount of myocarditis. But if you add that six times to the two or three times for myocarditis. And what about the blood clots and stroke? What happens? “They’re not just six by themselves. They all stack up. What are we, like, 20 times the amount of risk for getting totally jacked up by this vaccine? And they’re only just starting the list. “And trust me, the scientists did everything they could to make this as conservative as they possibly could because no one wants to be responsible for, God forbid, say, we need to recall a vaccine.”

The Vigilant Fox 🦊

809,925 просмотров • 2 лет назад

First look at the new Deadlock hero - Silver! Liliah Silver is a mess. She drinks too much, she smokes too much, and the less is said about her personal life the better. But despite Silver's flaws she has managed to carve out a career as successful bounty hunter, and while she would like to think that her successes are solely because she has incredible intuition, the fact that she's a werewolf doesn't hurt. 1️⃣ Slam Fire - Instantly reload your gun. You gain bonus fire rate and deal bonus weapon damage based on the target's health for a limited number of shots, but suffer from reduced accuracy. 2️⃣ Go For The Throat - Deal melee damage to all enemies in front of you, receiving a heal for a portion of the damage dealt. The damage is increased the lower health they have. 3️⃣ Boot Kick - Dash forward and kick the first enemy hit, dealing melee damage while pushing yourself off and marking them. 4️⃣ Mauling Leap - Leap forward, mauling the first enemy hit for melee damage. They suffer from reduced bullet resist and take spirit damage over time. 5️⃣ Entangling Bola - Throw a bola, dealing spirit damage, applying slow and preventing movement abilities, stamina, or jumping. 6️⃣ Tail Whack - Smash enemies around you, dealing spirit damage. They suffer from disarm and a brief slow. 7️⃣ Lycan Curse - Passive: Dealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse. Active: Instantly transform, gaining increased max health, move speed, and stacking fire rate on enemy heroes, and replacing your abilities and weapon with their ferocious versions.

‎Gabe Follower

61,457 просмотров • 6 месяцев назад

🏃 Movement + Animation Update: Following feedback on the Official Trailer from December, we've been further tuning and polishing Stuffy's movement to make it more responsive and fluid. We hope this video is a promising glimpse of our much-requested progress in this area! What's New? - Stuffy is now ~10% smaller, granting more playable space and control (to accurately fit inside of a 'layered' segment, land tight jumps, etc.) - Stuffy's run speed was increased, and with better acceleration. - Stuffy now reacts to 'extreme' rising and falling velocities, so they'll flail around dramatically when popping out of a Blink Bubble, bouncing on a Trampoline, or falling from big jumps. - We've updated and added all-new animations and the method of blending them. This includes animations for idle jump and land, running jump and land, quick turn while running, and more. - We've increased Stuffy's max jump height, strength, and overall weight. - We've also increased the global gravity for less floaty physics. - A more visible drop shadow was added to help judge landing. Why these changes? From our own testing and public feedback, we realized the physics were not properly tuned after a big refactoring made in 2023... resulting in a floaty look. Sadly, the fixes weren't investigated in time for the trailer! Our goal was always to improve the animation blending and movement style. Thanks to your feedback, we were able to pinpoint the biggest problems and begin fixing them. 💖 Our work isn't done! You'll notice some bugs in the video. 🐞 We plan to continue polishing the movement with time, including new animations that help Stuffy react to the environment even better. However, this is a step in the right direction and it feels much nicer to use (and look at)! You'll also spot some of the Wardrobe in action!

Restitched 🧵🧸

17,161 просмотров • 1 год назад

#WATCH | Delhi | Delhi Minister Ashish Sood says, "There are 1,677 private schools in Delhi out of which 335 are on government lands... 114 schools have not been bound to take permission from the state government as per Delhi School Act 1973... We are being blamed for increasing Delhi school fees... Supreme Court passed an order in 2004 Modern School case that Delhi schools are bound to take permission from the Directorate of Education before increasing their fees... But they (AAP) got this order dismissed in 2024 in Delhi High court... Rekha Gupta will investigate the corruption in such cases where under the table money was taken... They allege that we increased Ahlcon International School's fees. This school was caught with a corruption of Rs 15 crore, and still it was given permission of 15% fee spike in the same year (2022-23) and in 2024-25, it spiked the fees by 13%... During this time, Atishi was the Chief Minister. Angel Public School increased the fees by 14% in 2022-23, but no investigation was conducted... They are naming Salwan Public School, which was caught with misappropriation of Rs 1.66 crore, increased the fees by 23.84% in 2023-24 and 14.68% in 2024-25... Lancer's Convent School also allegedly spent Rs 4 crore as corruption and it increased the fees by 34% in 2024-25 and the previous government did not conduct any investigation... All 1,677 schools must be audited while only 75 schools have been audited annually for last 10 years... For the first time, a committee will be formed under the leadership of CM Rekha Gupta and all schools will be audited and if any school fails any criterion, it will not be spared..."

