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GLM-5.1 > Claude Code (Opus 4.6)? I'm tripping or CC has become very bad but built a Three.js racing game to eval and it's extremely impressive. Thoughts: - One-shot car physics with real drift mechanics (this is hard) - My fav part: Awesome at self iterating (with no vision!)...

202,661 次观看 • 6 个月前 •via X (Twitter)

42 条评论

Victor M 的头像
Victor M6 个月前

Play it here: (btw stack: GLM-5.1 + Pi + Bun - there's much more thing to say like how it's not lazy and good at decision making: it decided road texture would look better with 8 procedural layers and it was right)

Luke 的头像
Luke6 个月前

This was not one shot. Can we start normalising not talking shit on the internet for the sake of impressions and likes?

Victor M 的头像
Victor M6 个月前

I never said it was one shot...

Luke 的头像
Luke6 个月前

One-shot car physics with real drift mechanics (this is hard)

Victor M 的头像
Victor M6 个月前

Yes, it did implement solid driving in one prompt... as written

Arnav Gupta 的头像
Arnav Gupta6 个月前

Track 434 🏁 Fastest Lap: 8.850s ▇ ▂ 🔗 Race against me at

hotlapdaily 的头像
hotlapdaily6 个月前

This is fun, we've been doing similar work for race fans! Come join our community with 100k users and find your global rank. No login

💥 \newline 的头像
💥 \newline6 个月前

the debugging tools with zero vision part is the real human signal in this eval. any model can throw together a basic three.js scene, but building custom telemetry via bun webview to verify vector math it can’t actually see is elite level context engineering. we see the same thing when building agents for e-commerce the win isn’t just the final output, it’s the model proactively building the validation tools because it knows it can't trust its own logic without a closed loop. if it handled 500+ lines of racing logic in one go without the context window turning into a mess of legacy racing lines, it’s probably doing some serious internal pruning or summarization.

Allen 的头像
Allen6 个月前

idk if GLM-5.1 is that much better, but it's def handling edge cases way more smoothly than CC right now, simple!= easy

WorldofAI 的头像
WorldofAI6 个月前

Promp please :D

Peb Ruswono Aryan 的头像
Peb Ruswono Aryan6 个月前

I wish they release mid-sized Flash model again

Adolfo 🦀🔺 | OpenCrabs.com | truelens.tech®️ 的头像
Adolfo 🦀🔺 | OpenCrabs.com | truelens.tech®️6 个月前

the no-vision debugging thing is actually wild - GLM building 20+ tools to drive the car without ever seeing output is a different kind of smart. been running GLM for daily stuff past couple weeks, solid for the grind

Ratrekt Labs 的头像
Ratrekt Labs6 个月前

the self-iteration loop is where most coding agents fall apart. if GLM-5.1 can actually correct its own physics mistakes without human handholding that's a real differentiator. Three.js is brutal for evals since there's no room for sloppy math.

Enes Gogalic 🎩 的头像
Enes Gogalic 🎩6 个月前

@threejs One shot? Give us a prompt to proof.

Tim Jayas 的头像
Tim Jayas6 个月前

No one would have believe you can build a full working game using AI 4-5 years back

Dino 的头像
Dino6 个月前

been using Opus 4.6 for months and it's solid but if GLM can self-iterate without vision that's actually a game changer for complex systems gonna test this on People Loop's backend logic, curious if it handles state management better

蕭夫SioFU 的头像
蕭夫SioFU6 个月前

No need to consider technology stack and model, only @CombosFun_AI

Prompt Heat 的头像
Prompt Heat6 个月前

car sound like plane sound

Ilya Pashayan 的头像
Ilya Pashayan6 个月前

yo Victor this is actually insane the self-debugging tools part without vision is wild - like it basically built its own eyes to fix itself

Hugo Duprez 的头像
Hugo Duprez6 个月前

Looks cool! I’m gonna try it

Decoded 的头像
Decoded6 个月前

This is pretty cool. Have you tried glm through claude code instead of pi?

Keys 的头像
Keys6 个月前

@threejs This actually looks fun to play! Now I want to try!

Victor M 的头像
Victor M6 个月前

@threejs

Frank ✈️ (📜,📜) 的头像
Frank ✈️ (📜,📜)6 个月前

One-shotting drift physics is actually insane.

Vlad 的头像
Vlad6 个月前

is it really that good? looks like a good time to test it.

Muhammad Eman Aftab 的头像
Muhammad Eman Aftab6 个月前

I use Claude Code daily and it's still the best for real production work across large codebases. But for self-contained creative coding like games and demos, newer models are catching up fast. The self-iterating part is key though. That's what separates agents from autocomplete. Interesting to see GLM getting there.

Alpha Batcher 的头像
Alpha Batcher6 个月前

GLM 5.1 has those functions that are superior in some ways than opus 4.6

Anders Lie 的头像
Anders Lie6 个月前

@badlogicgames Which harness used with GLM?

Victor M 的头像
Victor M6 个月前

@badlogicgames

dalu 的头像
dalu6 个月前

@anderslie @badlogicgames any uh plugins, extensions, skills? I think they're called extensions in pi, but also did you use skills and which?

Victor M 的头像
Victor M6 个月前

@anderslie @badlogicgames you just need Skills ( - extensions are something else to extend Pi capabilities.

dalu 的头像
dalu6 个月前

@anderslie @badlogicgames I was told why Pi is being hyped right now is "because it's nothing special, very basic, but also allows extensions" So, did you use/install skills or was this vanilla pi that built this with glm-5.1, please?

Victor M 的头像
Victor M6 个月前

@anderslie @badlogicgames only skill used is something so it uses the new Bun WebView everything else is vanilla

Agon💙💻🐒 的头像
Agon💙💻🐒6 个月前

What provider are you using? GLM 5.1 has been been very slow for me.

Ongi 的头像
Ongi6 个月前

one-shot car physics with drift mechanics in Three.js is legitimately impressive. currently building a browser RTS in Three.js for vibejam — the self-iterating without vision part is wild. adding this to the eval list.

DbBested 的头像
DbBested6 个月前

Why not give it vision?

Lonely Wolf 的头像
Lonely Wolf6 个月前

this is not one shot, why do you lie ?

24AIGlobal 的头像
24AIGlobal6 个月前

the self-iteration piece is what matters most. one-shot is a party trick, but a model that catches and fixes its own mistakes mid-task is what actually ships stuff. if GLM holds that up consistently it's a bigger deal than the one-shot benchmark.

memorIA 的头像
memorIA6 个月前

@_akhaliq Lately definitely

Somi 的头像
Somi6 个月前

building its own telemetry tools to self-iterate without vision is the standout here. does it do the same on existing codebases or is this more of a greenfield strength?

Hermes Agent Tips 的头像
Hermes Agent Tips6 个月前

this looks fun to play!

Liquidity Sniper 的头像
Liquidity Sniper6 个月前

No cap, that sounds sick. If it actually nails one-shot drift physics that's legit next-level, and the self-iteration bit is a huge flex - love seeing this, keep the demos coming!

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