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GAMEPLAY: - Running accuracy with Desert Eagle has been increased by 30% I'm definitely feeling this change 🤯

610,516 görüntüleme • 1 yıl önce •via X (Twitter)

10 Yorum

Raino profil fotoğrafı
Raino1 yıl önce

mf tryina snitch

ً profil fotoğrafı
ً1 yıl önce

how much lower do yall want the skill ceiling to get ...

can't be blank profil fotoğrafı
can't be blank1 yıl önce

The People are complaining here, should keep in mind that it was a also a thing in csgo. When I think about rushing A-long on Dust 2 just with the deagle...

Sharky profil fotoğrafı
Sharky1 yıl önce

Imagine playing against people ranked -2500

capezera - buying skins 🇸🇬 profil fotoğrafı
capezera - buying skins 🇸🇬1 yıl önce

Nahhh wtf is this game

dona profil fotoğrafı
dona1 yıl önce

NT

Justinas profil fotoğrafı
Justinas1 yıl önce

I mean the only shot that went straight while running was last one from 1 meter. First shot you litterly missed the head, but cause of rng you hit it.

ykyli profil fotoğrafı
ykyli1 yıl önce

@Matthewb_CSGO ich meinte doch heute Nacht auf Nuke, dass ich 3 Fenster mit deagle back3back im Rennen aufbekommen hab, war wohl kein Zufall 😂

PaZz_72 profil fotoğrafı
PaZz_721 yıl önce

This is true ?

Raino profil fotoğrafı
Raino1 yıl önce

I don't see any community notes, must be true

Benzer Videolar

Patch 12.09 // Shotgun Changes // #VALORANT • All shotguns are now less accurate when moving • Run, walk, crouch-walk, and jump accuracy has been standardized across all shotguns • Crouching now provides a 15% accuracy multiplier for shotguns, matching rifles • Bucky: crouch accuracy modifier increased from 10 >>> 15% • Judge/Shorty: crouch accuracy modifier decreased from 25 >>> 15% • Shotguns are now much less accurate while using ropes • Your shotgun spread will increase significantly when you're on a rope, especially if you're moving: • Standing still: Accuracy reduced (spread increased from 0.075 >>> 0.75) • Walking: Accuracy reduced (spread increased from 0.09 >>> 1.5) • Running: Accuracy reduced (spread increased from 0.1 >>> 3.0) Bucky: • Bucky pellet damage in the 0-8m range decreased • Head 40 >>> 34 • Body 20 >>> 17 • Legs 17 >>> 14 • Minimum spread increased from 2.6 >>> 3.0 • Walking spread increased from 0.075 >>> 1 • Running spread increased from .1 >>> 2 • Crouch-walk spread increased from .05 >>> .5 • Jump spread increased from 1.25 >>> 4 Judge: • Minimum spread increased from 2.25 >>> 2.5 • Note: this will only apply to PC for now- this spread change will apply to console in Patch 12.11 • Walking spread increased from .075 >>> 1 • Running spread increased from 0.75 >>> 2 • Crouch-walk spread increased from .05 >>> .5 • Jump spread increased from 2.25 >>> 4 Shorty: • Fire rate decreased from 3.33 >>> 3.0 • Walking spread increased from .075 >>> 1 • Running spread increased from 0.1 >>> 2 • Crouch-walk spread increased from .05 >>> .5 • Jump spread increased from 1.25 >>> 4

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