ANI

126,858 просмотров • 1 год назад

Patch 0.12.3 - "Blades of Ezochi" is now released! Patch 0.12.3 is a minor update patch that includes 3 new classes, some rules updates and a lot of changes to classes. Earthcleaving and Searing Lotus style are two elemental style sword classes, one of which is an anti-tank and the other a tank. Another paladin has also been added with gun paladin. A lot of classes have seen some key abilities redesigned or changed. Some of these such as backlash were too easy to use and lacked counterplay, while other such as defensive flexibility were resourceless defenses that warped the game around having them or not having them. Some other less used abilities have gotten some number buffs to make them less clunky to use. For the basic rules, precise attacks now have pinpoint by default to make them a better option against dodgy targets who often would still have enough guard to negate most of the damage. Block now works against damage in general, giving more of a reason to take it over simply dodging everything and making failed save damage have some counterplay. As always, thank you for your support. Rules Precise attacks now gain Pinpoint. Some abilities do not gain it. Added a Push basic action. Block reaction now works vs damage in general and not just attacks. Updated rules for abilities to state all abilities as general rule require you to have line of sight to it. Races Ryujin Dragon Breath now has the Safe keyword. Classes NEW: Gun Paladin, a ranged support/striker hybrid. Earthcleaving Style, an anti-tank earth melee striker. Searing Lotus Style, a fire style tank Abjurer Mana Shield slightly reworked Adventurer Steel Aura now has the Circuit and Rage keywords. Secret Art now also resets your Circuit keyword when used. Power Jump now has the Circuit keyword. Aeromaster Razor Hurricane now deals Wind damage. Alchemist Stone Grinding now also works on shielding effects. Amanita Spore Burst now deals Poison damage. Assassin Study Target can now apply Death Mark with only 2 AP spent. Battlemage Battle Cast now has the Circuit keyword. Battlemaster Can now be accessed through adventurer. Bloodbinder Blood Drain now deals Dark damage. Now has the Safe keyword. Transfusion and Life sacrifice no longer trigger effects on yourself that would trigger from taking damage. Carpenter Hammer and Nail now has the Rage keyword. Felling Strike mana cost reduced from 2→1. Chronofighter Past Self slightly reworked Attacks from the past reworked Secret Art reworked and renamed. Chronomancer Haste mana cost increased from 1→2 and given the circuit keyword. Colossus Can now be accessed throguh adventurer. Two Sword Crush now has the Rage keyword. Double Slam now gives you the option to make only 1 attack even when wielding two 2 handed weapons. Mighty Leap range increased from 20→40ft. Culinarian Herbal Stock now keeps the bonus for the entire node. Curse Knight Backlash is now Offstep rather than Sure Hit Devil's Blow wording updated to prevent confusion on the full pierce. Cutthroat Can now be entered through Culinarian. Deadeye Disarming Shot mana cost reduced from 3→2. Death Knight Call of the Grave AP cost reduced from 3→2. Dragoon Can be Jiangshi instead of the jumping expertise now. Duelist Deflect Missiles renamed to Deflect Everything, now works vs all attacks. Electromancer Zap no longer gains Sure Hit against targets valid for your superconductor. Forked Lightning now applies Focus x 2 static. All electromancer abilities now scale their static of Focus instead of Power. Electromaster Static Field now scales static of Focus instead of Power. Exalted Blade Divine Storm clarified. Execavator Cave Raider now has the Circuit keyword. Executor Holy Orders now can only be used before you attack and the free movement only occurs if the target moves away from you while in your melee range. Farmer Scarecrow's Gaze now has the Circuit keyword. Fencer Precise Thrust updated to not disable updated dueling weapon. Fighter Slam now lets you spend a mana to ignore the power requirement. Power Strike reworked. Defensive Flexibility reworked. Geomancer Earthquake now states it only hits people on the ground. Gravitect Black Hole now allows for a save. Graviturge Localized Collapse RP spend now fully avoids it. Gunfu Gun Martial Arts now lets your unarmed attacks benefit from your pistol material bonuses. Highlander Aftershock now has the Rage keyword. Can now be accessed through adventurer. Hydromancer Aqua Drill now deals Water damage. Now has the Safe keyword. Crashing Foam Wave now has the Active keyword. Lancer Can now be accessed through Adventurer and Cavalier. Mage Arcane Barrier now has to be in reaction to damage taken and no longer prevents true damage. Mycomancer Poison Spore damage reduced from Power + 5 → Power + 2. Necromancer Soulreap now also instantly kills the enemy on killing blow. Corpse Explosion now deals Dark damage. Pyromancer Incendiary Ray mana cost increased from 1→2. Now applies Burning on damage. Pyromaster Hellfire only applies when you inflict Burning on your own turn. Sage Lengthened Incantation capped to 2 additional AP, now applies to Scattering AoE attacks again. Can now be entered through Mage Knight. Selective Casting now has the Circuit keyword. Scout Can now be accessed through Rogue. Shield Paladin Holy Weapon light emitting part now also works on ranged weapons. Spearmaster Updated Gae Bolg wording. Spellblade Spellstrike wording updated. Sky Talon Style Heavenfall Descent now has the Rage keyword. Keywords Added an Opener keyword for abilities who must be used as the first action in a turn. Added a Circuit keyword for some abilities to give them a one time discount on their mana use. Added a Safe keyword for attacks that do not provoke AoO's Items NEW: New mods for thrown weapons. New mods added for poison materials. New ghimslag armor mod. New mod for shields. Some cloaks now gain a higher benefit if made with a higher tier base material. Bags now gain a benefit from higher materials and have a mod. Carts now gain a benefit from higher materials. Shields no longer gain bonuses to evasion or guard from material, only to block/dodge. (Does not affect existing ones) Elemental Weapon Alloy crafting point costs reduced from 15→10. Dueling weapon ability no longer works if you make a Heavy attack with it using AP. Added a mod that regains the ability for 1 heavy. Scythes Reworked Long Haft. Added a Focused Spin B mod. Armor Anti-poison silver mod removed. Chain Links reduced from 8→4. Flexible armor values increased. Gourmet Cooking Stock old wording updated. Greenhouse labor cost fixed to be consistent with other values. Perfect Balance mod now also works with precise attacks.

Angel's Sword RPG Official

16,548 просмотров • 5 месяцев назад