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#geometrynodes forever looping cloth sim tip. Just offset and you have millions of flags! #b3d my simulation looks horrible..

59,419 Aufrufe • vor 1 Jahr •via X (Twitter)

8 Kommentare

Profilbild von Miettinen Jesse - Blenderesse
Miettinen Jesse - Blenderessevor 1 Jahr

you can use the same image sequence for hanging cloth if you plan your Pinning points well. .. I really should´ve made better looking simulation for this :D

Profilbild von OPEN
OPENvor 1 Jahr

OP3N brings you an immersive experience across multiple biomes, each with its unique game modes. Join the Adventure!

Profilbild von Garage Heathen (Wishlist Last Look!)
Garage Heathen (Wishlist Last Look!)vor 1 Jahr

Cool! Never seen this method, I generally just convert cloth to .mdd and then import back to 2 mesh cache modifiers with an offset

Profilbild von nodespaghetti
nodespaghettivor 1 Jahr

really cool! I've done something like this before with a bone-based solution... this is clearly better!

Profilbild von Miettinen Jesse - Blenderesse
Miettinen Jesse - Blenderessevor 1 Jahr

I guess nothing new as an idea using image sequence 😄 but probably more used in game industry.

Profilbild von 🇫🇮☠ 𝑶𝒔𝒊𝒂𝒔 ☠🇫🇮
🇫🇮☠ 𝑶𝒔𝒊𝒂𝒔 ☠🇫🇮vor 1 Jahr

@jitspoe @WarshaperToma

Profilbild von PedroDonSesh
PedroDonSeshvor 1 Jahr

smart

Profilbild von Patrick Letourneau
Patrick Letourneauvor 1 Jahr

Someone ought to just implement MakeLoop from Houdini. Hell you can pop this node open in H and see how SideFX built it even

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