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#geometrynodes forever looping cloth sim tip. Just offset and you have millions of flags! #b3d my simulation looks horrible..

59,419 次观看 • 1 年前 •via X (Twitter)

8 条评论

Miettinen Jesse - Blenderesse 的头像
Miettinen Jesse - Blenderesse1 年前

you can use the same image sequence for hanging cloth if you plan your Pinning points well. .. I really should´ve made better looking simulation for this :D

OPEN 的头像
OPEN1 年前

OP3N brings you an immersive experience across multiple biomes, each with its unique game modes. Join the Adventure!

Garage Heathen (Wishlist Last Look!) 的头像
Garage Heathen (Wishlist Last Look!)1 年前

Cool! Never seen this method, I generally just convert cloth to .mdd and then import back to 2 mesh cache modifiers with an offset

nodespaghetti 的头像
nodespaghetti1 年前

really cool! I've done something like this before with a bone-based solution... this is clearly better!

Miettinen Jesse - Blenderesse 的头像
Miettinen Jesse - Blenderesse1 年前

I guess nothing new as an idea using image sequence 😄 but probably more used in game industry.

🇫🇮☠ 𝑶𝒔𝒊𝒂𝒔 ☠🇫🇮 的头像
🇫🇮☠ 𝑶𝒔𝒊𝒂𝒔 ☠🇫🇮1 年前

@jitspoe @WarshaperToma

PedroDonSesh 的头像
PedroDonSesh1 年前

smart

Patrick Letourneau 的头像
Patrick Letourneau1 年前

Someone ought to just implement MakeLoop from Houdini. Hell you can pop this node open in H and see how SideFX built it even

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