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Good shit 🔥 Workflow, concept 🎶 and prompt below: Telling short, conceptual stories through quick shots is truly rewarding from an audiovisual standpoint. This can be the distillation of any movie. On the surface, it says nothing, yet it is set against the Italian coastal cliffs—one of the most...

15,337 görüntüleme • 2 ay önce •via X (Twitter)

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⚡This machine wasn't built to race — it was built to hunt." Made with Seedance 2.5 on Supercool.com Prompt: Cinematic photorealistic sci-fi action sequence, moody desaturated color grade, dramatic lighting, hyper-detailed mechanical design, motion blur for speed, 4K film quality. Scene 1: Wide low-angle tracking shot of a futuristic armored rider in black tactical exosuit on a black-gold angular sci-fi motorcycle, speeding on empty highway, overcast sky. Scene 2: Close-up transformation shot — motorcycle's rear panels mechanically unfold like wings while riding at high speed, sparks of light on metal joints. Scene 3: Low-angle hero reveal shot of a sleek black Batmobile-style supercar with scissor/wing doors opening, front LED light strip glowing. Scene 4: Rear-tracking low-angle shot of two motorcycles riding side by side on the highway, wheels blurred with speed. Scene 5: Rear pursuit shot of the black supercar driving with glowing taillights, a motorcycle catching up close behind. Scene 6: Aerial drone top-down shot of a curving highway with the car and motorcycles racing, small flying drone visible above for scale. Scene 7: Close-up action shot of the car's front wheel with sparks flying off the road surface, high-speed drift feel. Scene 8: Interior POV shot from the car's dashboard, glowing speedometer, driving fast through a dark tunnel with lights streaking past. Scene 9: Tunnel chase shot — motorcycle and car entering/exiting a concrete tunnel, wet road reflections, cinematic light contrast. Negative prompt: blurry, low quality, distorted proportions, extra limbs, deformed hands, warped motorcycle frame, flickering lights, inconsistent lighting, cartoonish, low-res textures, watermark, text, logo, oversaturated colors, daytime bright sun (unless overcast), shaky unstable camera, jerky motion, unrealistic physics, plastic look, glitch artifacts. #Ai #AIart️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️ #VisualStorytelling #CinematicAI #GenerativeAI #AICreator

Sᴀɪʀᴀ

41,694 görüntüleme • 2 gün önce

Trump Assassination Attempt - Help Me Out with this one Plz A Review of Shots Fired — How Many were Hit on the First Shot? 🔴 VIDEO #1 • Shows a man in a white shirt appearing to take have taken a shot to the abdominal area and falls down. —— this occurs during the first shot ( 🔴 VIDEO #2 • Shows two people who appears to have been hit near the low and high abdominal area. —— the FIRST shot appears to have grazed or come extremely close to the man in the dark shirt as he immediately looks down and falls. Not 100% sure he was hit, but other videos confirm the bleacher next to him was hit. —— the SECOND shot definitely hits the man in the American flag shirt as he grabs his abdomen and falls. ( 🔴 VIDEO #3 • This is a wide-angled video showing their locations. Along with Competatore’s location. —— Comperatore is said to be hit in the second volley of shots, after the first three. —— for the sake of clarity, here is the full unedited wide-angled video. ( 🔴 VIDEO #4 • Video of Comperatore reportedly on the ground with what appears to be his family going hysterical. People point to their head, confirming shot. Reportedly hit in the volley of shots after the first 3. 🔴 VIDEO #5 • This model shows an accurate depiction of the line of sight between the shooter, Trump, and stands. ( The only thing that doesn’t make sense to me is the first shot… —— This model does not include the man in the white shirt from Video #1 and appears misaligned between the shooter, Trump, and video #2 victim. Talk about a magic bullet… Am I missing something?

MJTruthUltra

59,812 görüntüleme • 2 yıl önce

THE FINAL CARRIAGE From an idea to a cinematic nightmare. Made with Seedance 2.5 on Supercool.com Prompt: Shot 1 (0.0–1.2s): Character A, face and outfit matching the reference image, sits calmly in a quiet train car, glancing toward the connecting glass door. Dim cinematic evening lighting, unaware calm before dread. Shot 2 (1.2–2.2s): Faint movement stirs in the next car behind the glass, blurred and distant. Shot 3 (2.2–3.2s): She leans forward slightly, noticing something is wrong, unease building silently. Shot 4 (3.2–4.4s): A passenger in the next car suddenly collapses and begins convulsing, completely silent through the glass. Shot 5 (4.4–5.6s): Wide view of the divider; the collapsed passenger convulses as nearby passengers begin noticing. Shot 6 (5.6–6.8s): Close-up of her face near the glass, confusion turning into fear. Shot 7 (6.8–8.0s): The fallen passenger seizes violently, dark veins spreading across the body. Shot 8 (8.0–9.2s): The passenger rises unnaturally, head twitching, eyes clouding white. Shot 9 (9.2–10.2s): It suddenly lunges at another passenger, triggering chaos. Shot 10 (10.2–11.4s): Survivors on this side recoil from the glass, realizing what is happening. Shot 11 (11.4–12.6s): Wide shot: the next car erupts into silent, distant chaos, passengers scrambling. Shot 12 (12.6–13.8s): She backs away from the glass, hand covering her mouth in horror. Shot 13 (13.8–15.0s): An infected passenger violently slams into the glass; the impact is finally heard. Shot 14 (15.0–16.0s): Survivors jump back as the glass rattles violently. Shot 15 (16.0–17.2s): More infected press against the glass, distorted faces and faint snarls bleeding through. Shot 16 (17.2–18.4s): Cracks spread rapidly across the glass under repeated impacts. Shot 17 (18.4–19.6s): Survivors desperately brace the door with a luggage rack and seat cushions. Shot 18 (19.6–20.8s): A clawed hand punches through the fractured glass, making everyone recoil. Shot 19 (20.8–22.0s): She grabs a metal pole and positions herself between the broken door and the survivors. Shot 20 (22.0–23.2s): The glass shatters completely; infected surge through the frame. Shot 21 (23.2–24.4s): She swings the pole into the first infected, knocking it backward in cinematic slow motion. Shot 22 (24.4–25.6s): Another survivor wedges a luggage rack into the doorway as a makeshift barrier. Shot 23 (25.6–26.8s): Infected claw through the gaps while survivors struggle to hold the barrier. Shot 24 (26.8–28.0s): Wide shot: shattered glass covers the floor as survivors guard the damaged divider. Shot 25 (28.0–30.0s): She stands at the front, pole in hand, staring through the shattered frame at the infected beyond. Cinematic dread-filled ending as silence returns.

WasifAI

35,942 görüntüleme • 18 gün önce