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GPU Canvas is now in Early Access. Rive's new low-level GPU layer for 3D, shaders, and custom effects.

41,716 Aufrufe • vor 3 Monaten •via X (Twitter)

22 Kommentare

Profilbild von Rive
Rivevor 3 Monaten

It's developer-first and intentionally low-level. Write your shaders once and they work everywhere. Metal, Vulkan, Direct3D, WebGPU, WebGL (whatever the platform needs). It only adds 25KB to the runtime.

Profilbild von Rive
Rivevor 3 Monaten

With GPU Canvas you can write shaders…

Profilbild von Rive
Rivevor 3 Monaten

write a GLTF importer…

Profilbild von Rive
Rivevor 3 Monaten

create lighting effects…

Profilbild von Rive
Rivevor 3 Monaten

build rendering pipelines…

Profilbild von Rive
Rivevor 3 Monaten

render 2D components as interactive textures in a 3D scene…

Profilbild von Rive
Rivevor 3 Monaten

embed 3D geometry inside a 2D artboard…

Profilbild von Rive
Rivevor 3 Monaten

Not a GPU programmer? The Agent writes and optimizes shaders for you… with support for MCP coming next.

Profilbild von Rive
Rivevor 3 Monaten

All this comes with first-class design and animation tooling that no other runtime or engine provides. 3D scenes work natively with responsive vector layouts, state machines, dynamic text, vector feathering, 2D skeletal animation, data binding, and more.

Profilbild von Rive
Rivevor 3 Monaten

And of course it runs everywhere Rive does. Web, mobile, TVs, vehicles… you can even deploy Rive directly to consoles as your full engine.

Profilbild von Rive
Rivevor 3 Monaten

GPU Canvas brings us closer than ever to what Rive was always meant to be. A true experience engine. State-of-the-art visuals, motion, and interactivity. All in one place.

Profilbild von Lance Snider 🇺🇦
Lance Snider 🇺🇦vor 3 Monaten

Those green bubbles that @LauKitton did kill me!

Profilbild von AI Degen
AI Degenvor 21 Tagen

This will change gaming and graphics/UI design forever.

Profilbild von VIKY | KIDA STUDIO
VIKY | KIDA STUDIOvor 3 Monaten

The Oceans 🥶

Profilbild von Hamid AI
Hamid AIvor 2 Monaten

Great quality-of-life update! Image scaling inside layouts after positioning will make UI workflows much smoother. 👏

Profilbild von Ricky Esclapon (rickydata.lens) 🪴
Ricky Esclapon (rickydata.lens) 🪴vor 3 Monaten

Looks cool but what am I supposed to do with the "early access" without any info at all provided exactly

Profilbild von Victoria Blake
Victoria Blakevor 2 Monaten

Rive continues to push the boundaries of interactive graphics and creative tooling. We'd be excited to collaborate and help showcase upcoming features through high-quality content that reaches engaged creators, designers, and the AI community. Looking forward to the opportunity to work together.

Profilbild von Ajetomobi Jamiu
Ajetomobi Jamiuvor 3 Monaten

Hello please I am having difficulty uploading files on Rive I don't see the option to upload my character because I am jot using PC my PC has been spoil I am only using my phone now and need help regarding the #characterchallenge on @contra

Profilbild von Cyril 🏁
Cyril 🏁vor 3 Monaten

is there an official skill to use for non designer?

Profilbild von Bartek Radziejewski
Bartek Radziejewskivor 3 Monaten

🧊🧊🧊

Profilbild von Pizza Paolo Games
Pizza Paolo Gamesvor 3 Monaten

Short question, I want to integrate Rive into my UI workflow. I will develop my unreal game for the next three months without internet while traveling. Is it possible to login online once, and then use the app offline for maye one month in a row?

Profilbild von Ajetomobi Jamiu
Ajetomobi Jamiuvor 3 Monaten

Does it have ai to make the work faster and smart?

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