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GDstudio alpha is OUT! This is a new editor for Godot Engine projects that finally lets you view multiple scenes at once. Plus many other performance and UX improvements! Get it now at

13,048 views • 3 months ago •via X (Twitter)

13 Comments

Voxium - BorgesDev's profile picture
Voxium - BorgesDev3 months ago

C# Support?

MrModez Pineapple's profile picture
MrModez Pineapple3 months ago

it comes with the c# support by default!

MrEliptik - Wishlist O.B.O.L 💀's profile picture
MrEliptik - Wishlist O.B.O.L 💀3 months ago

Congrats! Any idea when the Linux version will be available? I'll boot my windows in the meantime to try

MrModez Pineapple's profile picture
MrModez Pineapple3 months ago

Thanks! No ETA yet, but sometime after the port to 4.7

Blazium Games's profile picture
Blazium Games3 months ago

:O we wantz

MrModez Pineapple's profile picture
MrModez Pineapple3 months ago

If anyone is getting crashes on start, first thing to check - addons. Right now the support is there, but limited. I'm still in the process of supporting all addon workflows.

Matthew's profile picture
Matthew3 months ago

Cool! Always excited to see what people come up with in terms of custom workflows for Godot.

EnesBey's profile picture
EnesBey3 months ago

Goog job👏

MrModez Pineapple's profile picture
MrModez Pineapple3 months ago

Join the Discord to report bugs, request features, and help shape where it goes:

GDQuest's profile picture
GDQuest3 months ago

This looks great! I'm looking forward to seeing how you'll keep developing this. The ability to dock and resize different parts of the UI flexibly at least makes a lot of sense. It's just out of curiosity but is it a fully custom front-end built with libgodot? Something else?

MrModez Pineapple's profile picture
MrModez Pineapple3 months ago

Thanks! I have many more features to come. It's built on the source code. I have fine tuned some aspect of the engine specifically for the needs of the editor.

GDQuest's profile picture
GDQuest3 months ago

Interesting! And you still use Godot's retained UI system (control nodes etc.) or did you go with a different UI library/your own library?

MrModez Pineapple's profile picture
MrModez Pineapple3 months ago

In the released version it's still the original retained system, but interesting that you mentioned that because I already have a new immediate mode UI replacing parts of the interface in works

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