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GM GM GM! (★≧▽^))★☆⭐️ ✨ 𝑻𝒐𝒅𝒂𝒚 𝑰 𝒑𝒓𝒆𝒔𝒆𝒏𝒕 𝒚𝒐𝒖 NTE Global ✨ 💽PRE-REGISTER ➤ 🧡Intel🔻 🔶𝗡𝗲𝘃𝗲𝗿𝗻𝗲𝘀𝘀 𝘁𝗼 𝗘𝘃𝗲𝗿𝗻𝗲𝘀𝘀 is a free-to-play supernatural open-world action RPG set in the modern city of Hethereau, where everyday life mixes with strange anomalies. You play as an Anomaly Hunter taking on missions, exploring...

316,587 次观看 • 6 个月前 •via X (Twitter)

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GM GM GM! ฅ/ᐠ >⩊<マฅ Ⳋ ₚᵤᵣᵣᵣ! ✨𝑷𝑹𝑬-𝑹𝑬𝑮𝑰𝑺𝑻𝑬𝑹➤ 💋Senpai has many goodies for you today: a 6-minute video full of epic energy and vibes, amazing rewards for pre-registering, redeemable codes, and more! ⛩️𝚂𝙴𝙴 𝙰𝙻𝙻 𝙳𝙴𝚃𝙰𝙸𝙻𝚂🔻 🌐𝐍𝐞𝐯𝐞𝐫𝐧𝐞𝐬𝐬 𝐭𝐨 𝐄𝐯𝐞𝐫𝐧𝐞𝐬𝐬 is launching globally on the 29𝘁𝗵 on 𝗣𝗦5, the 𝗔𝗽𝗽 𝗦𝘁𝗼𝗿𝗲, and 𝗚𝗼𝗼𝗴𝗹𝗲 𝗣𝗹𝗮𝘆, so do not miss your chance to pre-register and benefit from the amazing rewards the team has prepared for you! 💎𝐎𝐍 𝐋𝐀𝐔𝐍𝐂𝐇 ♦️470+ pulls available in Version 1.0 ~ 28,565 premium currency ( 170 limited pulls ) ~ 169 standard dice [🔵] ~ 32 limited dice [🔴] ~ 105 weapon pulls [ 🗝️ ] One 🅢-rank character is guaranteed, and you can obtain 2 more 🅐-rank characters for free along the way! 🎲𝐆𝐀𝐂𝐇𝐀 𝐒𝐘𝐒𝐓𝐄𝐌: A unique dice-based board game style that’s incredibly fun! 🎟️𝐆𝐈𝐅𝐓 𝐂𝐎𝐃𝐄𝐒🔻 ~ you can find them in my video ^o^ 🕹️𝐀𝐁𝐎𝐔𝐓 𝐍𝐓𝐄 💜Neverness to Everness (NTE) is an upcoming free-to-play open-world action RPG with gacha elements by Hotta Studio. Set in a modern city filled with supernatural anomalies, you play as an Appraiser who investigates and fights strange events while exploring the open world. It features real-time combat, character collection, driving, and life-sim activities, and is releasing on PS5, the App Store, and Google Play. 💻 #NTE #NTECREATOR #nte予告番組 #NevernesstoEverness #GachaGame #AnimeGame #WaifuGame #Gaming #AnimeRPG 🎬🎧𝑴𝒆𝒐𝒘, 𝑰 𝒉𝒐𝒑𝒆 𝒚𝒐𝒖 𝒈𝒖𝒚𝒔 𝒆𝒏𝒋𝒐𝒚𝒆𝒅 𝒎𝒚 𝒗𝒊𝒅𝒆𝒐 𝒂𝒏𝒅 𝒑𝒐𝒔𝒕. 𝑺𝒆𝒆 𝒚𝒐𝒖 𝒍𝒐𝒗𝒆𝒍𝒚 𝒑𝒆𝒐𝒑𝒍𝒆 𝒂𝒕 𝒍𝒂𝒖𝒏𝒄𝒉! 💋𝗢𝗻𝗹𝘆 𝘁𝗵𝗲 𝗯𝗲𝘀𝘁 𝗳𝗼𝗿 𝘆𝗼𝘂 𝗺𝘆 𝗹𝗼𝘃𝗲!

🌸𝐒𝐄𝐍𝐏𝐀𝐈 先輩🍜

660,017 次观看 • 3 个月前

GM GM GM! (✿>⩊<)࿔*°💜 ✨𝑨𝒔 𝒑𝒓𝒐𝒎𝒊𝒔𝒆𝒅, 𝑰’𝒎 𝒃𝒂𝒄𝒌 𝒘𝒊𝒕𝒉 𝒂 𝒅𝒂𝒚-𝒐𝒏𝒆 1𝒔𝒕 𝒊𝒎𝒑𝒓𝒆𝒔𝒔𝒊𝒐𝒏 𝒗𝒊𝒅𝒆𝒐 𝒓𝒆𝒗𝒊𝒆𝒘 𝒐𝒇 𝑵𝒆𝒗𝒆𝒓𝒏𝒆𝒔𝒔 𝒕𝒐 𝑬𝒗𝒆𝒓𝒏𝒆𝒔𝒔! 🎬🎧𝗘𝗻𝗷𝗼𝘆 𝘁𝗵𝗲 𝘃𝗶𝗱𝗲𝗼 & 𝘃𝗶𝗯𝗲 𝘄𝗶𝘁𝗵 𝗦𝗲𝗻𝗽𝗮𝗶🌸 🎐✍️Written review🔻 ⛱️Neverness to Everness delivers an electrifying, all-around experience that feels polished and exciting across every aspect. The gameplay is dynamic and constantly engaging, blending exploration with action in a way that always keeps you moving and discovering something new. Combat is fast, flashy, and incredibly satisfying, with smooth mechanics that make every encounter feel powerful and stylish. 🚘Driving is a major highlight, offering a sleek, responsive feel that makes traversing the world genuinely fun. Whether you’re speeding through neon-lit streets or cruising between objectives, it adds a strong sense of immersion and freedom. 💎Graphically, the game is stunning. The world is vibrant and detailed, with impressive lighting and effects that bring every scene to life. Cutscenes are cinematic and beautifully directed, seamlessly pulling you deeper into the experience. 📜The story is intriguing and filled with mystery, supported by high-quality cutscenes that give weight to the characters and their journey. It creates a sense of anticipation that keeps you invested in what comes next. 🎲The gacha mechanics add an extra layer of excitement, giving players the thrill of unlocking new characters and upgrades. It keeps progression feeling rewarding and constantly fresh. 🪩Overall, Neverness to Everness stands out as a stylish, high-energy game that excels in presentation, gameplay, and overall experience ~ definitely a 10/10 game if you love anime universe gacha games! 💽 #NTE #NTECREATOR #nte予告番組 #NevernesstoEverness #GachaGame #AnimeGame #WaifuGame #Gaming #AnimeRPG 🕹️𝑫𝑶𝑾𝑵𝑳𝑶𝑨𝑫 𝑭𝑹𝑬𝑬➤ 💋𝐓𝐇𝐀𝐍𝐊 𝐘𝐎𝐔 𝐒𝐎 𝐌𝐔𝐂𝐇 𝐅𝐎𝐑 𝐁𝐄𝐈𝐍𝐆 𝐇𝐄𝐑𝐄 ~ 𝐒𝐄𝐍𝐏𝐀𝐈 𝐋𝐎𝐕𝐄𝐒 𝐘𝐎𝐔💖

