正在加载视频...

视频加载失败

🤩 Get ready to meet #ElseVerse's native token: $ELLS 🌌 🚀 THE TOKEN LAUNCH IS COMING SOON! ⚡️ $ELLS is your magical key to MetaPolis, ensuring a prosperous economy for the amazing citizens of ElseVerse. It empowers ambitious adventurers to unleash their true potential and rule the skies with...

12,731 次观看 • 3 年前 •via X (Twitter)

10 条评论

ArkHolyLord 的头像
ArkHolyLord3 年前

@ElseVerseWorld @CryptoMeister13

Fabsverse ⚡️🧩 的头像
Fabsverse ⚡️🧩3 年前

@ElseVerseWorld 🔥🔥🔥

khenzin 的头像
khenzin3 年前

@ElseVerseWorld RT

zansmlna 的头像
zansmlna3 年前

@ElseVerseWorld GREAT PROJECT

Md Shagor Ahmed / 🔑 SuperFans $BUBBLE 的头像
Md Shagor Ahmed / 🔑 SuperFans $BUBBLE3 年前

@ElseVerseWorld Nice project 👍 @twittearafat @skittodigital @MdShahriarAlam

biplob sinha999 的头像
biplob sinha9993 年前

@ElseVerseWorld Nc

Avive Citizen 的头像
Avive Citizen3 年前

@ElseVerseWorld

dimas Ulfi1 的头像
dimas Ulfi13 年前

@ElseVerseWorld Great

“🔑 SuperFans” 的头像
“🔑 SuperFans”3 年前

@ElseVerseWorld @sujoy_g @FGudinni @astro_kjell

Ryu 的头像
Ryu3 年前

@ElseVerseWorld LFG!!

相关视频

So a core issues I see with a lot of crypto games is: No in game peer to peer economy. (ie. The game Devs make all the $$ off the items and you buy from them not other players) Couple of things I wanted to experiment with, in regards to on chain gaming is the peer to peer economy. So the way my team set it up, is you mine the token in game, but you sell the items peer to peer in SOL. (see video for a demo) This gives you two different ways to play to earn, you can farm items, from bosses and loot boxes, and sell them to players for solana:So11111111111111111111111111111111111111112 , then other players can buy them and use them to mine the token, and sell the token to traders who will speculate on the price. Or you can just buy the loot boxes, and use the items to farm the token. This should help with the sell pressure, because before the game flow was: Buy item (in token, From devs) --->farm a ton of token---> Sell token to recoup cost of item. New flow is : Player opens loot boxes (paid in token)/ Player Plays game (in game token sinks) ---> gets item ---Lists item--> other player buy Item (From players, In SOL) ----Farms token---> sells token. Now the equation is if the loot box-player spent more game tokens to get the item compared to what he gets for in sol, and it keeps more money in the in game economy, and the market will fluctuate more based on the price of the in game token. So players who play and are "locked in" can make money off arbing and this services the "trader" archetype of player, which I feel is the major player type in web3-games. (also the token name is just a test token so dont buy random shit on pump fun, thats just using the name)

Skely

15,064 次观看 • 3 个月前