Загрузка видео...

Не удалось загрузить видео

На главную

#geometrynodes forever looping cloth sim tip. Just offset and you have millions of flags! #b3d my simulation looks horrible..

59,419 просмотров • 1 год назад •via X (Twitter)

Комментарии: 8

Фото профиля Miettinen Jesse - Blenderesse
Miettinen Jesse - Blenderesse1 год назад

you can use the same image sequence for hanging cloth if you plan your Pinning points well. .. I really should´ve made better looking simulation for this :D

Фото профиля OPEN
OPEN1 год назад

OP3N brings you an immersive experience across multiple biomes, each with its unique game modes. Join the Adventure!

Фото профиля Garage Heathen (Wishlist Last Look!)
Garage Heathen (Wishlist Last Look!)1 год назад

Cool! Never seen this method, I generally just convert cloth to .mdd and then import back to 2 mesh cache modifiers with an offset

Фото профиля nodespaghetti
nodespaghetti1 год назад

really cool! I've done something like this before with a bone-based solution... this is clearly better!

Фото профиля Miettinen Jesse - Blenderesse
Miettinen Jesse - Blenderesse1 год назад

I guess nothing new as an idea using image sequence 😄 but probably more used in game industry.

Фото профиля 🇫🇮☠ 𝑶𝒔𝒊𝒂𝒔 ☠🇫🇮
🇫🇮☠ 𝑶𝒔𝒊𝒂𝒔 ☠🇫🇮1 год назад

@jitspoe @WarshaperToma

Фото профиля PedroDonSesh
PedroDonSesh1 год назад

smart

Фото профиля Patrick Letourneau
Patrick Letourneau1 год назад

Someone ought to just implement MakeLoop from Houdini. Hell you can pop this node open in H and see how SideFX built it even

Похожие видео