🌸𝐒𝐄𝐍𝐏𝐀𝐈 先輩🍜

302,015 次观看 • 3 个月前

GM GM GM ฅ^˶>⩊<˶^₊˚⊹🍹 🌴𝙽𝚃𝙴 ⛌ 𝚂𝙴𝙽𝙿𝙰𝙸 cute artwork celebrating the upcoming Version 1.2 update, going live on July 8! 🎮𝑷𝑳𝑨𝒀 𝑭𝑹𝑬𝑬 ➤ 💽𝗨𝗣𝗗𝗔𝗧𝗘 1.2 𝗗𝗘𝗧𝗔𝗜𝗟𝗦🔻 📙𝗡𝗲𝘄 𝗦𝘁𝗼𝗿𝘆 𝗖𝗵𝗮𝗽𝘁𝗲𝗿: Continues the main story with a new investigation and expands the city of Hethereau with additional areas to explore. ✨2 𝗡𝗲𝘄 𝗦-𝗖𝗹𝗮𝘀𝘀 𝗖𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿𝘀: ~ 𝐒𝐡𝐢𝐧𝐤𝐮 – A Cosmos-type DPS focused on aggressive frontline combat. ~ 𝐈𝐫𝐨𝐢 – An Anima-type support/healer that buffs allies and pairs well with Shinku. 🍸𝗡𝗲𝘄 𝗘𝘃𝗲𝗻𝘁𝘀: Several limited-time activities themed around "Scarborough Fair", offering rewards, upgrade materials, and cosmetics. ( D&D style adventure ) 🕹️𝗡𝗲𝘄 𝗚𝗮𝗺𝗲𝗽𝗹𝗮𝘆 𝗖𝗼𝗻𝘁𝗲𝗻𝘁: Additional quests, new locations, quality-of-life improvements, and more rewards from limited-time events. 💎𝗡𝗲𝘄 𝗕𝗮𝗻𝗻𝗲𝗿𝘀: Phase 1 features Shinku, followed by Iroi in Phase 2. Their signature Arc weapons will also be available during their respective banners. 💋𝗧𝗵𝗮𝗻𝗸 𝘆𝗼𝘂 𝘀𝗼 𝗺𝘂𝗰𝗵 𝗳𝗼𝗿 𝗯𝗲𝗶𝗻𝗴 𝗵𝗲𝗿𝗲 𝗮𝗻𝗱 𝘀𝘂𝗽𝗽𝗼𝗿𝘁𝗶𝗻𝗴 𝗯𝗼𝘁𝗵 𝗺𝗲 𝗮𝗻𝗱 𝘁𝗵𝗲 𝗴𝗮𝗺𝗲𝘀 𝗜 𝗽𝗹𝗮𝘆! 𝗜𝗳 𝘆𝗼𝘂'𝗱 𝗹𝗶𝗸𝗲, 𝘆𝗼𝘂 𝗰𝗮𝗻 𝗰𝗵𝗲𝗰𝗸 𝗼𝘂𝘁 𝗺𝘆 𝗼𝘁𝗵𝗲𝗿 NTE Global 𝗽𝗼𝘀𝘁𝘀 𝗵𝗲𝗿𝗲 𝗼𝗿 𝗼𝗻 𝗧𝗶𝗸𝗧𝗼𝗸 :3 💽 #NTE #NTEcreator #NevernessToEverness #NTEネバエバ #Shinku #이환 #NTEUpdate 💜𝐋𝐎𝐕𝐄 𝐘𝐀, 𝐁𝐋𝐄𝐒𝐒 𝐘𝐎𝐔, & 𝐈'𝐋𝐋 𝐒𝐄𝐄 𝐘𝐎𝐔 𝐈𝐍 𝐆𝐀𝐌𝐄 ^///^

🌸𝐒𝐄𝐍𝐏𝐀𝐈 先輩🍜

111,155 次观看 • 1 个月前

🧡𝐆𝐌 ~ 𝐏𝐑𝐄𝐒𝐄𝐍𝐓𝐈𝐍𝐆 Arknights: Endfield🧡 💽𝙋𝙇𝘼𝙔 𝙁𝙍𝙀𝙀➤ ✨𝑨 𝒔𝒘𝒆𝒆𝒕 𝒈𝒂𝒎𝒆 𝒓𝒆𝒗𝒊𝒆𝒘 & 𝒗𝒊𝒅𝒆𝒐 𝒑𝒓𝒐𝒅𝒖𝒄𝒕𝒊𝒐𝒏 𝒃𝒚 𝒐𝒖𝒓 𝒄𝒖𝒕𝒊𝒆 𝒇𝒐𝒖𝒏𝒅𝒆𝒓 🌸𝐒𝐄𝐍𝐏𝐀𝐈 先輩🍜✨~(◠‿◕✿) 💕Ohayo, your 𝐒𝐞𝐧𝐩𝐚𝐢 here. First, We want to thank everyone who supported and pre-registered from my 𝐀𝐫𝐤𝐧𝐢𝐠𝐡𝐭𝐬: 𝐄𝐧𝐝𝐟𝐢𝐞𝐥𝐝 post on Nov. 18 on my KOL profile 【🌸𝐒𝐄𝐍𝐏𝐀𝐈 先輩🍜】. We highly appreciate you all! 🎬You’ll see in the video that I couldn’t show a lot related to the game, like crafting, mining, or upgrading gear, because if I had included everything, it would have been 2–3 hours instead of 15 minutes. I hope you enjoy it! ^o^ 💟𝗟𝗘𝗧’𝗦 𝗗𝗜𝗩𝗘 𝗜𝗡🔻 ⭐️𝗜𝗻𝘁𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻 🔶I’m Senpai, and I’ll say this straight up: 𝐀𝐫𝐤𝐧𝐢𝐠𝐡𝐭𝐬: 𝐄𝐧𝐝𝐟𝐢𝐞𝐥𝐝 goes hard. The game blends action combat, strategy, and management into something that feels fresh, deep, and seriously addictive. Once you’re in, it’s hard to stop. 📙𝗦𝘁𝗼𝗿𝘆 🔶Endfield’s story doesn’t scream in your face, it pulls you in. The world feels mysterious, grounded, and layered, with sci-fi themes that actually fit the setting. It’s more about atmosphere and world~building than nonstop drama, and that works in its favor. 🔸The longer you play, the more invested you get. It feels like a story that’s building toward something big, and I’m here for that slow burn. 💎𝗚𝗿𝗮𝗽𝗵𝗶𝗰𝘀 💠Let’s be real ~ this game is beautiful. 🔷The environments look clean and futuristic, the lighting is on point, and everything feels polished. But the real stars? The characters. Every operator looks insanely good. The designs are stylish, detailed, and full of personality without feeling overdesigned. 🔹Whether it’s their outfits, animations, or just how they move in combat, the characters are genuinely pretty, and the game knows how to show them off. You’ll catch yourself pulling just because a character looks cool, and honestly, that’s part of the fun. 🕹️𝗚𝗮𝗺𝗲𝗽𝗹𝗮𝘆 ♦️The combat feels smooth, fast, and satisfying. Swapping characters mid-fight, timing skills, positioning your squad, it all feels clean and intentional. This isn’t a brain~off game. You’re rewarded for understanding your team and playing smart. ♦️Once everything clicks, combat turns into this perfect flow where you feel in control instead of overwhelmed. It’s hype without being messy. 💡𝗕𝗮𝘀𝗲 & 𝗙𝗮𝗰𝘁𝗼𝗿𝘆 𝗦𝘆𝘀𝘁𝗲𝗺 🟡This system is crazy in the best way. 🟡The base and factory mechanics are deep, strategic, and honestly addicting. You’re setting up production lines, optimizing layouts, managing resources, it feels like a full strategy game layered on top of an action RPG. 🟡Watching your factory run smoothly after planning everything out is insanely satisfying. It gives the game long-term depth and makes progression feel earned, not rushed. 🎰𝗚𝗮𝗰𝗵𝗮 𝗦𝘆𝘀𝘁𝗲𝗺 🖲️YES, the gacha is actually good. 🖲️There’s a clear sense of progress with solid rates over time, and plenty of usable characters even if you’re not pulling five-stars nonstop. Team synergy matters more than raw rarity, which means you’re encouraged to experiment instead of chase only meta units. 🖲️Plus, the game gives you enough currency through gameplay that pulling feels rewarding, not punishing. And when the characters look this good? Pulling feels even better. 💜𝗙𝗶𝗻𝗮𝗹 𝗧𝗵𝗼𝘂𝗴𝗵𝘁𝘀 💋As Senpai, here’s my final take: 🎮𝗔𝗿𝗸𝗻𝗶𝗴𝗵𝘁𝘀: 𝗘𝗻𝗱𝗳𝗶𝗲𝗹𝗱 is stylish, ambitious, and straight-up fun. ⚔️The combat is hype, the systems are deep, the factory gameplay is addictive, and the characters are way too pretty to ignore. 👾If you want a gacha game that actually respects your time, rewards planning, and looks amazing while doing it, Endfield is absolutely worth playing. 💌We want to thank everyone for reading and viewing our video, and we also want to thank Arknights: Endfield for giving us 【the ◥🆂🆂🆂◤ community & 🌸𝐒𝐄𝐍𝐏𝐀𝐈 先輩🍜 's fans】 such a wonderful game and overall experience. 💙𝙂𝙀𝙏 𝙄𝙏 𝙉𝙊𝙒 & 𝙇𝙀𝙏'𝙎 𝘽𝙀 𝙁𝙍𝙄𝙀𝙉𝘿𝙎➤ #ArknightsEndfield #Arknights #Endfield #명일방주엔드필드 #明日方舟終末地 #EndfieldCreators #ZerothDirectiveCC #EndfieldCreators #ZerothDirective

