Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Good performance is even better injury prevention. Velocity based stress supported by pertinent, relative strength efforts that build mastery in self awareness/body control best for speed based sports that are continuous such as soccer #LTAD #aclprevention #power #strength

110,657 Aufrufe • vor 3 Jahren •via X (Twitter)

3 Kommentare

Profilbild von Erica Mulholland, MS 👸🏼
Erica Mulholland, MS 👸🏼vor 3 Jahren

High performance first, injury reduction follows💯

Profilbild von Brent Danks
Brent Danksvor 3 Jahren

@Kory_BBcoach check

Profilbild von Mike Alves
Mike Alvesvor 3 Jahren

Do you have a list of your warm up / workouts that you do with these kids? If yes would you please share a photo of it? How much time do you get with them? Is this before or after practice?

Ähnliche Videos

Explaining the Ash Nerf confusion: Patchnotes say: "Dash gives less of a boost when not dashing in the direction you're moving" What does that mean ? I dug into it. TLDR: Redirects above 90° are only really possible at normal Slidejump velocities. Angle and speed of your dash will deviate further and further from where you wanna go based on speed and angle change. 90°: Dash seems to work fairly well all the way up to 90° up to a certain velocity. - At Slidejump velocities it works in all directions. - At Superjump velocities you can still dash full 90°. - Above 90° your final direction deviates more and more from your desired direction as the angle increases. - Backwards dash seems to straight up subtract with whatever current velocity you have. Velocity: - As velocity increases even 90° changes are no longer possible. - And as your speed goes above the speed of the dash, dashing backwards will drop you straight down or you'll even continue traveling forward. Nerd yap: I feels like it's not just a straight vector addition but it does in fact have some velocity/angle thresholds in place. My assumption is that >90° changes stop applying the full dash boost at around the velocity of the dash itself so 600-700hu/s. And that above 90° it is a straight up dot product no matter the velocity. You just don't really notice cus of the low initial speed. But players will adjust to it based on feeling and experience anyways so i currently don't care enough to dig deeper🤷‍♂️

Mokey

67,397 Aufrufe • vor 10 Monaten