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#geometrynodes forever looping cloth sim tip. Just offset and you have millions of flags! #b3d my simulation looks horrible..
59,419 views • 1 year ago •via X (Twitter)
8 Comments

you can use the same image sequence for hanging cloth if you plan your Pinning points well. .. I really should´ve made better looking simulation for this :D

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Cool! Never seen this method, I generally just convert cloth to .mdd and then import back to 2 mesh cache modifiers with an offset

really cool! I've done something like this before with a bone-based solution... this is clearly better!

I guess nothing new as an idea using image sequence 😄 but probably more used in game industry.

@jitspoe @WarshaperToma

smart

Someone ought to just implement MakeLoop from Houdini. Hell you can pop this node open in H and see how SideFX built it even