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1,003,864 次观看 • 6 个月前

Solon Lee (Producer at Kuro Games): Thank You for Playing My Game "Wuthering Waves: Exploring Game Creation Under Unreal Engine." Interview by Nvliu66 When you think of Unreal Engine, what comes to mind? A few days ago, at the Epic Games Shanghai office, I met the producers of Clair Obscur: Expedition 33 and Wuthering Waves. Both games are developed based on Unreal Engine, and they shared the stories behind their game creation. My biggest takeaway was that while a great game stems from a producer's emotional expression, its realization relies on the "escort" of technology. Let's return to the interview scene and listen once more to their unique insights on game development. Wuthering Waves and Unreal Engine Bill Clifford (VP and GM of Unreal Engine at Epic Games): With Wuthering Waves, they used many complex artistic techniques to present this anime style, and it's truly outstanding. They are among the first companies to create a role-playing game in an open world that is also cross-platform, which is another incredible feat. They introduced console-level graphics and combat systems while maintaining a consistent update frequency. Furthermore, as they adopt and integrate new Unreal Engine technologies into the game, the experience is continuously enhanced. It’s a truly inspiring success story. Solon Lee (Producer at Kuro Games): We have grown alongside the updates of the UE engine, including the release of UE5. Throughout the process, we’ve been able to learn from UE’s updates. When UE5 was released, it introduced many new technical features, especially ray tracing. Everyone currently praises the ray tracing effects in Wuthering Waves, which is actually due to the continuous updates of the engine. We found those highlights and ported them over to UE4.26. During this process, our engineers were learning the logic of the engine, following its updates, and developing an engineering mindset and a way of creating visual effects. So, my biggest personal takeaway is that choosing a top-tier engine doesn’t just make the game better; it makes us better in the process. "Punishing: Gray Raven" was developed on the Unity platform, while "Wuthering Waves" is based on Unreal. What was the reasoning behind this change at the time? Solon Lee: Psychologically, we don’t have a heavy dependence. We don't feel that just because we've used Unity, we must continue using it. We are a bit more pragmatic. When we were about to start Wuthering Waves, we clearly knew we wanted to make an open world. UE obviously offers more support for open worlds. We felt that "standing on the shoulders of giants" to make a game was definitely a more practical decision. At that time, we could also sense that most engineers in the industry had an aspiration toward UE. "Wuthering Waves" has been live for a year and a half. At this stage, could you use a short summary or a few words to introduce "Wuthering Waves" to the players? Solon Lee: Wuthering Waves is a game that strives to continuously create resonance with players. From the excitement and design of the action to the scriptwriting and performances, we strive to find "highlight segments" or moments in every version that can trigger internal resonance, touch the heart, or make players "scream" with excitement. This is actually a creative consensus our team has slowly formed over the past year. When we find that moment in a version and we ourselves "scream" for it, we feel that there is a high probability that when the version is released, it will be recognized by the users. Because the most important thing about a game is that it must be fun, as developers, we often think about what kind of game qualifies as "fun." What is a "Fun" Game? Solon Lee: One point I can think of right now is that the rules should be as simple as possible. As soon as you start, after two slashes or casting a skill, you should feel, "Wow, that was so cool! I want to do it again! Wow, so cool!" Specifically for action games, the "fun" is often hidden in very small granularities. For example, if you compare two different games where you are just running and jumping, the running in some games feels fun. Why? It might just be because the "grip" is better, the animation swing feels better, or it gives you a sense of gravity or momentum. Whether a point in a game is fun can be subjective. For me, there are a few games that have had a significant influence on my work. One is definitely NieR; when we were making Punishing: Gray Raven in the early days, we were very inspired by NieR. When Devil May Cry 5 came out, it gave us a lot of new inspiration for our combat system. Death Stranding is indeed one of my personal favorite games from recent years. When Elden Ring was released, it also gave us a very strong impression and touched us deeply. The project for Wuthering Waves started in the first half of 2020. At that time, there were very few open-world action games on the market because most action games back then were stage-based (linear/hub-based). All excellent action games required very tight level design. Later, Elden Ring came out, and experiencing it gave us strong resonance. We felt that action games definitely have potential in an open world, and we believe it should be that way. A Message to the Players Solon Lee: I am truly grateful that so many players like Wuthering Waves. It is because of everyone’s love whether it's encouragement or criticism that we are given a lot of motivation to maintain our continuous passion to make our game better. I believe the only way we can give back to the players who like Kuro and Wuthering Waves is by producing better and better versions and content, and making more and more great games. Happy New Year, and thank you for playing my game. translated by Xu #WutheringWaves #WuWa

Naru

55,609 次观看 • 6 个月前

Borderlands 4 previews have dropped and they are insanely positive, It is being praised across the board as being a massive step up from Borderlands 3 and possibly the best BL to date! Here’s some highlights of the new info: - Borderlands 4 features a more grounded and darker story set on a dystopian world ruled by the Timekeeper - Humor is still present but more restrained to suit the darker narrative tone, Less cringe humor as in BL3 - The game feels like a soft reboot for the franchise, introducing new lore and gameplay structures - Movement has been completely overhauled with double-jumping, gliding, dashing, grappling hooks, and swimming - Four new Vault Hunters are available: Vex (Siren), Rafa (Gadget Soldier), Harlowe (Sniper), and Aton (Brawler) - Kairos, the new planet, is one seamless open world with no loading between zones - Split-screen co-op returns for local multiplayer - The game adopts a Destiny-like structure with side activities, dynamic events, and exploration hubs - Vehicles can be summoned anywhere on the map, making travel smoother and more immersive - The world of Kairos features dynamic weather systems and environmental variety - Combat pacing is faster with smarter, more aggressive enemies that emphasize dodging and movement - One boss previewed was the most complex and mechanics-rich in Borderlands history - Buildcrafting is significantly deeper with new enhancement gear slots and item augments - Weapon rarity is better balanced, legendary drops are rarer - Mission and boss replays are now built-in, allowing players to farm specific content - Online matchmaking is improved with simplified lobbies and clearer difficulty scaling - Gearbox aims to avoid turning Borderlands into a live-service GaaS model - Borderlands 4 aims to reclaim its position in the looter shooter genre after years of stagnation Borderlands 2 is one of my fave co-op games ever and BL3 really let me down but this is sounding like a massive improvement, definitely will be playing this at release this September 12th

