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🚨 A single image → a fully editable UE5 world. Introducing Lumera: a turnkey pipeline that reconstructs an engine-native 3D scene directly from ONE image — not just pixels, point clouds, or Gaussians. It gives you: → object-level 3D meshes → editable 3D layouts → engine-native lights → HDR...

52,340 次观看 • 1 个月前 •via X (Twitter)

27 条评论

the.PM 的头像
the.PM1 个月前

In a year or so this will be the standard way to generate AI videos and all the investments into AI video companies will go to near zero haha

0xinha 的头像
0xinha1 个月前

Awesome! Can i use it in UEFN? @HaoZhao_AIRSUN

Peachy J 的头像
Peachy J1 个月前

Going from one image to a full UE5 world is impressive.

Vital 👁️ 的头像
Vital 👁️1 个月前

When are you guys planning on releasing? This is awesome!

UnrealPixelation 的头像
UnrealPixelation1 个月前

Ok, I'm intrigued. Let's see how this will hold up for real

artofelection 的头像
artofelection1 个月前

Impressive. Human face and body next?

Chris Rupp 的头像
Chris Rupp1 个月前

I've been working on this exact sort of thing...it's inspiring, validating, and scary at the same time to see you all making such excellent progress. Congrats! Will be following.

Shi Yorkchen 的头像
Shi Yorkchen1 个月前

Great, when can we get Lumera-2K?

Selorm Xatse 的头像
Selorm Xatse1 个月前

Interesting how far and fast the technology is advancing in facilitating storytelling.

Storm 的头像
Storm1 个月前

Groundbreaking! The future of Level Design!!

Chamu 的头像
Chamu1 个月前

@CSProfKGD Just do it for UE metahuman!

BitePDF 的头像
BitePDF1 个月前

Wow how about making product trailers.

马睿 的头像
马睿1 个月前

👏

Shahar Nechmad 的头像
Shahar Nechmad1 个月前

This is super cool! It's kind of crazy to see the advancements in world models and our ability to model real-life scenes. How much time does a generation take?

𖥧 sofi w. 的头像
𖥧 sofi w.1 个月前

Totally agree with this

Melison 的头像
Melison1 个月前

wow! Gorgeous. Is there any time for release?

Neo Vector 的头像
Neo Vector1 个月前

Single image to editable engine scene is wild. Still a pretty big gap between this and actually usable output though.

Singulith 的头像
Singulith1 个月前

素晴らしいプロジェクトです。期待しています!😃

Internet Labs 的头像
Internet Labs1 个月前

Turning a single flat image into a fully interactive UE5 world with real layouts and lighting instead of just another Gaussian blob is the exact level-up 3D artists have been waiting for.

Irie Rubz 的头像
Irie Rubz1 个月前

madness wow

Soph v, 的头像
Soph v,1 个月前

This is so true

Azeem 的头像
Azeem1 个月前

the key technical innovation is generating engine-native assets meshes, layouts, and lighting, rather than visual approximations like point clouds or Gaussians. This makes the output immediately usable in production pipelines.

danci.exr 的头像
danci.exr1 个月前

Very impressive, will it also detect semi-transparent objects and apply to a proper shader?

X Æ A-12 的头像
X Æ A-121 个月前

witchcraft !

Hang Chu 的头像
Hang Chu1 个月前

this is magic! how much token $ does each scene take on average?

Hao Zhao 的头像
Hao Zhao1 个月前

about 100 rmb actually

blackbox 的头像
blackbox1 个月前

Object-level meshes is the claim I care about. In my Grok Imagine work wide interior shots collapse and only tight crops stay coherent, so a full-room reconstruction from one image is a big ask.

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