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GameSir x Aimlabs G7 Pro 8K PC 🎯 Speed beyond lightning. Pre orders are live. This is what happens when GameSir craftsmanship meets Aimlabs level precision. The final gap between player and game just got smaller. ⚡ World’s fastest 0.5ms end to end latency 🎮 8000Hz polling for ultra...

13,333 次观看 • 6 个月前 •via X (Twitter)

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⚙️Update Quick Video Review: GameSir Connect V1.14.4⚙️ GameSir Connect has just been updated to version V1.14.4. Over the past few updates, we have introduced many practical features to enhance your experience. Here is the video detailing all the highlights of the recent updates. We highly recommend that players visit the Microsoft Store to download the latest version from here: For details on the updates, please refer to the text below. ✅Feature 1 - Professional Tips and Explanation for Controller Settings. You can now hover your mouse over the ⓘ icon to access detailed explanations of controller terminology. These tips have been verified by the GameSir product team to ensure you can quickly, conveniently, and accurately understand the information you need. ✅Feature 2 - Enhanced Stick Customization: Expanded Curve & Calibration Settings Now, you can adjust the stick center point to fix any potential center offset after the controller has already been calibrated. In addition, you can now achieve more precise fine-tuning of the stick input curve by manually entering the coordinates for each point within a 100x100 coordinate system. Please be aware that when Zero Deadzone is enabled, it is normal for the center point to not return to absolute zero or for the data to fluctuate repeatedly. ✅Feature 3 - Support for in-app software updates and halved input latency We've now set up a dedicated server for GameSir Connect software updates. Now, you can update directly within the software. And through optimizations, the end-to-end latency for both the G7 Pro 8K PC and Tarantula 8K PC has now reached 0.25ms with the latest firmware. And only by using the latest software will you be able to receive the latest firmware updates.

GameSir

28,666 次观看 • 25 天前

The value of the work we're doing at Optimum is encapsulated quite well by the phrase "speed is money". In modern markets there are real economic advantages to latency reduction. This is nothing new. Wall Street firms have long been optimizing on latency, primarily through colocation and top of the line hardware. However, when it comes to decentralized systems, expensive hardware and geographic concentration are antithetical to their purpose. Therefore we should optimize decentralized network latency through software, which I'm thrilled about because it's exactly what I've spent the better part of the past 2 decades working on with Random Linear Network Coding. Now let’s talk about networking economics, the relationship between speed and money. First, it's important to note that users will only pay for low latency if it can be consistently guaranteed. Second, you can only make that latency guarantee for a certain number of users. This is a universal law of networking. We can model this relationship on a delay curve, shown below. The delay curve is determined by the utilization rate of the network, meaning how much traffic is flowing through the network divided by the network's throughput. As you approach a level of traffic equal to the available throughput, latency trends infinitely higher. On this delay curve we can impose some utility thresholds. These thresholds are the levels of latency which are important to different groups of users because of how that latency guarantee improves their economic outcomes. Finding the point on the curve where each threshold intersects will tell us what level of traffic we can guarantee that level of latency for. Essentially, there exists a finite supply of speed on a network and the highest utility users of that speed are willing to pay more for it. I like to think of this similarly to expedited shipping options on Amazon. This is why we say speed is money, and why we can create a Latency Marketplace. The only way to increase the supply of speed is to fundamentally increase network throughput. This is what we work on at Optimum by using Random Linear Network Coding. The same relationship between traffic and throughput still applies, but now the delay curve is shifted out further to the right. Now more traffic can be processed at the same latency, or the same traffic can be processed at a lower latency. More speed available to the network. More value unlocked for the network’s users. Crucially, that value is no longer only reserved for those who can afford to sit closest to the machine. Expanding the supply of speed widens who can reach each latency threshold, keeping the network's advantage decentralized rather than concentrated in the hands of a few. When nodes join Optimum and participate, they reap the benefits, but they also add to the capacity. Rather than vying against each other in a zero-sum game, nodes help themselves and others.

Muriel Medard

43,142 次观看 • 1 个月前

🔥 $KATA FAM! THIS IS HUGE!🔥🥳 The moment we’ve all been waiting for is finally here… Katana Inu Battle Royale is about to go LIVE. 🚀 PLAYABLE FULL GAME - 20th January! Our Battle Royale mode becomes playable for the first time. That is what the developers said. So hopefully, no delays! 😍 This will be a live test phase, and right after that, we’ll bring the game online for everyone to download and play right away! This isn’t just an update 👉 This is a massive milestone for $KATA ⚔️ WHAT HAPPENS AFTER THE TEST? Once the Battle Royale test is complete, we move fast. Now? 👉 WE’RE ALMOST READY.🔥 4 years of building, grinding, and perfecting 😍 We’ll start integrating our already developed Web3 infrastructure directly into the game, including: 🧠 Web3 Multichain Wallet in our Game 🎮 Player Progression UI UX 🖼️ NFT Purchasing in our Game $KATA burn activation, news coming soon! 🔥 And much more! 🚀 Most of this is already built... now it’s about clean structure, smooth integration, and solid testing! After that… 💰 PLAY-TO-EARN GOES LIVE FOR TESTING - TOGETHER WITH THE COMMUNITY 💎 $KATA TOKEN - WE’RE COOKING 👀🔥 With the game finally ready, unlocks real power: - Web3 gaming launchers - Gaming guilds onboarding - Play-to-Earn & Burn activation - In-game NFT skins & weapons - Play live with our Partners/collabs & more! Let's make $KATA great again! 🗺️ ROADMAP & MILESTONES (STRAIGHT TO THE POINT) The game will be ready now! We will just add more polishing to check every corner! Goal: Make the game GOOD and READY for everyone!😍 Here’s the current estimated roadmap we’re aiming to a better place that deserves! 🔥 JANUARY – FULL POWER MODE - General polishing across the entire game - Activate some new videos - Game/Server testing with all Modes - Server stress tests - Preparing for public access - Steam wishlist push & Epic Games - Improving animations, VFX, and sound FX - Integrating player progression into UI / UX - Pushing $KATA into the spotlight! 🔥 ⚡ FEBRUARY – SCALE & POLISH🚀 - Streamers start testing & mass gameplay sessions - Further polish across gameplay and visuals - Final player progression UI/UX integration - AI bots are fully ready inside the game - Bring the $KATA token more visibility into the Web3 community and Game Launchers with p2e. - Launch our first in-game NFT mint, fully integrated and playable directly inside the game ✍️Deliver on all our promises to holders! Allowing NFTs, including 3D characters and weapons, to finally come to life and be used in actual gameplay Focus on: - Visibility on $KATA & our Game - Real gameplay feedback - Steam wishlists & Getting Players for web3 🚀 MARCH – BOOST GAME READY - Final polishing complete - Public-ready version - Roll out $KATA utility and bring it to a much wider audience - Preparing for Steam / Epic Games launch - Streamers & communities fully activated🚀 Please wishlist Katana Inu on Steam: 📣 MARKETING & PLAYER GROWTH - Collaborations with streamers - $KATA into the focus for more holders - Coverage across multiple social platforms - Playing on different web3 game launchers to bring more players into Katana Inu! What comes next? After mid-March, we’ll share new updates and unveil the plan for the next 3 months! The reason for the delay was simple: Battle Royale is complex - and we refused to rush it. 🔥 DROP YOUR HYPE IN THE COMMENTS, FAM This is just the beginning of Katana Inu’s real journey. We’re giving our best for you, $KATA Fam! ❤️ LET’S BUILD. LET’S PLAY. LET’S WIN. ⚔️🐺🔥

Katana Inu

12,768 次观看 • 7 个月前