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GPT Image 2 - Character Reference Sheet Prompt You can create a character reference sheet in any style you want for use in your Seedance 2.0 videos. All you need to do is either provide a reference image or describe your character. You can also input random values to...

167,591 次观看 • 6 个月前 •via X (Twitter)

57 条评论

Kōda 的头像
Kōda6 个月前

Change style and description as you need. If you want to use a reference image, write "uploaded reference" to the [SUBJECT_DESCRIPTION]. Gpt Image 2 Prompt: Create a single unified MASTER CHARACTER REFERENCE SHEET from these inputs: [STYLE]: [anime / stylized 3d / realistic 3d / live-action / cinematic realism / noir / stop-motion / any other style] [SUBJECT_DESCRIPTION]: [character or person description] Create the board in a 4:3 horizontal layout. The board layout, background, typography and spacing must be clean, neutral, minimal and technical, on a pure white or clean off-white background. Use clear section titles, readable English labels, balanced spacing, no clutter, no watermark, no logo. Apply [STYLE] only to the character and visual elements, not to the board layout or UI. All text must be clearly readable at normal viewing size. Avoid tiny or dense text. Infer all missing details from the subject description, including name, alias if suitable, role, age, personality, core theme, accent, wardrobe details, accessories, key prop if clearly relevant, visual notes and a fitting color palette. Use this layout: top row = left: title + horizontal info block, right: COLOR PALETTE center = large MAIN IDENTITY + SCALE SHEET as the biggest section right = EXPRESSION PROGRESSION + HEAD DETAIL SHEET + NEUTRAL BASELINE + POSTURE VARIATION + CLOSE-UP POSE bottom = WARDROBE / ACCESSORIES DETAILS + PROP + HAND GESTURES Include: Title: CHARACTER REFERENCE SHEET 1. TOP INFO BLOCK Name, Alias, Role, Age, Personality, Core Theme, Speech Accent 2. COLOR PALETTE Place this in the top-right header area. Show 6 to 8 minimal clean color swatches that match the subject’s style, wardrobe, world and mood. Don't add labels. 3. MAIN IDENTITY + SCALE SHEET This must be the largest and most prominent section. Show the subject only, with no prop, no bag, no handheld object, no extra item interaction. Show: Front, 3/4 View, Side, Back Place the character views over subtle measurement guide lines, like a clean model sheet scale background with height marks. Also include a small SILHOUETTE GUIDE inside this same section: 2 small clean silhouette thumbnails, Neutral Stance and Profile Silhouette. Keep the silhouettes small and secondary, placed in a corner of the MAIN IDENTITY + SCALE SHEET. The subject should appear in a clean neutral presentation focused only on identity, body shape, outfit, silhouette and proportions. Add a few small notes for silhouette, posture, special traits, visual identity. 4. EXPRESSION PROGRESSION Show exactly 8 panels of the same subject: Neutral, Curious, Worried, Surprised, Afraid, Sad, Determined, Relieved MICRO EXPRESSIONS Show exactly 5 panels of the same subject: subtle eye tension, slight smirk, lip tension, micro fear, controlled breath These panels should function as both an expression sheet and a light emotional progression. 5. HEAD DETAIL SHEET Show several close-up head references of the same subject from different angles: 3/4 Headshot, Side Headshot, Top Angle, Low Angle, Diagonal Angle Keep facial structure, hairstyle, eyes, proportions and identity fully consistent. 6. NEUTRAL BASELINE 1 panel: fully relaxed, no emotion 7. POSTURE VARIATION 2–3 panels: relaxed, tense, confident 8. CLOSE-UP POSE Show exactly 1 cinematic close-up pose of the same subject from chest-up or shoulder-up. Use a natural expressive pose that best fits the subject’s personality and story tone. This close-up should clearly show facial identity, hairstyle, expression, upper wardrobe detail and emotional presence. 9. WARDROBE / ACCESSORIES DETAILS Show exactly 4 close-up callouts for important styling details such as hairstyle, outerwear, footwear, accessories, fabric or material detail. 10. PROP Only include this section if a prop is clearly important to the subject. Show exactly 1 single clean isolated image of the prop only. Add a small info block: Object Name, Type, Traits 11. HAND GESTURES relaxed hand, tense fingers, pointing, gripping, subtle gesture near face Keep the subject fully consistent across all panels. The MAIN IDENTITY + SCALE SHEET must visually dominate the board. The final image should look like a premium production visual bible / character continuity sheet matching the selected [STYLE].

