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🚨 A single image → a fully editable UE5 world. Introducing Lumera: a turnkey pipeline that reconstructs an engine-native 3D scene directly from ONE image — not just pixels, point clouds, or Gaussians. It gives you: → object-level 3D meshes → editable 3D layouts → engine-native lights → HDR... show more
52,340 次观看 • 1 个月前 •via X (Twitter)
27 条评论

In a year or so this will be the standard way to generate AI videos and all the investments into AI video companies will go to near zero haha

Awesome! Can i use it in UEFN? @HaoZhao_AIRSUN

Going from one image to a full UE5 world is impressive.

When are you guys planning on releasing? This is awesome!

Ok, I'm intrigued. Let's see how this will hold up for real

Impressive. Human face and body next?

I've been working on this exact sort of thing...it's inspiring, validating, and scary at the same time to see you all making such excellent progress. Congrats! Will be following.

Great, when can we get Lumera-2K?

Interesting how far and fast the technology is advancing in facilitating storytelling.

Groundbreaking! The future of Level Design!!

@CSProfKGD Just do it for UE metahuman!

Wow how about making product trailers.

👏

This is super cool! It's kind of crazy to see the advancements in world models and our ability to model real-life scenes. How much time does a generation take?

Totally agree with this

wow! Gorgeous. Is there any time for release?

Single image to editable engine scene is wild. Still a pretty big gap between this and actually usable output though.

素晴らしいプロジェクトです。期待しています!😃

Turning a single flat image into a fully interactive UE5 world with real layouts and lighting instead of just another Gaussian blob is the exact level-up 3D artists have been waiting for.

madness wow

This is so true

the key technical innovation is generating engine-native assets meshes, layouts, and lighting, rather than visual approximations like point clouds or Gaussians. This makes the output immediately usable in production pipelines.

Very impressive, will it also detect semi-transparent objects and apply to a proper shader?

witchcraft !

this is magic! how much token $ does each scene take on average?

about 100 rmb actually

Object-level meshes is the claim I care about. In my Grok Imagine work wide interior shots collapse and only tight crops stay coherent, so a full-room reconstruction from one image is a big ask.
