
Kōda
@aimikoda • 17,647 subscribers
Creative Technologist. Sharing ideas, prompts, workflows and things I craft. @mitte_ai creative partner. @martiniart_ creative partner.
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A new experiment with Seedance 2.0 on mitte.ai : FACS. For this videos, I only used FACS codes in the prompt. I didn’t describe the facial expressions in plain language at all. FACS (Facial Action Coding System) is a system for describing facial expressions using individual muscle movements called Action Units (AUs), instead of general emotion labels like “happy” or “sad.” It breaks the face into controllable components such as brow movement, eyelid tension, lip movement and cheek activation. Even though it didn’t follow all 14 Action Units perfectly, it still interpreted most of them surprisingly well. I think this could become especially useful for subtle facial acting, forced smiles, uncanny expressions, mixed emotions and micro-performance details during close-up dialogue shots. You can check the prompt for first 15s, a list of FACS codes generated with GPT Image 2 in the replies.
Kōda445,793 Aufrufe • vor 1 Monat

GPT Image 2 - Character Reference Sheet Prompt You can create a character reference sheet in any style you want for use in your Seedance 2.0 videos. All you need to do is either provide a reference image or describe your character. You can also input random values to generate completely random characters. This reference sheet provides a clear, structured, and highly readable visual breakdown of the character, helping the model maintain strong identity consistency across different outputs. The layout ensures the model focuses on essential visual information rather than stylistic noise, while the inclusion of expressions, head angles, and performance cues improves the model’s ability to generate believable acting and varied poses without losing character integrity. All clips in the demonstration video were generated using the reference sheet image and the same Seedance 2.0 prompt. You can find the prompts in the replies. 👇 GPT Image 2 and Seedance 2.0 are both available on mitte.ai
Kōda153,963 Aufrufe • vor 1 Monat

Seedance 2.0 Emotional Coordinates Meet Valence-Arousal. I’ve been experimenting with valence-arousal prompting in Seedance 2.0 on mitte.ai, and surprisingly, a lot of it actually works. Most likely this should transfer to many other video/image models too. Before we start, I should mention that a lot of attempts can hit safety/violence filters depending on how extreme the emotional state becomes. My test prompts were also intentionally very simple and open-ended, which probably increased that. Valence measures how positive or negative an emotional state is. Arousal measures how calm or activated it is. So instead of writing: “sad, anxious, emotionally overwhelmed” you can try things like: valence: low arousal: high I tested mostly numeric values at first, but honestly I’ve been getting much better and more stable results with transition-based prompting like this: “The emotional state gradually shifts from high valence and low arousal to low valence and high arousal.” That feels much more model-friendly right now. I think this could become really useful for subtle acting, emotional transitions, cinematic dialogue scenes, uncanny performances and mood-driven storytelling. Leaving example Seedance 2.0 prompts, the Valence-Arousal infographic and a GPT Image 2 prompt below.
Kōda50,721 Aufrufe • vor 28 Tagen

Seedance 2.0 vs Gemini Omni, tested under the same conditions 👀 I was working on a new storyboard. After generating it with Seedance 2.0, I gave the exact same prompt + storyboard reference + character reference to Gemini Omni as well. Result: Gemini Omni surprised me with style quality and got closer than I expected in prompt adherence. But Seedance still feels ahead for storyboard execution, motion energy, camera language and environmental interaction. Gemini looks good. Seedance feels directed. You can see them in the video and the storyboard sheet is shown at the end. Which one do you think is more useful for this kind of work?
Kōda34,045 Aufrufe • vor 19 Tagen

Seedance 2.0 - 3D Animation Styles Tested 12 different animation styles in Seedance 2.0. You can use these style blocks in your prompts and customize them however you like. All examples in the video were generated using the same prompt + style block setup. I intentionally did not use names like Pixar or DreamWorks but right now terms like "Pixar-like animation" in your prompts also work. You can find style blocks in the tread.
Kōda36,588 Aufrufe • vor 1 Monat

Seedance 2.0 World Cinema I created 37 world cinema style blocks you can use in your prompts or explore different styles. The video shows 10 of them. Each one uses only the style block + "SCENE: A man is rushing through a crowded street." This is mainly to see how Seedance 2.0 interprets different world cinema styles. I haven't tested all of them, feel free to integrate them into your own prompts. I'd recommend trying a quick 4s generation first before going all in.
Kōda39,383 Aufrufe • vor 1 Monat

Grid to fashion editorial video. Create a 5x5 character grid in GPT Image 2, then feed it into Seedance 2.0 Gives you clean control over shots before animation. Even if it doesn’t follow the grid 100%, it still produces really solid results. Shared prompts below 👇 Created with gpt image 2 + seedance 2.0 on mitte.ai
Kōda23,887 Aufrufe • vor 1 Monat

The Beast's Last Breath I shared the opening scene prompt earlier and added it to my first reply. For the rest, I built it out using the extend method. This is the prompt I used for the second part. The third part follows the same structure, with only the added segment description changing. I used reference images for the knight, dragon and dragon rider, but they're optional. I used Seedance 2.0 Omni on Martini Art AI Prompt for extending: Extend @[Video1] by 15s. Use @[image1] for the knight referece. CONTINUITY: Match the hostile blizzard, Cold Isolation Look, one continuous stalking camera language, armored knight silhouette, and suffocating storm sound design. Preserve battlefield wreckage under the drifts, intermittent lens strikes from hard ice, cold rim light through the whiteout, and a slow dread build with no release. ADDED SEGMENT: The knight drags upright with visible effort, legs unsteady, shoulders sagging under ice-caked armor, breath stuttering in the visor before the body settles into a low guarded stance with the sword ready. Opposite him, the ogre-like giant remains at a threatening distance in the whiteout, broad as a siege gate, wearing crude metal scraps and frozen hides, still advancing one deliberate step at a time without closing in too fast. The danger comes from its certainty, not speed. At the same time, the camera slowly cranes upward and pulls away, widening the frame as both figures stay locked on each other, turning the moment into a suspended battlefield standoff with the storm pressing in from every side. SFX: strained breath, steel creak, cloth snap, deep weighted footfalls, snow grind under mass, wind shear, low storm bass.
Kōda14,985 Aufrufe • vor 2 Monaten
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