Synth Potato🥔

1,728,460 次观看 • 1 年前

Now that I'm 80 hours in and have completed Rinacita, I want to give my thoughts on Wuthering Waves as a whole, both from the perspective of a new player and as someone who hates the gacha monetization model. When I first started I was told that 1.0 (The first arc/region of the game) was mid. I disagree with that sentiment. While the first 7 or so hours were bogged down a bit by lore terms and exposition that often left me confused, around Yinlin's companion quest is when I started getting invested and upon reaching Mt. Firmament (10-15 hours?) I was locked in. What I WILL say, is that the first arc of the game is mid in COMPARISON to what the game offers and becomes later on in every single regard, writing, dialogue, gameplay, music, map/world design, everything. Rinacita is truly a game changer and you can see the game's budget increase in real time with higher quality animations and cutscenes, as well as the map basically being an entire game on top. Every single companion quest without fail has ranged from solid to great, even making me tear up on a few occasions (Encore lol) and making me care about characters I never thought I would. They're truly a highlight and the writing is what makes this game go from just playing with attractive characters to playing with characters you actually care about. The sheer amount of content this game offers is absurd with both varying forms of short/long form content. It's hard for the game to feel repetitive when it gives you a new character to play as or constantly introduces new mechanics. (puzzles, traversal, combat challenges, bosses, etc) Even 80 hours in there's constantly new mechanics being introduced to me. The combat and team building is great, simple but with a level of depth that allows for some player expression (especially newer characters) and the various Forte's and movesets of the characters are both satisfying and incredibly flashy. The audio design specifically on some attacks is very punchy like Chisa's ult. The game is also just, gorgeous. The art design for everything in Wuwa is stunning, the map sizes are huge with varying biomes and the heights you can fly can be jaw dropping at times. Almost every location is screenshot worthy and the music does a lot of heavy lifting to, especially once you get to Rinacita. Wuwa just might also be the most F2P friendly Gacha that exists and while I stand by the idea that every game (including this one) would be better without gacha systems I have to give credit where it's due. It is INCREDIBLY generous with summoning currency (asterite) and I'd even wager to say, due to the store prices being absurd (If I remember correctly it's about $25 for 1 multi-summon) unless you're very well off it's a horrible decision to spend money for summons in this game when you could easily grind that in 2-3 hours of gameplay. Not to mention the pity system being very favorable and lenient. Even if you find yourself playing with mostly base characters for 40 hours (like I did because I didn't know you got more asterite from exploring than doing quests) the game is constantly giving you new characters to temporarily play as in quests to stop combat from getting too repetitive. Once again the characters are a massive highlight, in design, gameplay and writing, this is quickly becoming one of my favorite worlds where every arc introduces new favorites for me. I find myself enjoying where Rover is being taken as a character and that she's starting to speak more and more, slowly seeming to become less of a self-insert even if she'll always be that to an extent. I'm not going to lie to you and say the story is some unique masterpiece that avoids all tropes. It's not, you've likely seen similar stories told, but it executes everything at a high level and accomplishes what it's trying to do. The biggest flaws are the file size and the prices of the in-game store, as well as it's nature as a gacha game. Even if it may be the most generous one. The actual optimization of the game I find is solid, on PC with a 4060 I run on almost max settings and get 70+fps even with how massive the world is. The starting few hours can also be slow and exposition heavy with lore-terms you don't understand. Leaving you confused and disconnected for awhile, even later on in Rinacita the dialogue can stretch on for too long sometimes which can be a pace killer, but it doesn't ruin the quality of the stories it's trying to tell. From what people say I haven't even gotten to the best part of the game and I'm very excited! If I were to give a current rating, it would be a 8/10 and as long as you don't spend money on summons, I would recommend at least giving it a try.

🎮𝙆𝙖𝙞𝙮𝙖🎮

100,729 次观看 • 2 个月前

Introducing QuickSwap Bonds, now live on the DEX 🔥 Discover an exciting new way to LP and earn rewards on #Polygon! Users provide liquidity and receive tokens at a discount that vest over time, represented by a Bond NFT. Projects get protocol-owned liquidity in return. Powered by ApeBond, the dragon and ape communities have teamed up to bring this awesome product to Polygon DeFi 🤝 Are you a yield farmer looking to tap into some cool Polygon ecosystem projects? Then QuickSwap Bonds may just be the right fit for you! Partner Projects Offering QuickSwap Bonds Dogelon Mars Dogelon Mars is a doge-themed cryptocurrency and comic series inspired by Dogecoin. Dogelon is a Shiba Inu on a mission to bring humanity to Mars. 50% of the token supply was locked forever in a decentralised liquidity pool and the other 50% was donated to Vitalik Buterin, the founder of Ethereum. $ELON is the main token that powers the ecosystem. GENSO Meta GensoKishi Online Metaworld is the Web3 incarnation of the award-winning Nintendo Switch/PS4 game “Elemental Knights," where players explore a fantasy 3D virtual world. It merges a MMORPG game style with in-game ownership through NFTs. Users can create, buy, and sell skins, maps, weapons, and more as NFTs through the $MV token. PLANET IX Planet IX is an online NFT-strategy game where users embark on an exciting adventure within a digital earth. The aim is to restore this planet to what it once was: a more thriving and lush environment. $IX is the game's native utility token that lets users farm, earn, and trade. BlockWallet BlockWallet is a self-custodial Web3 wallet that highly focuses on user security. It supports all EVM chains, is open source, has built-in swaps and bridges, supports multiple hardware wallets, and much more. BlockWallet has its own $BLANK token, which allows users to invest in the project's future, receive rewards, special offers, and engage in unique events like the upcoming STAKING campaign. Forest Knight Forest Knight is a free-to-play, play-to-own turned-based RPG game on mobile devices that lets players battle against one another through PVP and PVE game styles in a virtual fantasy world while also collecting NFTs and other items. Its in-game economy is powered by the $KNIGHT token, where holders can receive special benefits and participate in governance. Yellow Yellow Duckies is a NFT trading card game that lets players collect, trade and evolve Ducklings NFTs! The game uses the DUCKIES token for utility but also for the upcoming Duckies Canary Network 👀🎁🪂 Orbs Orbs is an open, decentralised, and public blockchain infrastructure that's made possible through a secure network of permissionless validators using PoS consensus. They've already integrated several powerful products on the QuickSwap DEX, including Liquidity Hub and dTWAP/limit orders. $ORBS is the token that powers their ecosystem. Veloce Veloce is a large, decentralised gaming and sports media organisation that is made up of 6 brands, taking Web3 esports and racing to the next level. VEXT (or $VEXT) is the ecosystem's native currency that provides holders with perks and benefits in the ecosystem. Borderless.Money | BorderlessMoney.lens (🌸, 🌿) Borderless Money is a DeFi protocol that lets users contribute capital to social investments (UN sustainable goals) to participate in various social causes. The platform's native token is $BOM, which users can stake, participate in decentralised governance, and earn rewards. BitCone (CONE) BitCone is a decentralised community powered by the $CONE token, best known for its "Conemunity" on subreddits. Users can earn the token through airdrops and BitCone mining. yusril mahendra FireBot enhances returns with DeFi strategies and trading algorithms, offering tokenized investments on Polygon. Their $FBX token is backed by quantitative strategies to mitigate crypto market volatility.

