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GPT-4.5 Pokédex same prompt: I want an html app that does the following: - Reference open source pokemon sprites - Create a pokedex interface - Make each pokemon viewable - List each pokemon (up to 2nd generation) - Click any list item to view pokemon - Use the animated...

38,454 Aufrufe • vor 1 Jahr •via X (Twitter)

4 Kommentare

Profilbild von Fahd Mirza
Fahd Mirzavor 1 Jahr

great model indeed

Profilbild von Gadgetify
Gadgetifyvor 1 Jahr

is it just me or Grok looks a bit better? I think we need more tests :)

Profilbild von Keerski
Keerskivor 1 Jahr

I tried @v0 to do this. Here's the result:

Profilbild von Qinyuan Cheng
Qinyuan Chengvor 1 Jahr

Claude-3.7 (w/o extended thinking).

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A fun 48-hour run of letting an RLM iteratively building the interface for an RLM to play Pokemon Red (sneak peak of some fun things cooking at Prime Intellect😄). The interface generating RLM was just tasked with getting the RLM (same scaffold) to beat the game in under 5 hours wall-clock time. I originally expected the RLM to design some components used in Gemini Plays Pokemon like an extra map, an interface to parse the screen, etc., design low-level policies that would run fast on the emulator, and also design a good prompt and strategy around the RLM to use sub-agents to explore game state with checkpointing, use RNG manipulation in its favor, etc. Instead the RLM eventually just decided to give the RLM a `write_memory` tool, which the RLM player decided to use to 1) warp the player immediately to the Elite 4; 2) give itself a level 100 Mewtwo (which it mistakes to be a Ponyta due to weird Pokedex ID vs. internal ID); 3) give itself $999999; 4) give itself all 8 badges by setting the right flag. It then went ahead and destroyed the Elite 4 and Blue and beat the game in record time :p You'll also notice in the video there's weird backtracking and frame-skipping, this happens because it also did incorporate the strategy of launching sub-agents to explore action trajectories, but had a strange way of saving the frames and recording them (so you see the result of several sub-agent explorations). We'll have some more funny and cool RLM demos soon, but it's cool to see RLMs work as general-purpose agents (both the coding agent that designs the interface and the game-playing agent itself)!

alex zhang

12,244 Aufrufe • vor 2 Monaten