Kōda 的头像
Kōda6 个月前

Seedance 2.0 Prompt: Use the provided character sheet @[image1] as reference. Create a cinematic character introduction video. Open with the character looking into camera and speaking naturally, introducing herself in her own words. Do not treat the sheet as a single image. Use its elements as separate shots. Structure: detail → identity → presence → full reveal Make the character active: she moves, reacts, interacts with her environment and prop while talking short, natural gestures, small shifts, purposeful motion Show acting range: subtle emotional shifts while speaking (confidence, hesitation, curiosity, intensity) express through micro-expressions, eyes, tone, and body language Include: face close-ups, outfit/material details, prop usage, expressive performance moments Keep everything grounded and realistic. Camera: controlled, minimal movement (soft push-ins, light tracking, subtle handheld) Lighting: cinematic and consistent End on a confident mid or full shot, character fully established.

Kōda 的头像
Kōda6 个月前

Example sheet

araw 的头像
araw6 个月前

damn thats pretty cool ❤️

Kōda 的头像
Kōda6 个月前

Great result! Thanks for trying out!

ZeFred.AI 的头像
ZeFred.AI6 个月前

Many thanks for sharing this ! 🔥🙏

Kōda 的头像
Kōda6 个月前

Glad you liked it! 🙌

Manu 的头像
Manu6 个月前

So I can just give the model one character sheet like that, and it’ll be enough for this kind of video? That’s amazing! 👏

Kōda 的头像
Kōda6 个月前

Yes, pretty much. Unless you give extra instructions, the model tends to follow the sheet quite closely. It also reads the text on it, so even without mentioning the name or character details in the video prompt, you can see it picking them up and using them.

Manu 的头像
Manu6 个月前

Just mind-blowing!

axap. 的头像
axap.6 个月前

Bro please can you drop the prompt you used for this animation style? I’ve been trying to get it for some time now, please I’ll be glad @aimikoda

Kōda 的头像
Kōda6 个月前

@img2vidz stylized 3d and random character description generated this. btw, you can copy this style using gpt image.

kronikai 的头像
kronikai6 个月前

this is so good!!! have you tested it on videos that aren’t character intros? does it work as the only reference, or do you think it’s better to add a really face-focused image too, just to keep consistency? i’ve noticed that sometimes when i use a sheet with lots of info, the model doesn’t really follow the face that closely

Kōda 的头像
Kōda6 个月前

Thanks, appreciate it! I’ve tested it with anime and 3D characters in more action-heavy scenes too, didn’t run into any major issues. I’ve seen some character sheets packed with a lot of unnecessary detail, so I tried to keep this one clean on purpose. I think it already has enough face-related information for the model to stay consistent. Curious though, what kind of scenes did you run into issues with? Would love to try those as well.

kronikai 的头像
kronikai5 个月前

nice, i’ll test this format then! i had tried a few other sheet formats before, some with just the 4 main poses, others with way more info, and i felt like the results started to drift a bit but yours has a lot more facial expression variation, which the ones i was testing didn’t really have, probably what my tests were missing

zidich3 的头像
zidich36 个月前

Thanks

ibexdream 的头像
ibexdream6 个月前

The evolution of technology is incredible. Thanks for sharing.

Kōda 的头像
Kōda6 个月前

Glad you liked, Ibex! 🙌

NFT Frens 的头像
NFT Frens5 个月前

This is amazing. We are also working on character sheets for our MiniBeanys. Posts like this are very helpful to get where we want to go.

Dinno 的头像
Dinno6 个月前

Amazing 👏

Kōda 的头像
Kōda6 个月前

Thank you! 🙌

TechieSA 的头像
TechieSA6 个月前

@mitte_ai I love these!🔥

Kōda 的头像
Kōda6 个月前

@mitte_ai Glad you liked, Techie! Thanks 🙌

PixieVerse 的头像
PixieVerse6 个月前

So awesome, Lumen's character design is so crazyyy! 🔥❤️

Kōda 的头像
Kōda6 个月前

She is truly unique! Thanks!