QuickSwap 🐲 DragonFi 2.0

42,791 次观看 • 2 年前

𝐔𝐧𝐝𝐞𝐫𝐬𝐭𝐚𝐧𝐝𝐢𝐧𝐠 𝐊𝐚𝐭𝐚𝐧𝐚 𝐈𝐧𝐮: 𝐓𝐡𝐞 𝐅𝐮𝐭𝐮𝐫𝐞 𝐨𝐟 𝐖𝐞𝐛𝟑 𝐆𝐚𝐦𝐢𝐧𝐠 & What's coming next? Many people are still discovering what we’re building at Katana Inu, so here’s a quick overview of our vision: Katana Inu is a fun-to-play, pioneering Web3 game that goes beyond the ordinary. We’re creating a dynamic gaming experience that bridges Web2 and Web3 players in a thrilling universe where teams, communities, and memes come together with eSport and tournaments! Katana Inu is a place where gaming and memes collide! 𝐀𝐭 𝐊𝐚𝐭𝐚𝐧𝐚 𝐈𝐧𝐮, 𝐰𝐞’𝐫𝐞 𝐚𝐥𝐥 𝐚𝐛𝐨𝐮𝐭 𝐫𝐞𝐚𝐥 𝐯𝐚𝐥𝐮𝐞: Bringing popular chains, meme icons, and communities into the gaming world as 3D models – think Dogecoin, Shiba Inu, Solana, Polygon and more. Just like other Web2 games integrates popular characters, we’re doing the same with the best of Web3. In the future, we even plan to incorporate anime and pop-culture characters, expanding our world to be a true Web3 cultural hub. Our gameplay is designed for Team vs Team and Battle Royale modes, where players experience a unique mix of fast-paced, sword-and-spell combat. Katana Inu is truly one-of-a-kind, offering Web2 and Web3 gamers alike an engaging world and a reason to keep coming back. 𝐌𝐮𝐥𝐭𝐢𝐜𝐡𝐚𝐢𝐧 𝐑𝐞𝐰𝐚𝐫𝐝𝐬 & 𝐁𝐥𝐨𝐜𝐤𝐜𝐡𝐚𝐢𝐧 𝐂𝐨𝐥𝐥𝐚𝐛𝐨𝐫𝐚𝐭𝐢𝐨𝐧 As a multichain game, Katana Inu collaborates across multiple blockchains, including Solana, Polygon, Immutable, Beam, and Avalanche, giving players access to rewards on different chains while driving real transactions and value into these ecosystems. In addition, we’re implementing a burn system within tournaments and various activities, adding value for players and token holders alike. 𝐎𝐮𝐫 𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 𝐑𝐨𝐚𝐝𝐦𝐚𝐩 We are actively developing our game and platform and here is what's ahead for Katana Inu: • A New Telegram Game with $KATA Airdrops. • Upgrading from UE4.27 to UE5 by December 2024. • Developing the Battle Royale mode through Q1 2025 with Closed Beta testing sas soon as Q4 2024. • Full Closed Beta in Q4 2024, with Open Beta planned for early Q1 2025. • Integrate In-Game wallet system for a seamless player experience. • Launching on Steam and Epic Games to reach a broader audience. • Great Open-Beta Cinematic Trailer with Legends of the Web3 space. • Improving the Game with better quality • Improving the Animations and Fights abilities • On top of that, we’re constantly developing epic 3D models, cinematic Trailers, Skins, and Animations to create a visually captivating world. 𝐁𝐥𝐨𝐜𝐤𝐜𝐡𝐚𝐢𝐧 𝐆𝐚𝐦𝐢𝐧𝐠 𝐇𝐮𝐛 Our Web3 Game Launcher will work to onboard even more web2 and web3 games, positioning Katana Inu as the go-to hub for blockchain gaming. 𝐂𝐨𝐦𝐦𝐮𝐧𝐢𝐭𝐲 & 𝐆𝐫𝐨𝐰𝐭𝐡 We’re also excited to bring the community into the action! Look out for eSports, tournaments, gameplay sessions, and collaborations with our team, plus influencer marketing and new partnerships to grow our player base. Additionally, we’re preparing for a Series A equity raise to support Katana Inu’s continued growth and innovation. Thanks for being part of the $KATA Fam! Follow us for more updates as we build the future of Web3 gaming – Katana Inu is just getting started. 🥷 |

Katana Inu

103,982 次观看 • 1 年前

GM GM GM ! 🧡(๑˃́ꇴ˂̀๑)🏆 ✨𝐖𝐄 𝐋𝐎𝐕𝐄 Umamusume: Pretty Derby✨ 🎮𝑷𝑳𝑨𝒀 𝑵𝑶𝑾 & 🎬𝑾𝑨𝑻𝑪𝑯 𝑻𝑯𝑬 𝑨𝑵𝑰𝑴𝑬: 💫TAKE YOUR TIME TO READ WHY🔻 ⭐️𝗨𝗺𝗮𝗺𝘂𝘀𝘂𝗺𝗲: 𝗣𝗿𝗲𝘁𝘁𝘆 𝗗𝗲𝗿𝗯𝘆 is a horse girl gacha racing game that finally hit Steam worldwide on June 25, 2025. 🔥𝗪𝗛𝗬 𝗕𝗨𝗟𝗟𝗜𝗦𝗛: The Anime & Free to play game available across PC and mobile has been taking the world by storm because it 𝗳𝗲𝗮𝘁𝘂𝗿𝗲𝘀 𝗮𝗻𝗶𝗺𝗲 𝗶𝗱𝗼𝗹 𝗴𝗶𝗿𝗹 𝗰𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿𝘀 𝗯𝗮𝘀𝗲𝗱 𝗼𝗻 𝗿𝗲𝗮𝗹-𝗹𝗶𝗳𝗲 𝗿𝗮𝗰𝗲𝗵𝗼𝗿𝘀𝗲𝘀! 🧡𝗧𝗛𝗜𝗦 𝗜𝗦 𝗧𝗥𝗨𝗘 𝗟𝗢𝗩𝗘: Uma Musume players gifted 𝗛𝗮𝗿𝘂 𝗨𝗿𝗮𝗿𝗮 ( the IRL retired racehorse ) 2.5+ 𝘁𝗼𝗻𝘀 of special grass worth around 35$ / 5kg ! 📰𝗦𝗘𝗘 𝗛𝗘𝗥𝗘: ~ ~ 💚𝗗𝗢𝗡𝗔𝗧𝗘: 💟 𝗪𝗛𝗬 𝗪𝗘 𝗟𝗢𝗩𝗘 𝗛𝗔𝗥𝗨 𝗨𝗥𝗔𝗥𝗔: She is a supporting character in Uma Musume: Pretty Derby. She is a friend of Special Week and many other horse girls. She travels around often to compete in races. Although she never returned with a single victory, she returned with souvenirs for her friends! She’s on a losing streak, but 𝗻𝗲𝘃𝗲𝗿 𝗴𝗶𝘃𝗲𝘀 𝘂𝗽! ( like the IRL horse ) Though she flunked Tracen’s exam, her boundless positivity, sparked by her first race in Kochi—won over the admissions officer and inspires all the Umamusume around her. 🫰𝗛𝗘𝗥 𝗔𝗣𝗣𝗘𝗔𝗥𝗔𝗡𝗖𝗘 𝗶𝗻 𝗔𝗡𝗜𝗠𝗘 & 𝗚𝗔𝗠𝗘: Haru Urara has rose-pink hair in a ponytail with messy bangs, long sidelocks framed by a red headband, and a white bow on her magenta ear caps. Her bright pink eyes feature cherry blossom patterns. 🎀Her racing outfit resembles classic Japanese gym wear: a pale gym shirt with magenta stripes, matching bloomers, a cropped track jacket, fingerless gloves, striped knee-high socks, and pink-magenta heeled running shoes. She also sports three band-aids on her legs. 🍭Her character is based on the real racehorse that achieved a record of zero wins and 113 losses in a career spanning from 1998 to 2004, but was always cheerful and optimistic! 🍬In the game and anime, Haru Urara is so cute, cheerful, and clumsy that fans completely 𝗔𝗗𝗢𝗥𝗘 her! ( 𝑰 𝒉𝒂𝒗𝒆 𝒉𝒆𝒓 𝒂𝒔 𝒎𝒚 𝑷𝑭𝑷 𝒐𝒏 𝒅𝒊𝒔𝒄𝒐𝒓𝒅 ) 🐴𝗠𝗢𝗥𝗘 𝗜𝗡𝗧𝗘𝗟🔻 ~ IGN post: ~ UMAMUSUME WIKI: ~ REAL HARU URARA HORSE WIKI: 🙏𝑻𝒉𝒂𝒏𝒌 𝒚𝒐𝒖 𝒔𝒐 𝒎𝒖𝒄𝒉 𝒇𝒐𝒓 𝒓𝒆𝒂𝒅𝒊𝒏𝒈, 𝒂𝒏𝒅 𝑰 𝒉𝒐𝒑𝒆 𝒕𝒉𝒊𝒔 𝒔𝒕𝒐𝒓𝒚 𝒎𝒂𝒅𝒆 𝒚𝒐𝒖𝒓 𝒅𝒂𝒚 𝒂 𝒍𝒊𝒕𝒕𝒍𝒆 𝒃𝒆𝒕𝒕𝒆𝒓! ⛩️𝐒𝐄𝐍𝐏𝐀𝐈 & 𝐇𝐀𝐑𝐔 𝐔𝐑𝐀𝐑𝐀 𝐋𝐎𝐕𝐄 𝐘𝐎𝐔 𝐅𝐎𝐑 𝐓𝐀𝐊𝐈𝐍𝐆 𝐘𝐎𝐔𝐑 𝐓𝐈𝐌𝐄 𝐓𝐎 𝐑𝐄𝐀𝐃💖

