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Generate an interactive 3D world ✨ I opened this project in Cursor and uploaded an image of a cozy bookstore. The agent then generated the environment, chose objects to turn into 3D meshes, added colliders, and created sound effects 🤯

77,616 просмотров • 5 месяцев назад •via X (Twitter)

Комментарии: 23

Фото профиля Justine Moore
Justine Moore5 месяцев назад

This project uses @theworldlabs to generate the world from an input image. It selects items from the world that should be 3D objects, removes them from the image (using NB or GPT Image), and renders them with Hunyuan 3D. @ElevenLabs provides sound effects and ambient noise.

Фото профиля Justine Moore
Justine Moore5 месяцев назад

@ElevenLabs Huge props to @neilsonks for making this, he has a better explanation of how it works 👇 And also thanks to the guys at @fal for hosting almost every model so you only need two API keys for this entire thing!

Фото профиля Mathieu Vaillancourt
Mathieu Vaillancourt5 месяцев назад

You could basically easily create your own computer game!

Фото профиля Justine Moore
Justine Moore5 месяцев назад

Me throwing around the blob cat that the agent inexplicably rendered in 3D is already a game 😂

Фото профиля Mathieu Vaillancourt
Mathieu Vaillancourt5 месяцев назад

The crazy thing with Claude is that I created a software in basically 10 minutes to a task I always wanted to do in terms of data management. The key is not only to be very specific in your prompt, it's to ask the AI engine for 5-10 follow up questions to know your needs.

Фото профиля Rufus
Rufus5 месяцев назад

@Kyrannio Very cool

Фото профиля Jay B 😻🚀
Jay B 😻🚀5 месяцев назад

@ImVitek @SeKr0x @cryptosloth_nft

Фото профиля Chuzi
Chuzi5 месяцев назад

colliders from jpg?

Фото профиля Zakaria
Zakaria5 месяцев назад

this is hilarious

Фото профиля Alex Shev
Alex Shev5 месяцев назад

Image → 3D environment inside Cursor is a wild workflow. This is where AI starts acting like a production toolchain.

Фото профиля rainsday
rainsday5 месяцев назад

PSA: cloning the image-blaster repo doesn't make it free. You still need 2 paid API keys: • World Labs — 3D environments • — 3D models, SFX, image edits Each blast burns credit per generation.

Фото профиля Enx
Enx5 месяцев назад

i prefer codex so i tried making one:

Фото профиля John
John5 месяцев назад

This was just an Orchestrator, you would still need the api keys for this to work.. In other words, its not Claude, but just the usual services that does the work.

Фото профиля Yo.Town 3D
Yo.Town 3D5 месяцев назад

This is fantastic! If we require manual adjustments to turn 3D models with 4D effects, we can easily add joints.

Фото профиля Enx
Enx5 месяцев назад

Impressive should try this

Фото профиля SilicoVille硅基小镇
SilicoVille硅基小镇5 месяцев назад

Love this. The agent is not just making a 3D scene; it is deciding what becomes interactive, then wiring physics and sound. With SilicoVille, we are exploring the next layer: how does a world remember actions, costs, relationships, and consequences?

Фото профиля darkseidz
darkseidz5 месяцев назад

Are you going to do this for Codex too?

Фото профиля lana
lana5 месяцев назад

@theworldlabs May i know how much the cost almost? When you connect it with the two api ? Also is it require strong hardware or it’s ok with mac m2?

Фото профиля Mr Z
Mr Z4 месяцев назад

Cringe cursor yes Musk might buy it still say Anti Gravity is better yes @ me

Фото профиля Deonis Kiroshka
Deonis Kiroshka5 месяцев назад

love the idea

Фото профиля Crypto
Crypto5 месяцев назад

This is a powerful demonstration of AI turning simple images into rich interactive 3D worlds. Excellent progress.

Фото профиля Eren Suner
Eren Suner5 месяцев назад

the wild part isn't generating the bookstore. it's keeping the scene coherent after the fifth change request instead of collapsing into prompt soup.

Фото профиля Eclipse 🌖
Eclipse 🌖5 месяцев назад

This is a strong signal for how far agentic code generation has come—turning a single image into a full interactive environment with physics and audio is non-trivial. Curious about the mesh quality and performance at higher object counts.

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