PixieVerse 的头像
PixieVerse6 个月前

You're welcome! 🫶

Aleena Amir 的头像
Aleena Amir6 个月前

@mitte_ai Nailed it 🔥

Kōda 的头像
Kōda6 个月前

@mitte_ai Thank you, Aleena! 🙌

Voidztar 的头像
Voidztar6 个月前

I'm gonna have to test this out today!

Kōda 的头像
Kōda6 个月前

You definitely should, let me know how it goes.

Luis TG 的头像
Luis TG6 个月前

THX U A LOT FOR THE PROMPTS. I use Seedance 2.0 in the CapCut free plan, but the paid version is around 24 USD. Are there any other platforms with more free daily/monthly credits?

bangbang 的头像
bangbang5 个月前

Thanks!Really helpful prompt!

Kōda 的头像
Kōda5 个月前

Great character! Thanks for trying out!

RIX 的头像
RIX6 个月前

Between this frame and 21:9, which do you think should be preferable? Noticed not a lot of artist are using 21:9

Kōda 的头像
Kōda6 个月前

I’ve used 21:9 quite a bit, to be honest I don’t think there’s a huge difference. What matters more is the resolution, like 2K vs 4K, that tends to have a bigger impact than the ar.

RIX 的头像
RIX6 个月前

That’s a valid point too. Recently notice when I generate images with 21:9 and feed that to video models, the take them as 2k and try to keep the quality in 16:9 output.

Pelaez Design AI 的头像
Pelaez Design AI5 个月前

Amazing! this would be a level up from the pain staking one I created TY!🔥🔥🔥

Kōda 的头像
Kōda5 个月前

Thank you, Pelaez! Glad you find it useful! 🙌

Pelaez Design AI 的头像
Pelaez Design AI5 个月前

💯cant wait to try it!

Shams 的头像
Shams5 个月前

My bro post has gone viral happy for you buddy 😍😍🔥🔥 Stunning

Kōda 的头像
Kōda5 个月前

Thank you for your support, mate! 🙌

Georgios Arvanitis 的头像
Georgios Arvanitis6 个月前

Kōda, I am truly grateful for this great and informative tutorial 👏👏Thank you for the prompts🙏🙏

Damian Black 的头像
Damian Black6 个月前

This is fantastic, will try with some of our original character designs and see how it turns out!

Ai Dadaji 的头像
Ai Dadaji5 个月前

Many Many Thanks for sharing this

Sildarul 的头像
Sildarul6 个月前

yes i do somthings like this for my remaster of eternal darkness

Gleb Beliaev 的头像
Gleb Beliaev5 个月前

Seventy cents. That's all you need to generate a fully-fledged 15-second clip in Seedance 2.0.

ANKIT PATEL 🇮🇳 | AI 的头像
ANKIT PATEL 🇮🇳 | AI6 个月前

@mitte_ai Wow ! Amazing creation 👏🏻

Kōda 的头像
Kōda6 个月前

@mitte_ai Thanks, Ankit! 🙌

JZ 的头像
JZ6 个月前

U are a game charger with so much care

Jan 的头像
Jan6 个月前

Amazing as always

Rene Süss 的头像
Rene Süss5 个月前

Such a great post! Cheers!

Kōda 的头像
Kōda5 个月前

Thank you, Rene!

Sildarul 的头像
Sildarul6 个月前

very clean and lot of info

tang | AI Product Maker 的头像
tang | AI Product Maker6 个月前

ref sheets are way more reliable than single-image conditioning for keeping a character consistent across Seedance cuts. single ref drifts the moment you change angle.

m00nknight 的头像
m00nknight5 个月前

Amazing work, thank you for sharing What art style was this?

Happy Monkey AI 的头像
Happy Monkey AI5 个月前

Using random values for seedance character generation? That's a neat way to ensure variation in the output without over-specifying. Great tip for scaling! 🚀

Long 7 的头像
Long 75 个月前

参考キャラクターシートがとても役立つ。ありがとうございます!

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