🌸𝐒𝐄𝐍𝐏𝐀𝐈 先輩🍜

102,784 次观看 • 1 年前

My Spoiler‑Free Review of Star Wars Outlaws I spent around 30 hours with Star Wars Outlaws, completed the main story, and played a good amount of side content. Overall, I genuinely enjoyed my time with it, even though the game clearly has both high points and noticeable shortcomings. The visuals are one of the strongest aspects of the game. Cities, lighting, character models, and ray tracing all look impressive, and the game genuinely feels like a true current‑gen release. I played on PC with an RTX 5080 and an AMD 9800X3D, and most locations ran smoothly. A few areas were demanding enough that I had to lower some settings to keep the framerate consistent, but the overall optimization felt solid. The planets feel alive thanks to the populated hubs and the amount of environmental detail. You can tell the developers put real effort into making each world feel lived in. The seamless transitions between planets add a lot to the immersion. The worlds look great, even if they aren’t packed with activities, and the planetary travel works well for a story‑driven open‑world game. Even though I have not watched the Star Wars movies, the game still delivered the Star Wars atmosphere convincingly. One downside for me was the absence of lightsabers, which felt like a missed opportunity. Nix, your companion, is genuinely helpful and makes stealth much more manageable. I’m not a major fan of stealth games, and that was one of the reasons I didn’t buy Outlaws at launch when I saw in reviews that the game had a strong focus on stealth. On normal difficulty, the game is flexible enough to let you mix your approach, but you still need to take a few enemies out quietly first if you don’t want to make things harder for yourself. The stealth system itself is simple, maybe too simple for a game that relies on it as much as this one does. I am judging this based on normal difficulty, so harder modes might offer a different experience. Gunplay is satisfying, even if it is not particularly unique. The story left me with mixed feelings. Most characters were not very memorable, and while the mission structure is fine and the pacing works well enough, it never becomes anything special. That said, I enjoyed the balance between stealth, combat, and exploration, and traveling around the planets with the speeder was genuinely fun. The space missions and dogfights were a welcome change of pace. I just wish there had been more mission variety and that Ubisoft had taken a few more creative risks. Combat overall is enjoyable, although the limited weapon variety holds it back and makes encounters feel repetitive over time. One thing I did appreciate was the syndicate system. It isn’t very deep, but it adds some personality to the world and makes the different syndicates feel more distinct. It’s simple, but it fits the game well. Lockpicking and hacking were surprisingly enjoyable. They were challenging enough to feel engaging without becoming frustrating or time consuming. Considering how often you encounter these mechanics, Ubisoft did a good job keeping them fun instead of turning them into chores. The game is in a good technical state on PC. I cannot speak for the console versions, but I only encountered one minor visual bug during my entire playthrough. The only thing that felt off at times was Kay’s facial animations in certain scenes, which could use more polish. Overall, I had a very good time with Star Wars Outlaws. It is not a masterpiece, but it is an enjoyable experience despite its flaws. I can comfortably recommend picking it up on sale or playing it through a subscription. I also hope we eventually get a sequel or another Star Wars project from Ubisoft, because Outlaws offers a good base to work from, and a sequel could expand on it nicely.

𝑨𝒔𝒉𝒆𝒏 𝑶𝒏𝒆

31,138 次观看 • 7 个月前

Dragon Age: Veilguard | IGN Hands-On Impressions ▪️Was skeptical before playing, but now "I left feeling like these ten long years just might’ve been worth the wait", "much more hopeful that this could be the hit BioWare needs" ▪️"Walked away with excitement and curiosity, but mostly, relief to wave many of my concerns goodbye" ▪️While the game is not open world like Dragon Age: Inquisition, they were "impressed" by "how much exploration can still be done in the various regions", as well as the impact you can have on those regions ▪️Feels like a mix of Dragon Age 2 and Inquisition, with the more streamlined approach of DA2 and the geographical and sociopolitical diversity of Inquisition ▪️There is an "effective and succinct story recap from Varric" at the start of the game ▪️Combat feels like there is a lot of room to create "highly customized builds" of your Rook, companion abilities and combos build team synergy ▪️The "scrappiness" of Rook reminded them a bit of Hawke in DA2 rather than the more 'chosen one' of the Inquisitor ▪️Companions will sometimes drop useful hints during combat ▪️Your attitude and choices in dialogue will be noted and remembered in more detail, for example choosing to be antagonistic with Solas let you know you "traded verbal jabs with Solas", implying possible consequences later ▪️"Became clear that there would consistently be tons of choices in The Veilguard that’ll have lasting results", more than the usual BioWare game ▪️The initial prologue is linear in approach, but the game becomes "much more free" and opens up, tackle quests as you please and unlock more regions ▪️Mix of drastically different regions: Arlathan Forest is "gorgeous and colorful", nugs burrowing into grass, "vast array of nature", while Hossberg Wetlands is full of more "horror inspired" aesthetics, consumed by the Blight ▪️"Those who miss the gore and dark fantasy of Origins will find that too in places where the Blight has spread" ▪️Treviso is a bustling and lively city, "so much to explore that I kept getting sidetracked" ▪️Party banter pauses and picks up again later if you trigger combat, a cutscene, etc that interrupts their dialogue ▪️Customizable difficulty options allows you turn off things like navigation and look for in-game clues in the environment to follow to your goal ▪️BioWare listened to the complaints about "the Hinterlands" in Inquisition and tons of fetch quests, where in Veilguard the scope isn't nearly as bloated and quests point back to the main story, region, faction, or companions ▪️The two Elven god villains Elgar'nan and Ghilan'nain feel much more present throughout the game compared to Corypheus in Inquisition ▪️The Lighthouse (hub) starts to feel more lived in as you play, characters/companions have unique quirks (Emmrich's skeleton assistant Manfred enjoys spending time on the balcony for example, you can play Rock, Paper, Scissors with him) ▪️Solas and his history are very important throughout the game Video ▶️ Article ➡️ #DragonAge

