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#geometrynodes forever looping cloth sim tip. Just offset and you have millions of flags! #b3d my simulation looks horrible..

59,419 görüntüleme • 1 yıl önce •via X (Twitter)

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Miettinen Jesse - Blenderesse profil fotoğrafı
Miettinen Jesse - Blenderesse1 yıl önce

you can use the same image sequence for hanging cloth if you plan your Pinning points well. .. I really should´ve made better looking simulation for this :D

OPEN profil fotoğrafı
OPEN1 yıl önce

OP3N brings you an immersive experience across multiple biomes, each with its unique game modes. Join the Adventure!

Garage Heathen (Wishlist Last Look!) profil fotoğrafı
Garage Heathen (Wishlist Last Look!)1 yıl önce

Cool! Never seen this method, I generally just convert cloth to .mdd and then import back to 2 mesh cache modifiers with an offset

nodespaghetti profil fotoğrafı
nodespaghetti1 yıl önce

really cool! I've done something like this before with a bone-based solution... this is clearly better!

Miettinen Jesse - Blenderesse profil fotoğrafı
Miettinen Jesse - Blenderesse1 yıl önce

I guess nothing new as an idea using image sequence 😄 but probably more used in game industry.

🇫🇮☠ 𝑶𝒔𝒊𝒂𝒔 ☠🇫🇮 profil fotoğrafı
🇫🇮☠ 𝑶𝒔𝒊𝒂𝒔 ☠🇫🇮1 yıl önce

@jitspoe @WarshaperToma

PedroDonSesh profil fotoğrafı
PedroDonSesh1 yıl önce

smart

Patrick Letourneau profil fotoğrafı
Patrick Letourneau1 yıl önce

Someone ought to just implement MakeLoop from Houdini. Hell you can pop this node open in H and see how SideFX built it even

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