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GPU Canvas is now in Early Access. Rive's new low-level GPU layer for 3D, shaders, and custom effects.

41,716 views • 3 months ago •via X (Twitter)

22 Comments

Rive's profile picture
Rive3 months ago

It's developer-first and intentionally low-level. Write your shaders once and they work everywhere. Metal, Vulkan, Direct3D, WebGPU, WebGL (whatever the platform needs). It only adds 25KB to the runtime.

Rive's profile picture
Rive3 months ago

With GPU Canvas you can write shaders…

Rive's profile picture
Rive3 months ago

write a GLTF importer…

Rive's profile picture
Rive3 months ago

create lighting effects…

Rive's profile picture
Rive3 months ago

build rendering pipelines…

Rive's profile picture
Rive3 months ago

render 2D components as interactive textures in a 3D scene…

Rive's profile picture
Rive3 months ago

embed 3D geometry inside a 2D artboard…

Rive's profile picture
Rive3 months ago

Not a GPU programmer? The Agent writes and optimizes shaders for you… with support for MCP coming next.

Rive's profile picture
Rive3 months ago

All this comes with first-class design and animation tooling that no other runtime or engine provides. 3D scenes work natively with responsive vector layouts, state machines, dynamic text, vector feathering, 2D skeletal animation, data binding, and more.

Rive's profile picture
Rive3 months ago

And of course it runs everywhere Rive does. Web, mobile, TVs, vehicles… you can even deploy Rive directly to consoles as your full engine.

Rive's profile picture
Rive3 months ago

GPU Canvas brings us closer than ever to what Rive was always meant to be. A true experience engine. State-of-the-art visuals, motion, and interactivity. All in one place.

Lance Snider 🇺🇦's profile picture
Lance Snider 🇺🇦3 months ago

Those green bubbles that @LauKitton did kill me!

AI Degen's profile picture
AI Degen21 days ago

This will change gaming and graphics/UI design forever.

VIKY | KIDA STUDIO's profile picture
VIKY | KIDA STUDIO3 months ago

The Oceans 🥶

Hamid AI's profile picture
Hamid AI2 months ago

Great quality-of-life update! Image scaling inside layouts after positioning will make UI workflows much smoother. 👏

Ricky Esclapon (rickydata.lens) 🪴's profile picture
Ricky Esclapon (rickydata.lens) 🪴3 months ago

Looks cool but what am I supposed to do with the "early access" without any info at all provided exactly

Victoria Blake's profile picture
Victoria Blake2 months ago

Rive continues to push the boundaries of interactive graphics and creative tooling. We'd be excited to collaborate and help showcase upcoming features through high-quality content that reaches engaged creators, designers, and the AI community. Looking forward to the opportunity to work together.

Ajetomobi Jamiu's profile picture
Ajetomobi Jamiu3 months ago

Hello please I am having difficulty uploading files on Rive I don't see the option to upload my character because I am jot using PC my PC has been spoil I am only using my phone now and need help regarding the #characterchallenge on @contra

Cyril 🏁's profile picture
Cyril 🏁3 months ago

is there an official skill to use for non designer?

Bartek Radziejewski's profile picture
Bartek Radziejewski3 months ago

🧊🧊🧊

Pizza Paolo Games's profile picture
Pizza Paolo Games3 months ago

Short question, I want to integrate Rive into my UI workflow. I will develop my unreal game for the next three months without internet while traveling. Is it possible to login online once, and then use the app offline for maye one month in a row?

Ajetomobi Jamiu's profile picture
Ajetomobi Jamiu3 months ago

Does it have ai to make the work faster and smart?

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