Shinobi602

610,675 次观看 • 1 年前

Recently I got some hands-on time with Crimson Desert and below are my first impressions as well as some of the gameplay I was able to capture. Crimson Desert is a good game, but it won’t be for everyone. I know the devs claim this isn’t an RPG, but I don’t know any other way to describe this game other than a HARDCORE action RPG. If you need the yellow paint to know where to climb this game isn’t for you. But if you love getting lost in a whimsical world with a boat load of content this game is going to be right up your alley. I think what impressed me most is the attention to detail. There’s so many little things the dev team took into consideration that I think people who enjoy being immersed into a world are going to appreciate. Even if you aren’t that person; on a basic level I think most will enjoy the game's combat. It’s fast, fluid and provides a ton of player expression with its deep skill tree. The world of Pywel is vibrant, large in scale and full of life. It’s easy to get lost off the main quest line as there’s always something to do and someone to speak to. An example being I was wandering through the open world and encountered a distressed woman seeking help. I agreed to follow her only to find out moments later she was with a gang and they were trying to back door me. That had me cracking up. I think if the open world is consistently full of fun, unique side content like that & the main quest line is fire this game has a lot of potential to impress. It’s just a shame that I didn’t get to spend more time with the main quests as I kept getting side tracked with cool stuff to do in the open world. So I can’t give you much insight into that. What I can say is after the opening section there’s NEXT TO NO tutorials in this game, the puzzles are hard & the default controls are a bit clunky. You will be getting lost and I can see that frustrating some people who aren’t interested in a challenge. That’s why I mentioned earlier that this is a hardcore RPG. It does not do a lot of hand holding. Because of that I predict you and your friends will be sharing tips and tricks similar to when Elden Ring first launched and nobody knew what they were doing. If you are a patient person and take the time to learn the game's systems I promise you will be able to put together some awesome combos that will make you feel like the main character. My biggest fear for this game is that I won't finish it. Not because it’s a bad game, but I can just tell from my brief time with it that it’s next level massive. As someone who's been gaming for 30+ years it’s very rare you’ll hear me say a game was overwhelming, but this game is. For people who lack a ton of free time I can see that being a turn off because once again the game doesn’t give much direction or tutorials outside the opening area. Not to mention this game could be big just for the sake of being big. I was curious to know how much of the content was engaging versus just open world bloat? Hard to tell because I only got a few hours with the game. I also fear that the Ai isn’t the best in this game. The Ai issues I encountered zapped all immersion away for those moments. I’m not sure if the final build will differ from the vertical slice we played, but what I can tell you is that on the build we played I wasn’t impressed by the Ai. Several times I attacked enemy camps and they never reacted to me attacking them. They just stood there and took it which made the world feel less alive. There were also times where enemies were looking dead at me just standing still as the battle music played threatening to beat me up, but they never did anything. It was 3 or 4 times I encountered this poor Ai which is a red flag for me because I only got two hours of hands on time with the game. Mind you in those two hours a good portion of it was just me working my way through the prologue and the early quests, so I didn't spend a ton of time in the open world. What I'm trying to get at is the janky ai was very noticeable. It wasn't something that took long to find. I will say when the game works it's great, but when I tell you the Ai was bad at times it was bad. It reminded me of the dumb NPC’s often found in Ubisoft open world games. I’m not looking for this to be a Souls game but I want some level of challenge in the combat. Hopefully that stuff gets patched out. That being said, I’m confident in saying this game is good. I just didn’t have enough time with it to determine if it’s good, or GREAT. Only time will tell when Crimson Desert drops on March 19th, 2026 for the PC, PS5 and Xbox Series. Pros —---------- - Combat makes you feel like demon - Deep Skill tree - Vibrant world - Solid voice acting - Fire OST - The little details (trust system, you can commit crimes ect.) - No Fall damage - Puzzles are creative & challenging - Game doesn’t hold you hand (some people will hate this) - You can swap in and out of 3rd and 1st person at will. Wasn’t able to explore much of how that changes the game, but it’s nice that it's an option. - EASILY over 100hrs of content (some will hate this though) Cons —---------- - Clunky controls (Default controls take some time adjusting too. I hope there’s other control schemes at launch) - Inconsistent Ai (Ubisoft bad at times. sometimes the enemies wouldn’t attack during combat or act like they never saw you) - Long load times (we were playing on PC’s, but idk the specs) - Your horse can faint & when they do traveling the large world wasn’t as fun (and I couldn’t figure out how to get him back - most likely a skill issue) - Early stamina management is OD. Early game it’s easy to drown & get tired running. I’d imagine it gets better late game, but early game it’s frustrating trying to explore. - Camera takes some getting used to in combat. Sometimes its too close and others too far. - Early arrows have no impact. Felt useless. Hoping later upgrades fix that

The Black Hokage

1,175,183 次观看 • 5 个月前

The Blood of Dawnwalker | Gameplay Overview Full 21 Minute Video ▶️ ▪️New action RPG, first chapter of a new saga from Rebel Wolves and Bandai Namco, coming to PS5, Xbox and PC in 2026 ▪️The game is currently in pre-beta stage of production ▪️Led by Konrad Tomaszkiewicz (game director on The Witcher 3)and Mateusz Tomaszkiewicz (quest director on The Witcher 3 and Cyberpunk) ▪️Goal of combat is make you feel like a real swordmaster who closely observes his enemies ▪️Choose one of four directions while attacking: up, down, left and right to hit opponents where they're unable to parry ▪️When defending, you must watch the direction of enemy attacks ▪️Activation Charges: Filled in with each successful attack, block or parry. You can then activate them to use an ability ▪️Choose to upgrade via 3 skill trees: Human, Vampire, Human/Vampire Shared ▪️Enemies and guards will become more suspicious and hostile the more damage you cause out in the world during the day, stealthing at night can help keep you undiscovered ▪️You can access areas at night as a vampire, run on rooftops, scale walls, ceilings, etc that you can't as a human during the day, changing how quests play out ▪️Time of day can change things like a powerful boss showing up in a quest for example ▪️Investigate your surroundings and gain clues during quests ▪️Replenish your health by drinking blood ▪️If you accidentally drink the blood and kill an important NPC in the game, it may lead to unexpected consequences during the story ▪️You can also drink blood from animals and other creatures if you don't want to harm innocent humans ▪️Blood Guards are powerful enemies specializing in taking on vampires, dual wield swords ▪️There are multiple romance options, affect Coen's personal story ▪️Quests that advance the day/night cycle will be marked so players know if time will move forward or not, exactly how much time will pass ▪️You can explore the open world freely and that doesn't move time forward, not a timer that hangs over your shoulder the whole time ▪️The whole world map is fully accessible to the player from the start of the game ▪️Magic in the game is dark, ritualistic and dangerous, not to be toyed with ▪️Coen has to carve runes into his own body to cast spells ▪️You can find forgotten spells out in the world to learn and grow stronger, every spell can be upgraded ▪️Burning Blood: Offensive spell you can cast where the blood of enemies boil from the inside ▪️Compel Soul: A spell that you can use on dead NPCs to temporarily bring them back to life, learn secrets or things that can completely change quest lines ▪️Not all spells are offensive, many revolve around support, buffs, debuffs #BloodofDawnwalker

Shinobi602

98,652 次观看 • 1 年前

#PLEIADIAN COLLECTIVE ~ Intention Friends Of The Great Light Of Being! Where Are You In This Moment Of Now? Do You Find Yourself At Peace? Do You Feel Dysregulated With The Chaos That Plays Around You? Let's Bring Everything Into The Inner World And Add The Special Ingredient To Play The Game Of Life! With Only This Key, You Will Discover All Doors! The Simplicity Is Ironic But So True! Intention Is The Key That Opens Everything That Comes Your Way! With Intention, You Set Your Soul In Motion And You Do Not Need A Specific Plan! As You Meditate, You Are Setting Your Intention For Gratitude With Service! You Are The Only One Who Sets The Intention For Your Own Being! This Moment Is All There Is. The Moment Of Now Will Always Be! Set Your Intention To See This Moment As Perfect! This Is Entirely Possible! Breathe Deeply And See The New Moment As Perfect! The New Moment Is Now! Now Is What You Have Come Into Physical Form To Experience. For There Is No Other Way! All There Is In Your Awareness Is That Which You Will Create Moment By Moment! Your World, As Your Experience Has Shown It To Be, Is Based On A System Of Action And Reaction. Cause And Effect And Always A Consequence. You Have Linear Perceptions Based On Beginnings And Endings. But As You Realize That Your Perceptions Are But A Measuring Device By Which You Can Gage The Extent To Which You Are Able To Translate Intent Into Form, You Will Know That Only Pure Intention Remains. This Is The Driving Force For All You Do. And The Exact Measure For What The Result Will Be. Intention Is The Essence Of Creation. Intention Is The Foundation Upon Which All Else Rests. The Power Of Intention Sets The Stage For The Full Manifestation Of Your Experience. There Are No Random Events! Things Do Not Just Happen To Anyone. Intention Is The Cohesive Element That Translates The Conceptual Into Form! To Bring This Powerful Teaching To A Close That Will Bring You A Bit Of Comfort As You Ponder The Words, We Will Set Your Attention On The Global Elites, The Puppet Masters And Their Products, The Doers Of Evil In Dark Places, Those Parading With False Light, And Those Scoundrels That Send Balloons Across The Planet With Dark Intentions, To These We Speak About! Realize That Each Of These Set Their Intention To Harm The Innocent And Hide Behind Wealth And Walls Of Corruption! But They Operate In The Laws Of The Universe And None Can Change This! What Does This Mean For You, Friends Of Light? You Need Not Worry! Have No Fear! A Boomerang Hits Hard When It Returns! There Is No Deed That Will Not Be Brought Into The Light That Is Spreading Across The World! Never Assume That Anyone That Has Harmed You Or Your Loved Ones, Will Simply Be Free Of Their Own Intention! All You Must Do Is Set Your Intention For The Healing Of The Planet Which Begins Within Your Own Being! Do Not Hate Anyone! Forgive As This Is Energy That You Not Want! Be Free As You Are Also Wise And Vigilant. These Moments Are Short! But You Are Infinite! The Light Of God (ELAKO) Shines Through You! Be At Great Peace Each Moment! We Love You So! PLEIADIAN COLLECTIVE

Family of Taygeta

36,217 次观看 • 3 年前

Westerners Flocking to Play Stunning New Chinese Video Game—and Skipping ‘Spyware’ Warnings . CHINESE DESIGNERS JUST LAUNCHED another video game which is a hit worldwide. Where Winds Meet has some spectacular battle scenes on screen -- but the conflicts off-stage (west-east culture wars, psyops, business battles) are just as interesting. People in the game industry in the west are concerned—for several good reasons. Before we get there, take 20 seconds to check out the great-looking visuals, which come from the same studio that created Black Myth Wukong, a globally popular game launched in August 2024, based on the story of the Monkey King. Where Winds Meet also celebrates classic Chinese culture. It is set in the city of Kaifeng in 10th century China – and is filled with gorgeous images of that place. . CULTURAL DEPTH It has cultural depth, too. For example, everyone knows fireworks are an ancient Chinese art, but the game features molten metal spark showers, a popular art form pretty unknown outside China. In one scene you can see the flying apsaras, those Indian-influenced airborne women whose images adorn the ancient Dunhuang Caves on the silk road. Where Winds Meet is already among the favorites on Steam, the world’s biggest online game center. It includes many battles, of course. But there are related conflicts off line, in real life, too. . NUMBER ONE: CULTURE WARS. In many games released in the west, it is considered wrong to give players the choice of having a male or female character, because it implies there are just two sexes, which is a big no-no in the west. In Where the Winds Meet, players who opt for English language follow the western model, and are given the choice of Body Type I or Body Type II, no mention of forbidden words “male” and “female”. But players who opt for the Chinese version are given the choice of male or female. Trying to keep everyone happy! . NUMBER 2. HYBRID WARS, OR PSYOPS. From the moment the game came out, mysterious persons “revealed” that the game was made by Chinese people so it was a security threat, riddled with spyware. You can imagine them thinking that their gameplay information was being transmitted straight to Xi Jinping’s office! “Hmm. This incel sitting in a basement in his mother’s house prefers body type 2! Write that down, comrades.” But here’s the twist. Everybody ignored the warnings. By the end of the first day, people had played the game two million times, and that’s just the new version, the non-Chinese one. . NUMBER THREE: THE BUSINESS BATTLE The US groups which normally dominate the field, like Ubisoft, have repeatedly reported disappointing results recently. And some of the biggest recent hits have been from outside America. Black Myth Wukong was from China’s NetEase, Expedition 33 was from France, and this new game, Where Winds Meet, is also from NetEase. A popular video game reviewer called Hypnotic lamented the poor quality of games from the west—with the players blaming the designers and the designers blaming the players. “The east ends up releasing video games that end up blowing the doors down whenever they release,” he said. “And then you end up getting developers from the west that'll make up all kinds of excuses as to why these games are successful. They'll call it slop. They'll call it Chinese spyware. They'll call it whatever they want. But at the end of the day, at least somebody is trying to put out video games that players actually want, that isn't just indie developers.” . FIELD IS OPEN Now this does NOT mean that games from the east are uniformly taking over the global game industry. The west is still putting out some great games, with Expedition 33 being a good example. What it does mean is that China is catching up fast. We’ve seen this happening in many sectors. And as long as there’s a level playing field, it ultimately means that people get more choice. . A FAIRER, SAFER WORLD But more importantly than that, it gives people around the world a different image of China. The western mainstream media tends to create an image of China as an evil tech dystopia, sometimes literally describing it as a giant gulag. Games like this one show it to be community of creative people, producing fun products, and a place with a rich culture and an amazing history. The result, we hope, will be a fairer world – and a fairer world is a safer world.

Nury Vittachi

49,389 次观看 • 8 个月前

The Blood of Dawnwalker | Details ▪️New single player third-person fantasy action RPG ▪️Started development over 2 years ago in Unreal Engine 5, full gameplay reveal coming in Summer 2025 ▪️Led by former Witcher 3 game director Konrad Tomaszkiewicz and ex-Witcher 3 and Cyberpunk quest director Mateusz Tomaszkiewicz ▪️Focused on "narrative sandbox", no two playthroughs will be identical ▪️Takes place in 'Vale Sangora' in 14th century medieval Europe ▪️The setting has been ravaged by plague, famine and social disorder ▪️Inspired by Eastern European architecture and culture, Polish log houses, Ukrainian and Balkan clothing, 'Romanian defensive churches', and more ▪️The world has been watched by vampires in the shadows waiting to strike and make their move when humanity is at its lowest and to overthrow the feudal lords ▪️Day/night cycle plays a big role, wanted the world and villages and buildings to 'feel like a different place' after sunset ▪️You play as Coen, energetic, becomes a 'dawnwalker' (not human, not vampire, something in between), can traverse both worlds of humanity and creatures of the night ▪️You fight with swords and weapons by day, and can use vampire abilities in combat at night, explore the environment, etc ▪️You have 30 in-game days and 30 nights to save your family, wanted a sense of urgency. When you complete an objective/quest, time moves forward. But time doesn't pass in real world time, you can 'manage' how you use time as a resource ▪️You meet many characters throughout the game with their own goals and ambitions, which may make you friends or put you in opposition to them ▪️Blood Hunger: Gameplay mechanic where you need to feed throughout your playthrough ▪️If you talk to someone and have gone long without feeding first, you might lose control and eat them, even 'your best friend' in the game ▪️Vampire design: In this world, the vampire's teeth don't stop growing, so the older vampires have a lot of teeth. Aren't visible at first, can extend as their mouths open ▪️Vampires are led by Brencis -a super powerful old vampire that wants to change the world, twisted old religious beliefs and took advantage of social turmoil to turn himself into a sort of messianic figure ▪️The vampire leadership aren't black and white, but more gray, as they overthrew violent and corrupt feudal lords, but also kill people to eat, conduct blood masses at church, etc ▪️Brencis is a sort of 'active antagonist' that will react to your actions and decisions, will set edicts in the game that will become obstacles to the player like military checkpoints, etc Full Cinematic and Gameplay Teaser ▶️

Shinobi602

725,869 次观看 • 1 年前